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The Ambush Horse Jumped into the Grooves (3)

author:Elephant game residual station analysis

Layout tip: Medium cannon crossing river car seven-way horse to screen horse.

1. Cannon two flat five, horse 8 into 7.

2. Horse two into three, pawn 7 into 1.

3. Car one flat two, car 9 flat 8.

4. The car two into the six, the horse 2 into the 3.

5. Horse eight into seven, horse 7 into 6.

The black leap left Ma Panhe is too anxious and vulnerable to attack, and it should be changed to pawn 3 into 1 as appropriate, the car nine into one, the cannon 2 into 1, the car two back two, like 3 into 5, the soldier three into one, the cannon 2 into 1, black can resist.

6. Soldiers five into one, like 3 into 5.

The replenishment was soft, giving the Red Chong Zhongbing the opportunity to jump the head of the horse against the horse, resulting in a situation in which the black rootless car cannon was contained. For example, if the pawn is changed to 7 into 1, the car is two into one, the horse is 6 into 4, the soldier is three into one, the horse is 4 into 3, the car is nine into one, the lower fu flat car catches the horse, rushes the middle soldier or the three soldiers, and other means, the red side offensive is strong.

The Ambush Horse Jumped into the Grooves (3)

horse

7. Soldiers five into one, pawns five into 1.

8. Horse seven into five, horse 6 into 5.

Forced to exchange horses, if you change the pawn 5 into 1, then the cannon five into two, the soldier 4 into 5, the cannon five flat nine dozen cars, black is more difficult to walk.

9. Horse three into five, soldier 4 into 5.

10. Cannon eight flat nine, car 1 flat 2.

Black first drove to prepare to deal with the red left car to catch the cannon, such as changing to car 1 flat 4, car 1 flat 4, car nine flat eight, pawn 5 into 1, cannon five into two, car 4 into 6, horse five retreat four, cannon 2 retreat 2, car eight into seven, car 4 retreat 1, cannon nine into four, cannon 2 flat 1, cannon nine into one, black horse difficult to escape, red side advantage

11. Horse five into seven...

Jumping off the horse first and then getting out of the car is the correct order of walking, if you are eager to take the car nine flat eight, then the cannon 2 into 3, the horse five into the seven, the pawn 3 into 1, the horse seven into the five, the cannon 2 flat 5, the black side anti-first.

11....... Stroke 5 into 1.

Black wants to keep the stroke, will fall into the red side ambush, should be changed to cannon 2 into 3, horse seven into six, cannon 2 flat 4, horse six into seven, cannon 4 retreat 4, car two flat six, cannon 8 retreat 1, cannon nine flat six, car 2 into 1, red no cheap.

12. Horse seven into six, car 2 flat 3.

13. Car nine flat eight, gun 2 flat 1.

For example, change the pawn 5 into 1, cannon five flat two, horse 3 retreat 4, car eight into seven, cannon 8 flat 2, cannon two into seven, cannon 2 into 1, cannon nine into four, horse 4 into 3, cannon nine into three, car 3 flat 1, horse six into seven, will 5 draw 4, car two flat seven, car 1 draw 3, car seven draw six, red side wins.

14. Horse six back five, car 8 into 1.

15. Horse five into six, horse 3 back 4.

16. Car eight into nine, car 3 flat 2.

If you change the car 3 into 2, the car 3 into 2, the horse six into the four, the car 8 flat 6, the car two flat six, the car 6 into 1, the car six into the three, is also a red victory.

17. Horse six into seven, red wins.

The Ambush Horse Jumped into the Grooves (3)

Dynamic chess sheets

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