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Maiden Frontline 2: Chase: Continue to explore the strategy game's new highly heavy strategy of light loading and taking a glimpse into the pit of visual standards to give veteran players a promise

In September, after the launch of "Girl's Frontline: Cloud Map Project" brought the second spring of the Shaoqian IP, the game's orthodox sequel "Girl's Frontline 2: Chase and Release" (hereinafter referred to as " : Chase and Release" ) has also been quickly stepped up and launched the second internal test. The author was fortunate to get the qualification for this trial, and it is also very interesting to be able to witness the gradual improvement of a game.

Maiden Frontline 2: Chase: Continue to explore the strategy game's new highly heavy strategy of light loading and taking a glimpse into the pit of visual standards to give veteran players a promise

From a macro point of view, although it is a military gunfight theme work, Mica has always been committed to binding shaoqian and strategic wargames, hoping that player groups can be linked to their own series when they think of domestic strategy games. The first generation is obviously a wargame that pays great attention to the map mechanism, through simple path rules, outlining the offensive and defensive confrontations on the battlefield, interspersed penetration. Before the launch of "Cloud Atlas Project", because the battle performance resembled the hottest "self-propelled chess" at that time, it was considered to be a stand-alone self-propelled chess, but after the subsequent gameplay was enriched, it was not difficult to find that its essence was still derived from the most traditional SRPG strategy wargame.

<h1 class="pgc-h-arrow-right" data-track="57" > the light strategy of heavy strategy</h1>

And this time of "chase and release", also chose to make an article on the chessboard, from the gunfight theme can find the shadow of a type of American wargame such as "XCOM", but do not want to pick up the wisdom of the people, so in the trial version, the game greatly weakened the elements of the former, emphasizing its own original gameplay.

Maiden Frontline 2: Chase: Continue to explore the strategy game's new highly heavy strategy of light loading and taking a glimpse into the pit of visual standards to give veteran players a promise

The perspective and height can be adjusted at any time during the battle

The game's mechanics are between American wargames and SRPGs, and the attack and target need to be directly aimed at, unlike the traditional wargames' long-range attacks that support fighting cattle across the mountain, but the damage ability, attack range, counterattack ability and machine power of both sides of the chess pieces are more similar to SRPGs, it is difficult for players to earn cheap from ordinary attacks, the optimal solution is to create revenue through skills and buff, and the playing process is familiar and strange.

Maiden Frontline 2: Chase: Continue to explore the strategy game's new highly heavy strategy of light loading and taking a glimpse into the pit of visual standards to give veteran players a promise

One of the biggest changes is to add a similar to the "Aircraft Warfare" series of strength value, in the aircraft battle, with the advancement of the battle, engagement, killing and other behaviors can bring about the accumulation of strength, the strength value at any time for the character's attack and defense to bring a multiplier increase, while the high strength will also unlock some hidden weapons, this setting makes the role performance of the machine battle have a new dimension, in the early and late stages of each game can be configured with different characters to play.

In "Chase and Release", this setting is called "guide dye index", and changed to the whole team to share, auxiliary characters can not only heal teammates, quickly improve the guide dye is also its irreplaceable responsibility. At the same time, the dyeing threshold for different characters to launch active skills has become an important parameter of character performance, and it is particularly important to be able to quickly launch and accumulate advantages in the early stage of battle.

Wargames often represent deep strategy and single-game time, and how to transform them into a free-to-play mobile game is quite difficult. "Doing subtraction" is inevitable, the traditional enemy and reconnaissance map links are completely abandoned, the battle directly into the small scene of the attack and defense exchange, see through one or two advantages in the map cover, you can do more with less, stick to the end, the battle time is compressed to three or four rounds.

In the current level design, the enemy's health can be roughly divided into three types: the use of the attribute can be taken away with one shot, the elite monster that needs to be solved by the squad with two or three shots, and the strange group that needs to be dyed AOE must be killed, these enemy soldiers have a strict solution, that is, the player's strengthening and cultivation is a threshold nature of the limit, excess attack power can not bring any advantage, and if the strategy fails to find out the way to break the level, the difficulty of all players to pass the level will be equal.

In addition to active skills and reinforcement thresholds, the game also adds two elements to the rules, namely the character's combo and suppression system, for example, a three-star sniper can automatically make up a shot every turn when a teammate fails to complete the kill, a two-star knife hand can launch an AOE when the surrounding enemies are attacked, when these passive skills are fully utilized, you can hit the maximum number of attacks with the least number of action steps, and the player can find the optimal solution to the level by adjusting the character's position and attack order. The reward will also indicate the optimal solution by the condition of S win.

