Hello Everyone I'm Dr. X, the old driver of Guild Wars 2! The new features of the last 3 leather armor classes of the new DLC "Dragon Desperation" in Guild Wars 2 have finally been able to be played recently! Today we will test the mechanism of these 3 professions through PVP!
We still maintain the concept of "only look at the mechanism and not look at the value", after all, the PVP mechanism determines the space and positioning of the operation, Dr. X and my friends through a weekend of high-intensity PVP battle, to give everyone a simple test of the three professions!
Ranger: A heavily armored warrior who is no longer agile? Playing out tons of control is the ultimate problem
At first glance, the new Ranger "Berserker" is a very wild warrior, after all, holding a sledgehammer in his hand, the special effect of smashing into the floor and cracking is not covered! But in PVP, should the berserker take such a position?
My answer is no!

First of all, the berserker's hammer does not have any displacement and charge, all of them are "spot penalty stations", which is difficult to beat people in today's PVP environment. Although the moves are all controlled, the moves are super long front shakes!
In actual combat, I first used the system's default big sword hammer to compete at the edge points. As a result, for the most part, only one wave of bursts can be hit. After the Big Sword 3 flew in, it was difficult to have a follow-up means of retention, and once the opponent was pulled away, the Ranger had no chance to get close.
However, if the control advantage of the hammer is not used, the additional effects of the 3 new skills of the Berserker pet will be difficult to play. For example, apply various additional effects, slow down, slow down, and so on. Therefore, the BD construction of the Berserker has become a very testing problem, not only to play the agility of the Ranger, but also to play the control ability of the Sledgehammer and the Berserker!
It can be said that if you want to maximize the play of the beast, all the hopes are pinned on the pet, the flash of pet F1, the AOE poison of F3, are the abilities that the previous Ranger did not have!
Instead of letting the characters enter the scene by themselves, it is better to let the pets often replace them, and there may be a new solution under this idea?
At the same time, in the general skill, this skill that blooms with a hundred flowers can also control the field in the point competition!
At the same time, in the characteristics, I also found that the follow-up benefits of the control effect are great, such as stabilizing after control, giving vulnerable, reducing CD, etc., which can greatly improve the probability of survival!
Combined with the above, Dr. X I think you can make a fuss about pets, after all, there are 3 more pet skills, for the Ranger's combat ideas, there is a qualitative change, so that the Ranger has a strong instantaneous entry ability, the general skills in the instant close skills, is also an auxiliary.
Therefore, strengthening the Beast King Talent Line may be a good choice! The body assists on the periphery, relies on the longbow 4 for control, and then instantly pet F123 enters the field to play output!
The body can quickly enter the field to make up the output through the universal spell skill, and then use the big sword 5 to make up the control, and the big sword 3 quickly leaves the field!
Of course, there is no need to worry about survival, because 3 new pet skills have been added, which means that the pet skills BUFF of the Beast King Line and the Nature Line will be released 3 times! In this way, the Berserker and the Beast King are the most perfect talent line fit!
Engineer: The lower limit is very high and the new happy way to play! Gundam tactics of human-machine separation
The engineer's new feature "Mecha Division" can be said to have created a new idea in PVP, that is, man-machine separation! Mech ancestral home is a powerful baby, has a set of systematic action AI logic, want to accurately control is impossible, as long as he is left on the battlefield, he will choose to act.
Many people feel that the intelligence level of this AI is worrying, but we may as well do the opposite, so why can't we separate man and machine? The driver is harassing in the vicinity, and when something goes wrong, he quickly escapes, leaving the mech to play happily with his teammates? Under this idea of playing, the mecha division has become a BD with a very high lower limit!
↑Didn't do much to operate the mech, let him fight on his own, and hit a good damage and healing ↑
Even in edge point battles, you can use the high damage of the mech to perform 1v2, that is, the main body contains 1 enemy, and the mech slams at another enemy!
