Author: NGA-Sugar Fried Chestnut Hero

After eating ease but of little use, the last 6 consecutive victories went to the temple. This card is still relatively easy to play in the 7000+ segment, 9 of the 10 innings won are my best, the card is 1-2 levels (55-60 level books) can also be played, the echo +2 lightning is the most priority, and The Garmager Hermione is also very good.
Compared with the fireworks Hermione, Lightning Hermione is happy and does not want to play with inflatable fireworks that will empty and cost her eyes.
Here's my general idea after fine-tuning the deck:
Pig: Unlock various large animals and companion cards that can be used to interrupt each other's skills and resurrection when there is no flying sand, ideally in the fog.
Phoenix: Milkman + shrinking card library, a considerable amount of milk for a long time, sometimes can make key units like Kajie Kevin survive greatly, but afraid of venom.
Shen Feng: The opening can rub damage, can solve Flitwick's down-tuned double sniff and tail snail, the endgame opposite the silk blood resurrection teammates, when a damage card is urgently needed, it can be played directly, personally I think it is an underrated damage card in the Hermione card group, but it is restrained by the formed animal sea.
Flying sand is very useful, you can interrupt the opposite skill, you can also cooperate with your teammates to use the flying sand to hit the opposite back to the thundercloud range, if the opposite side has a water prison, you should use it cautiously, which is both a low-cost card and a strategic card.
In principle, the snitch and the phoenix can not be in the card library, if there is thrown out to let these two work, especially the phoenix in the middle and late resurrection three times back to the card library, if you are reluctant to spend 7 more fees to throw out, it will sacrifice the amount of milk + greatly slow down the rhythm of the outbreak.
McGonagall and Hermione are the key flashpoints, the first McGonagall can cooperate with teammates to play after 1:50 full fee, Hermione follows the same principle, when releasing Hermione needs to make sure that neither the Snitch nor the Phoenix is in the card library, the full fee + has a 3-fee lightning in hand, as long as the opponent does not set fire Hermione will be able to release another double lightning after 10 seconds.
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