The suppression system also strengthens the logic of finding a puzzle to solve the puzzle, and the two characters will fall into a paralyzed state of being skipped for one turn when they receive a certain degree of plural attack, even if they are not directly hit, they will accumulate suppression, and when used in conjunction with the combo rules, they can undergo qualitative changes.

Maiden Frontline 2: Chase: Continue to explore the strategy game's new highly heavy strategy of light loading and taking a glimpse into the pit of visual standards to give veteran players a promise

After the suppression is complete, the character will remain in control of the point shot

Of course, the game is still in a relatively early stage, the demo version of the cultivation system has not been tested with the level design, the powerful character effect can directly overtake in the corner, violently break the level. Perhaps the official version of the various post-numerical systems will undergo a makeover adjustment.

<h1 class="pgc-h-arrow-right" data-track="56" > the visual level of the pit at a glance</h1>

Compared with the cultivation still needs to be polished, the game has shown a very close to the expressiveness of the finished product on the screen, thanks to the performance process of the wargame game does not require too much operational feedback, the picture quality of this work has reached a new height of the mobile phone two-dimensional game, the metal texture of the weapon, the aging and rust marks, the cloth texture of the costume, to a large extent, highlights the unique realism of the three-two art, but also strengthens the thickness of the narrative, this feature has been tried in some large-scale games of Bandai, but "Chase" The size of the PC beta client is also up to the same size.

Maiden Frontline 2: Chase: Continue to explore the strategy game's new highly heavy strategy of light loading and taking a glimpse into the pit of visual standards to give veteran players a promise

The texture and folds of the sackcloth are really understandable

Putting aside the hardware of material textures, the emphasis on "software" in this mica group is more surprising, as we all know, the soul of wargames that can make people remember and stand out at a glance is the performance. Players in the movement, over obstacles, aiming, shooting from different angles, there will be a handsome real-time performance of the character, which in the previous "Little First 1" and "Cloud Map Project" SD villains are untouchable areas, "Chase and Release" the first attempt, there has been a very smooth action design and capture, the eyes are bright.

In the performance of the dyeing skill, the camera is greatly designed to carry out the mirror, and it is even more skillful and quite attractive.

In the subsequent update, the developers also promised more action performances in the show "NorthLand Radio", such as the formation of a cringe posture after suppression, and different effects that appear randomly when shooting. Coupled with the game's automatic hang-up mode, it is finally possible to automatically generate a gunfight drama only by the program.

Maiden Frontline 2: Chase: Continue to explore the strategy game's new highly heavy strategy of light loading and taking a glimpse into the pit of visual standards to give veteran players a promise

In fact, in the era of the birth of the first generation of "Maiden Frontline", the series has refreshed the visual height of domestic mobile games, flatTENED UI style, and celluloid painting style that emphasizes the texture of the character body, and has now become the standard of domestic two-dimensional mobile games. In the next 3D generation, in the visual design of the game, scattered explosions still march to this highland.

<h1 class="pgc-h-arrow-right" data-track="46" > a promise to veteran players</h1>

In the beta version, which is not long in the process, in fact, some of the plot has been preliminarily completed, and some of the characters who appeared in the first generation have all appeared, although years of displacement have changed the situation of their partners, but the ambition of the former comrades has not been indelible, and the drama of re-gathering the old part is a drama that cannot be tired of watching.

Maiden Frontline 2: Chase: Continue to explore the strategy game's new highly heavy strategy of light loading and taking a glimpse into the pit of visual standards to give veteran players a promise

The unpacking information that old colleague Greena did not die is the biggest surprise of the old player

For friends who have played all the way down, the story of "Cloud Map Project" is like a pre-day talk, while "Chase and Release" is an answer and promise, the story of the game takes place ten years after the first generation, and the seemingly victorious protagonist camp is actually repeating the spiral of history, and the commander embarks on the process of self-exile. Form a clue in the form of a road movie, delves into the world of the young pre-2074.

The second test is about 4 months after the last meeting with players, during which time, the reputation of the "Cloud Map Project" is believed to give the entire mica group a greater morale. Executive producers Hana and boss Yuzhong continued to report on the progress of game development in the "Mica Calendar", binding the player's continuous attention. From the positive interaction between the production team and the players, to the continuous improvement of the quality of the game itself, I believe that the answer sheet called "Chase and Release" that is being written will achieve brilliant results in the future.

Maiden Frontline 2: Chase: Continue to explore the strategy game's new highly heavy strategy of light loading and taking a glimpse into the pit of visual standards to give veteran players a promise

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