Author: NGA - Give me back the little koi
Flitwick is currently the most popular and supermodel echo, but the traditional fast-turning idea is no longer very suitable for hermione's many environments.
Decks and cards, etc

Single and double rows I use the same deck, and the idea is applied to single and double rows at the same time.
Main play
Up 235 (7) Down 532.
Be sure to leave a good poison opposite the partner card to pay the first time, will not calculate the CD can refer to their own partner card CD judgment, it is best to keep the fee in advance.
You have to be clear about cards
Ten Thousand Bullets: The down-tuning double-ten-thousand-bomb is a means of rapid disarming, and with McGonagall, it can quickly undo the big creatures, and can also be used as the beginning of the upregulation.
Sniff: The most commonly deregulated unit, the god of development, can also resist electricity.
Pixie: One of the core cards of this week, it is best to have an echo bonus, can resist lightning storms, and the output is not low.
Fireworks Box: The Almighty Card, usually I will put him on the midline, even if it is against Hermione without creatures, can also resist electricity and point snitches passing by, but most of the time I don't need to downgrade him.
Venom: The only true god after strengthening, you can unravel the opponent's partner card and the tail snail and other rear units.
Snitch: Indispensable card.
Phoenix: Spin core.
Fried tail snail: brush the number of steps, never lose the card, downgrade the first priority.
Due to the rampage of various speed-turn Hermione, the most opponents so far this week should be Hermione.
Match ideas
Hermione
Whether it is a single or double row, there is no chance except for the fission of the 15 electric cores, there is a high winning rate in the face of 14 electricity, and there is almost no loss in the face of 14 electricity, so I think it is an advantage match (including the variant Haidilao, which is now popular in a single row).
The idea of this deck against Hermione is to shop, and you can think of it as a newt who turns faster and doesn't rely so much on McGonagall. The high-speed rotation of the bunker through the low-pitch sniffing, the lightning damage is distributed by a large number of creatures, and then the fatigue is won by dragging fatigue in overtime.
The reasons for choosing this set of cards are:
I can only fight against the card in most matches, and it is impossible to eliminate Hermione with more blood than me through direct injuries, and the card is higher than mine. Because level 10 electricity is not able to beat level 14 electricity! So I think that even in the same card and other games, this idea can also be referred to.
The key to winning with a reverse card and so on I think is to get the opponent to solve your field. So I chose Flitwick Pavement to share the lightning storm damage, protect the health and scene in overtime and win through the fatigue of all beings equally.
I know of people who use fast rotation Flitwick in double rows without any direct injuries due to low biological mass.
Because you have to pay attention to these details in order to gain an advantage against Hermione:
1. Late Kevin, found that it is the double Hermione to decisively front Kevin, because in this game Kevin can not be passive, more often than not, the meat shield exists, not only can resist electricity, but also can be used to eat part of the bomb.
2. The front fireworks pile, including its own body is also front-mounted, constantly lowering the blood volume of the passing snitch/sniffing/phoenix, ensuring the cost and health advantages.
3. There is no way to keep walking and stack the tail snail, and the tail snail is reduced to ensure damage. (Fried tail snail is also an excellent anti-electric meat shield)
4. Try to put the creatures behind in the lightning, don't let Hermione solve your creatures with ten thousand bullets in the lightning too quickly, they are excellent anti-electric meat shields, you need to protect them.
5. Did not poison the opponent's partner card at the first time, and untied the three-headed dog at the first time, resulting in a significant reduction in the number of creatures on his field.
6. It may be the most important, or it can be a point that is not important at all because it is not common. Facing a large group of creatures, there are two-speed rotations hermione who choose to stagger McGonagall and Hermione's positions. In the second partner card select McGonagall Transform plus Hermione double electric directly trigger full screen lightning directly clear the whole scene!
Don't put any mobs in full screen lightning! Poisoned McGonagall! Wait until the lightning is over!
Buckle up the details, after entering overtime, even because of the overall health disadvantage such as cards, Hermione will enter a situation where she has to solve the problem of not being able to solve the problem, and most of the situations can be won through fatigue.
