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There are fewer and fewer players, and LOL mobile games should reflect on it

These days to play down THE LOL mobile game on an intuitive feeling, the waiting time for the ranking is getting longer and longer, the players have no enthusiasm for this semi-finished product at the beginning, the player's heat is slowly decreasing, the reason for this is not accidental, LOL mobile game should indeed reflect on it.

There are fewer and fewer players, and LOL mobile games should reflect on it

First of all, the biggest problem is that the problem of game mechanics and balance is too big, and there will not be much feeling when playing man-machine and matching, but once you go to open the qualifying battle, it will be completely exposed. There is a big problem with the ranking mechanism, and it is basically easy to have a one-sided situation in the game. 10 minutes to be pushed home GG is normal, teammates are either super gods, players hang up is fine, or they are taken away by the opposite wave. In the end, the balance of the game has not been taken seriously at all, the tactical coordination and team battles have been weakened as a whole, as long as the strong hero is selected to level all the way, the teammates have difficulties, and it is not uncommon to not move like a mountain. In short, the qualifying battle is also like a human-machine battle with AI.

There are fewer and fewer players, and LOL mobile games should reflect on it

In addition, the optimization of the basic white is equal to no, and the entire screen is placed on various operation buttons. Really, as a mobile game, don't make it so charming, now playing on the hand is busy, how can the simple features of mobile games come to you?

There are fewer and fewer players, and LOL mobile games should reflect on it

Now there are too many mature MOBA mobile games, just look, which one has returned to the city to buy equipment? You have to buy a piece of equipment and go back to the city, on this design to add blockage to the game is really confusing, absolutely called the annual mobile game confusion behavior award champion, since it is already a mobile game version, but also the whole trouble in the end for what?

In fact, MOBA mobile games have existed for many years, have been tested and debugged countless times, and slowly adjusted to become the most suitable for mobile terminals, these predecessors' experience is really too much worth learning lol mobile games. If there is such a troublesome operation on the mobile end, the game experience is guaranteed to not start, and the popularity is naturally difficult to sustain.

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