After several of our open classes, there are a lot of customers who are very interested in our theme board game "Avalon", and they can't help themselves from playing in our board game store until late at night, because as a game, the playability of Avalon itself is also very high, and there are more characters and gameplay that can be experienced outside of the classroom and in our bomb shop.

In the future, I will share the game strategies and gameplay of different board games by posting articles.
In the first issue of today, I want to talk to you about the problem of the task ticketing of the Mordred camp in "Avalon", because I found that many novices were overwhelmed when they got the red camp, and when it was their turn to get on the car to do the task, then our first issue helped everyone understand some of our red camp mission strategies and simple cooperation, so that novices can better get started with this game.
The first is the character introduction, in the original game (we trained Avalon to make adjustments), the red camp characters are "Minions", "Assassin", "Morgana", "Mordred" and "Oberon";
Minions: No special skills;
Morgana: Can be seen by Paisyville, as a fake Merlin;
Mordred: The leader of the Red Camp, who cannot be seen by Merlin;
Oberon: Other Red Camp players cannot see Oberon, Oberon can see other players.
Let me first take the 8-player game played in everyone's training as an example, this is a better version of the game experience, there will be three red camp characters in our 8 people: Minions, Morgana, assassins. I would like to ask you a question first, our 8-man game is the 3/4/4/5/5 task order, if in the three-person mission, our three red faction players are involved in the mission, what will happen, we bring in their characters to think about it, all three of us can out of the mission failure card, so who will come out of this card? If the cooperation is not good and three people fail, or if all three people succeed in giving the good people a round, is it very embarrassing?
How to solve this problem? So I would like to introduce a "1, 2, 3" rule of strategy to share with you, this strategy can be applied in the novice game.
We say that these characters can actually have a level, the highest level is obviously Morgana, assassin second, minions at the bottom, ranking by numbers is Morgana 1, Assassin 2, and Minions 3, the lower the level means that we are in the mission car by the lower level of the one to play the failure card, in order to avoid the dilemma of playing the failure card at the same time, and Morgana is also at the highest level because she has the task of deceiving Paisyville, she is a fake Merlin.
This level ranking solves the problem that even if we and our teammates have no verbal communication, there will be a very tacit cooperation, for the upgrade game with other characters, I also give the level ranking of other characters for everyone's reference: Mordred 1→ Morgana 2→ Assassin 3→ Minions or Oberon 4, have you learned?
Finally, I would like to leave you with a small question to think about, the seemingly rigorous "1, 2, 3 rule" is not a perfect strategy, if Morgana in the front position out of the mission failure card, if the assassin in the front position chose to produce the mission success card, in the middle of the game of the second and third tasks, how do we deal with it? Feel free to tell us what you think in the comments section and we'll give you the answers in the second installment.
Our first issue of sharing is here, if you are interested in other board games, welcome to leave us a message.
Edit: Julia J