Newt
No matter what the reverberation hits Newt is to pay attention to his McGonagall wave, poison to win a big half, pay attention to the front fireworks box to pull a little, don't hit too many mud trucks on the line. Playing Newt is really boring, understand everything, scattered when you encounter Newt just want to hang up.
harry
Most of the stranger choices in the double row are turtle properties. If it is a turtle shrinking Harry is a disadvantageous game, especially the double turtle shrinkage, the speed and traditional Flitwick are lack of direct injuries, and they can't be consumed.
The normal game is as good as possible, Harry walked to the front of the field to hit him as much as possible, poison McGonagall, and be careful not to be burned by the faint skewers. The Fire Crab match will need to rely on McGonagall to unblock and crush it, otherwise there will be almost no chance, because the upgrade priority attacks the Fire Crab.
Flitwick
The Civil War requires mastering several details:
1. The front of the fireworks box, be sure to grab the middle line, and use your life to order the other party's fireworks box.
2. Poison priority card sister McGonagall, must ensure the shop, usually can poison double fried tail snail.
3. The civil war is basically a snowball, we must pay attention to the timing of McGonagall's return, you can wait for the opposite side to be poisoned, or under the pressure of the biological pressure field such as the opposite three books, and roll out the advantage to take away directly in a wave.
Because the construction in order to catch Hermione did not bring the centaurs and flying sand, so there is a great disadvantage when facing the centaurs, pay attention to go to the backcourt to attract the centaurs to the middle line to get together to poison or call your teammates to help you solve.
The White Dragon needs to be quickly ignited with the flesh in the civil war, and it can also be solved by setting off a fireworks box behind the White Dragon after attracting the hatred of the White Dragon.
Snape
There are still many Flitwick players who have PDSDs for Snape, and now Snape has a milk shield stream with fire crabs that is more restrained by various Flitwicks, especially the fast turn Flitwick. No matter what kind of Snape play, he must keep 20,000 bullets, at least 10,000 bullets to solve the doppelganger. Snape's weakness was his ontology.
Note that Snape's ejections are not infinite ejections, so as long as there are multiple units (flies, spiders, etc.), you can go up together to reduce Snape's health as much as possible.
In simple terms, the universal blood exchange method is
Rear fly, wait for fee, and teammates together to attract forward to the hatred after the fireworks box top face, together with a flat A Snape body, beat him away, and then use the fireworks box to suppress the midline fly Constantly back deposit fee multi-creature to hit Snape body together. Snape can only be reduced to a flying tool man after the low blood line, and hitting the low body health is the key to winning.
Hagrid
Hagrid Cow Cow, Hagrid Three Books, Hagrid Fierce Fire.
My set of specialized poison Flitwick is good at fighting all kinds of Hagrids. The general detail is to leave McGonagall rounds until hagrid biopathy quickly deforms and dissolves the mob. Note that Hagrid must be able to suppress the Flitwick bloodline in the early stages, generally relying on McGonagall to return to the field, and the low amount of blood does not have to worry too much.
Specific analysis
Hagrid cattle
The best case is to catch a bull in a position where Hagrid can't level A (be careful not to have other units around), put the fireworks box behind your ass (the cow hates lock your body), and then go around the fireworks box, wait for the double bullet or poison to be dissolved, and then return to suppress it.
Hagrid's Three Books
The charge distance of the three books is different from the ox is controlled by the opponent, and the same rear fireworks box after the completion of the charge of the three books, the same is around the pillar, but unlike the cow and the cow, it needs to go around a longer distance, because the hatred of the three books will change, if the fireworks box is too close, it will instantly solve the three books, and also return to the scene after the double ten thousand bombs or poisoning field.
Hagrid was furious
Attract the hatred of the fire, set off the fireworks box behind the fire, wait for the double ten thousand bullets, and be careful of the door key.
Sanshu and LiHuo are both 7 big creatures, once the opponent is quickly released, it will enter a vacuum period and return quickly, especially McGonagall's round is the key to victory, if the card is too high or the mistake around the column is infinitely looped, the entire game is basically lost.
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