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"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

author:Game Time VGtime

I still remember that when the name of the game appeared last year, "Sengoku BASARA Sanada Yukimura Biography" (hereinafter referred to as "Sanada Yukimura Biography"), a brave person immediately made a bold statement: "If this is not a mobile game, I will broadcast the "beep" electric fan live." As a result, when the final official announcement of the game platform was PS3 and PS4, people carried the bench to watch this once-in-a-century tragedy, and at the same time lamented that Capcom is worthy of Capcom, and the thigh of the big river drama is really very positive.

The addition of Maeda Toshiya and Assun was obviously inspired by the Okawa drama, and last year's Kuroda officers and soldiers were preemptively obtained the cooperation rights by the K Company, who did not want to be named, and missed the opportunity. After learning that the theme of this year's Ōkawa drama was Sanada Yukimura, he quickly seized the opportunity and took the lead in development and announced it, repaying last year's one-arrow revenge. According to unsourced gossip, because the C Society first published the "Sanada Yukimura Biography", the K Society had to force the game that was also sanada Yukimura to change its name to Sanada Maru to avoid conflict, of course, this is an afterthought...

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

This year's Ōkawa drama is "Sanada Maru"

But in fact, when the "Sengoku BASARA Sanada Yukimura Biography" was first announced, it did not cause much repercussions, first, because this game is not an orthodox sequel to the series, and second, the game's graphics and gameplay do not seem to have any progress, and it does not seem to have any highlights. The only people who go around telling each other are sanada Yukimura's fans – there's finally a game in which Komura is the protagonist! finally!!! From this point of view, Capcom is actually very successful in targeting the audience and targeting of this game. [Laughs]

As an aside, the protagonist Sanada Yukimura's brother Sanada Nobuyuki, the two-ponytail King Kong Barbie character design just announced, shocked the glasses of countless people... At one point, I once discussed with friends on Weibo whether his prototype was Hatsune or Daishin Sakura or LADY BEARD, and the sudden announcement before the release that he wanted to link up with Hatsune scared everyone away. Imagine whether Hatsune wears his costume or he wears Hatsune's costume is quite hot-eyed... Fortunately, in the end, it was just an ordinary linkage, and everyone was relieved, but at the same time, they felt that there was a little regret in the depths of their hearts.

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

It's just an ordinary linkage, too disappointing

Returning to the main topic, as the first shot of the so-called "Samurai Legend" in the BASARA series, and perhaps the only one, "The Legend of Sanada Yukimura" is also more or less testing the waters in it.

The first to bear the brunt is the picture part. When the first poster of the game was released, almost everyone exclaimed predictably: "This is still the picture." Yes, the picture of this game is still a familiar recipe, or a familiar taste. All the old characters are copied from Sengoku BASARA4 Emperor without any change. In the author's opinion, the modeling of miscellaneous soldiers is only the level of "Sengoku BASARA4", and the battlefield map does not have any bright spots. In a word, the comment is "what was it before, what is it now".

Although the old characters are modeled in "Sengoku BASARA4 Emperor", but the good villain is "Sanada Yukimura Biography", as the protagonist Ofanta Yukimura is naturally more special, and his lifelong enemy Date Masamune is not much more. The two have changed into new costumes for the first time since they were announced! You must know that the original legend of this series began from the first generation to "Sengoku BASARA4 Emperor", and the costume of the two was worn for a full decade! Although there were still 2P outfits in the past, most of them were ugly and couldn't bear to look at the original set (DLC costumes are not in the scope of discussion).

Over time, everyone defaulted to the fact that there were only a hundred identical outfits in the characters' wardrobes to change into... In this work, Sanada Yukimura alone changed 3 sets of clothes in the plot, Date Masamune also appeared in a new shape, although I personally feel that the cape is too cumbersome on the battlefield, it is clear that I was accidentally stepped on by the enemy and I was about to fall down the rhythm, but I heard that it was restored to the historical facts, and it did pull the wind when it floated up, so it still won a lot of praise. It's really BASARA DressIng Day, and the family festival has not forgotten to tell Naiwong.

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

The most valuable point of the ticket price of this game is that all the costumes that need to be purchased in "Warring States BASARA4 Emperor" can be used directly in the game this time, calculate the price, all the DLC has exceeded the price of the game body, do you feel that you have earned!

Of course, Capcom's long-term adherence to the basic policy of 60 frames of unshakable in the series is still praised, and the characters move unusually smoothly, rushing from the opening to the boss without dizziness or panting. In terms of perspective, the improvement of "Warring States BASARA4 Emperor" continues, and there will be no card perspective like the 4th generation or suddenly close and farther, which is also the biggest compensation brought by sacrificing picture quality.

