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unity3d gameframework 添加事件定義通知注冊解除解析

定義

public class EventGameCatFeed : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
public sealed class EventGameCatFeedArgs : GameEventArgs
{
    public static readonly int EventId = typeof(EventGameCatFeedArgs).GetHashCode();

    public override int Id
    {
        get
        {
            return EventId;
        }
    }

    //事件所帶的參數,自定義的
    public int EventGameCatFeedArgs_Num
    {
        get;
        private set;
    }

    public override void Clear()
    {
        //清楚自己自帶的參數
        EventGameCatFeedArgs_Num = default;

    }

    /// <summary>
    /// 建立加載全局配置成功事件。
    /// </summary>
    /// <param name="e">内部事件。</param>
    /// <returns>建立的加載全局配置成功事件。</returns>
    public static EventGameCatFeedArgs Create(int input_EventGameCatFeedArgs_Num)
    {
        EventGameCatFeedArgs eventgamecat = ReferencePool.Acquire<EventGameCatFeedArgs>();
        //喂了幾次貓咪
        eventgamecat.EventGameCatFeedArgs_Num = input_EventGameCatFeedArgs_Num;
        return eventgamecat;
    }
}
           

通知

GameEntry.Event.Fire(this, EventGameCatFeedArgs.Create(1));
           

注冊

GameEntry.Event.Subscribe(EventGameCatFeedArgs.EventId, AddFeedProcess);
           

解除

GameEntry.Event.Unsubscribe(EventGameCatFeedArgs.EventId, AddFeedProcess)
           

解析

EventGameCatFeedArgs args = e as EventGameCatFeedArgs;
           

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