Engineer himself I also recommend bringing a straight injury necklace, so that the engineer himself can also enter the field at the right time to use the Small Hammer 2 skill to make up for some control damage! The engineer himself wants to protect himself, the way is to have ten thousand kinds, shrink the potion, the rocket boots need not be said more, with the shield, and the displacement emblem in the new coat of arms, can instantly let the body with the mech to evacuate safely!
In addition, the invention line and the alchemy line also have a lot of self-preservation, needless to say, you can look at the point.
Although the mecha itself has symptoms, direct injuries, and auxiliary BD ideas, in the current PVP environment, it is recommended to take the straight injury route and quickly hit the damage, as long as the hand is fast and timely retracted, it can maximize the time for the mech to cover the scene!
In short, the mecha division is a very good BD for PVP novices, as long as you dare to protect yourself, as long as you dare to run, your panel damage will not be embarrassing! But also be careful with the symptoms, because the mecha itself does not clear the symptoms, nor does it link with the body to clear the symptoms! So the only thing to pay attention to is to recover the mech in time!
Stalker: The Phantom Master is full of charm! Simply can't be caught!
The most distinctive gameplay this time is the new feature of the Stalker Phantom Master, making the Stalker a team aid! But can the fight really revitalize the whole team? How do you combine the qualities of assist and maneuvering? Let's take a look.
The first thing to understand is that the Phantom Division is an offensive soft assistant, in the words of the popularity of the day. The so-called offensive type is that it can not only apply a large number of debuffs that are difficult to support to the opponent, but also increase the output of teammates, but lack of hard control.
↑Instant shield that provides nearly half of the blood↑
At this point, the phantom's first task is to understand who the team teammates' fire target is at this moment, who is the first target, and who is the front row and output of our core. It can be said that the Phantom Master is very critical to the player's team's overall ability.
At the same time, because he is a stalker, the displacement ability also allows the Phantom Master to quickly turn points, which point teammates in 1V1, can quickly go to support! This also makes the Phantom Master's auxiliary ability more reflected in the support!
Let's take a look at how to configure BD to maximize the Phantom's abilities! First of all, as a healing nurse, the ability of milk is essential, and since the Fachi skill comes with shadow steps, many BDs related to shadow steps are mandatory! For example, Shadow Step comes with its own treatment, Shadow Step obtains agility after it, etc., all of which allow the Phantom Master to be able to treat it to the limit!
In addition to auxiliary ability, its own certain output also needs to be guaranteed, because according to the characteristics, if the symptoms play more fast, the teammate's toxin damage to the enemy will also increase accordingly, it can be said that symptom damage, physical strength, healing ability, is the 3 attributes that the Phantom Master needs the most, and the Sage Necklace is a good choice!
The Fachi skill is the most successful design of the new feature skills in my mind this time, not only the visual effect explosion, but also the mechanism is linked with the old features, such as the combination of the aforementioned Fachi and the Shadow Step, the combination of the Fachi and the healing, so that the Fachi has become a universal skill that the Phantom Master must bring!
It can be said that after the emergence of a new talent, whether it can be linked with the old skill mechanism is a very test of the designer's level, and this time the phantom master can prove to be very successful, at least in the mechanism!
Post-lesson summary:
At present, regarding the new specialization of the nine major classes in the game of "Guild Wars 2", Dr. X has all participated in the actual battle on the PVP battlefield, and believes that most of them can still have a qualitative leap, such as the illusionist who lets the direct injury erupt back to the battlefield, the spirit summoner makes the suicide flow play have a new future, and the ranger makes the beast king play have a qualitative change.
ArenaNet will also conduct a nine-class overall test in December, when Siege Tortoises will also appear. Dr. X hopes that the next time ArenaNet will be further optimized for the problems of the first three tests, so that these players' long-awaited new class features of Kaisan can truly show its subversive and brain-opening side.
If you're still hesitant to buy the new Guild Wars 2 DLC, you might want to take advantage of this last day's feature testing opportunity to get in the car and experience some fun gameplay with new specializations.