In terms of characters, due to the complete change of the action modules of Yukimura and Date, it can basically be regarded as two brand new characters. Coupled with the appearances of his father Masayuki and his brother Shinyuki, the Masata version of Yukimura and Date are also a separate set of action modules, although it is only a simplification of the adult version, but compared with the picture, it suddenly seems that the production team is very conscientious. After all, if you do this, this game is equivalent to adding 6 new characters! The total number of people available has reached 46! What a concept of 46 people! Rounding is a hundred million comrades!

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

After the story is all done once, you can choose any character in the level to play at will

In addition to Sanada Masayuki, the biggest feature of the new character action module is that the moves are almost seamless. Although after 3 generations, players can manually perform consecutive segments according to the characteristics of different inherent skills, but this time almost all moves can be connected between each other, and then form a gorgeous set of continuous attacks. This kind of closed eyes and random press can make a set of tricks that others look cool, the author calls it a migrant worker company...

Cough, although the feel is a little more ethereal than the previous game, but the action design of this work is still very refreshing. Sanada Shinyuki's moves are like super-fast turbos directly rolling enemies into weapons. This highly cohesive action design may be the direction of the future BASARA series, which makes the characters more refreshing and smooth to use in one go.

But the fly in the ointment is that there are obviously 6 new characters, but only 4 characters have inherent meanings, and there is only one for each person, unlike in the past, each character has three inherent meanings that can be switched at any time on the battlefield. There is really a lack of budget, and there is a suspicion of being a tiger.

As the former action god, Capcom still retains the style of the past in the AI and difficulty design of the enemy. Putting aside the ordinary difficulty used to take care of just wanting to see the plot, the highest hidden difficulty, Mitsurukawa, can be said to have made countless ACT fans bend over. The enemy AI in this difficulty is even worse than the highest difficulty of "Sengoku BASARA4 Emperor". Not only is the attack desire of the creeps extremely strong, and if they are not careful, the blood tank will be emptied, and the enemy generals are even more tossing and turning deep enough to repeatedly jump left and right, and this time they have also learned to backflip, dodge as fast as a rabbit, and a set of anti-counter-combos will directly send you to the Western Sky to make people cry without tears.

It is worth mentioning that the boss battle of this game is also different from the past. Not only do all bosses basically have more than two blood slots, the highest even has 5, but knocking out a blood slot boss will also enter a new form with increased attack power. In other words, everyone became Oda Nobunaga... Perhaps the production team wants to use this to make the game move closer to pure ACT, but in the author's opinion, there is a suspicion of deliberately lengthening the game time.

Another big difference between the BASARA series and the Peerless series is in terms of weapons. The former only needs to be punched out, while the latter also has exclusive weapons or special weapons that need to be obtained under special conditions. In "The Legend of Sanada Yukimura", it is not an exaggeration to say that the weapon system is basically abandoned. Different weapons have almost no difference in performance except for appearance, and the attributes of the character are mainly determined by the "type" of the equipment when attacking. The types are divided into five basic forms: average, skill, strike, hard, and money, and the first four types have three variations, and each character also has its own attribute type and exclusive form, which means that a character can have up to 15 types to use.

Although it seems to be a lot, in addition to the exclusive form, the other 14 types are actually common to all characters. The type of equipment is equivalent to equipping several special abilities on the body, and these special abilities will open corresponding abilities according to the level of the martial heart. The opening conditions of "pattern" in the game are really very simple, the normal process + six pills challenge can be achieved to open all the forms, and the rest to do is to spend money to buy it.

And because this game abandons the weapon and prop system, the things obtained in the luxurious jade handboxes dropped on the battlefield become the Chuanxin Jade, and after getting it, you can launch the "Wuxin Chuanxin". After the launch, the screen turns blue, the surrounding enemy slows down plus the overlord state of the character, at this time, all the enemy's blood slots will turn blue, and a large number of martial hearts can be obtained, but in fact, it is the old battle engraving system new bottle of old wine, the effect is basically the same. Due to the limited number of luxurious jade handboxes on the battlefield, the number of launches is also fixed, so you need to weigh the timing well before using it.

To be honest, the author has nothing to say about the game system design of this series that is so self-abandoned, and their policy seems to be to play well, and the system does not need anything at all. Well, they're happy...

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

Of course, for the various tasks to be achieved in the game, the choice of form will still be more effective

And the poor game mode of this game is probably the most controversial place. There are a total of 3 modes to play in the game. One is the story mode, which tells the life of Sanada Yukimura in 10 chapters; one is the previous secret talk, which tells some other unknown episodes in the plot; and the third is the Sanada Trial, a challenge level that is somewhat similar to the Daibuki Society.

Yes, this time the game doesn't even have a free mode...

That being said, you can also play story mode as free mode. Because you can choose the level and the warrior challenge at will after completing the level once, you can be regarded as forcibly merging the two modes into one...

However, the game's level design is more interesting than the previous book in the series. In the story mode, different battlefield situations will be set according to the plot arrangement, such as inserting some such as horse racing shooting, dual-character defense battle, etc. in the level. It can be found that the production team is also trying to get rid of the boring feeling brought by the endless brush brush, such as the six-pill task, which makes people think about how to get more benefits at once while playing the level, and the dual-character defense battle is even more tense and dizzying throughout the whole process.

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

It still takes a little thought to complete all the six pill tasks

Unfortunately, there are too few levels in Sanada Yukimura. Even the most interesting and exquisite level will get tired after playing it over and over many times.

The Sanada Trial was originally a much-anticipated model before it was released. The actual play is similar to the big martial arts meeting of that year, the whole trial has a total of 60 levels, and a closed stage will destroy all the enemies and enter the next level. There will also be various additional conditions in each level, and there will be additional rewards after reaching them.

But unfortunately, compared with the Daibutsu Club, the rewards received after completing the Sanada Trial are really very unmotivated to brush this mode. Due to changes in the game system, although we can still get the reward weapons of each character after completing the level of this mode, these weapons are only different in appearance, so the actual useful rewards are basically only money. Although the rewards feel like a lot from the numbers, it is enough to buy all the forms and complete the "True Pass" trophy by brushing 2 or 3 times, and then there is no need and motivation to go in and challenge.

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

The reward for stepping through the 60th floor in one go is 666666, really 6...

In terms of plot, "The Legend of Sanada Yukimura" mainly begins with the rise and fall of the Sanada family. You should know that the BASARA series has always taken the route of spoofing and its own unique world view, which is why the game has attracted a large number of new fans after the 2nd generation, while the official said that this game takes the "historical facts" route, can you believe it? The three main plot lines of the game are the brotherhood of Nobuyuki Yukimura, the father-son relationship of the Sanada family, and the relationship between Sanada and Date. King Kong Barbie Shinyuki naturally needless to say, from the appearance is very eye-catching, the plot is also an overwhelming existence, Dad Masayuki is the guide of the two brothers, in the plot has been guiding the path of the two brothers.

In general, I think most people will still be moved by the story, in the crimson lines I see the shadows of the two in the first generation, and many people are also moved by the father and son of the Sanada family. It's just that for an old aunt who was once a rotten woman, such a script seems to be randomly selected from the Jin X network novel, and there are mixed emotions looking... Putting aside these, the game abruptly stops in the ending part, the handling is too simple and rough, and the forced "historical facts" also make the character personality inconsistent with the image in the series. This so-called Legend series is officially estimated to be a parallel world at best.

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

This cutscene is quite basic

The music of this game should be the part that has the least black spots. The OP song "Committed Red" created by The signature nishikawa Takayoshi is still hot, although the opening animation is slightly cheap, but it still has a different flavor with the theme song, while the music written by T' MUSIC and Kondo Ling himself perfectly inherits the tradition of the past. Although there are not many tracks, Kondo Ridge still makes the whole atmosphere full of historical grandeur, and half of the time when I write the review is done by opening the game and listening to background music.

It is also worth mentioning that Ben, as a female player who takes care of the majority of love voices and only wants to see the plot, has added a mode of listening to the plot to the appreciation mode for the first time. As long as you finish the previous conversation, you can directly call up the voice dialogue to listen, and you don't need to play it again. And the game can also be free to call up the lines to watch, for this emphasis can also be seen that the production team now knows what the main composition of the players of this series is. (Editor's Note: Rotten Girls Are Terrible)

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

You can enjoy the plot and voice of the previous secret talk in the appreciation mode

Finally, as the first official Chinese edition of the series, the translation of Sanada Yukimura is a bit excessive. Some of the texts are not only a bit of a machine translation, but even a few obvious translation errors, in general, "letter" and "da" are done, but there is a lack of "ya". However, the amount of game text is not large, which is more than enough for players who want to understand the plot, and it is generally acceptable.

"Sengoku BASARA Sanada Yukimura Biography" review: Fast food made of scraps

I didn't understand Matsunaga's last sentence

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