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Pang Tong three potential array, the new gameplay also has fun 丨 Three Kingdoms Chronicles Strategy Edition

One of the funs of the three battles must be a matching general, the T0 lineup everyone wants to have, but the conditions are not allowed, either the lack of martial generals, or the lack of powerful combat methods, so according to their existing martial arts and skills, it is very pleasing to be able to match the T1-T1.5 level lineup.

Today, a group of allies playing with the three forces of Pang Tong, looking at can also win a lot of teams, not the battle achievement baby, the team that can go to the battlefield, it is worth learning. Why not form the Qilin Bow, some people encounter lock generals, Zhuge Liang and Jiang Wei are not so good at smoking.

This lineup is composed of Pang Tong, Xun You, and Zuo Ci

Pang Tong: Taiping DaoFa, Shibetsu Three Days

Xun You: Scraping bones to cure poison, no flying army

Zuo Ci: Three potential arrays, temporarily avoiding its peaks

It doesn't feel too strong to look at, but looking at the war report, it seems that you can also win

Pang Tong three potential array, the new gameplay also has fun 丨 Three Kingdoms Chronicles Strategy Edition

Hit five tiger guns, easy to win, Pang Tong 2 times in a row, hit 17,000 damage

Pang Tong three potential array, the new gameplay also has fun 丨 Three Kingdoms Chronicles Strategy Edition

Playing shu country miscellaneous riding, Pang Tong or 2 times in a row, hit 16,000 damage

Pang Tong three potential array, the new gameplay also has fun 丨 Three Kingdoms Chronicles Strategy Edition

Hit the half-blood peach orchard shield, flat, and not much loss.

Pang Tong three potential array, the new gameplay also has fun 丨 Three Kingdoms Chronicles Strategy Edition

Playing three postures, Pang unified a serial count, just 1.3w damage

Pang Tong three potential array, the new gameplay also has fun 丨 Three Kingdoms Chronicles Strategy Edition

Fighting the Shu state miscellaneous guns, Pang Tong counted 1.8w damage in 2 consecutive times, won the battle loss of 600, and won 3000 battle achievements.

Unfortunately, there was no more wonderful battle report, and it happened that at the end of last season, everyone went to different scripts.

【Summary】

This team of Pang Tong three potential array, for players who want to play Pang Tong, and can not get together the Kirin Bow, provide a new idea, in fact, Pang Tong + Zuo Ci, with a third person, the play is quite a lot, with Lu Xun, Zhong Hui, can be a try, and even Lu Kang can also be a tool person.

Pang Tong's main skill [Serial Count] active, launch probability 35%

Prepare for 1 turn, cast a chain of chains on all enemy troops, so that when any of their targets are damaged, they will feedback 7.5%-15% (affected by intelligence) damage to other units, last 2 turns, and launch strategic attacks (damage rate 78%-156%, affected by intelligence)

Xun You's main skill [Twelve Strange Strategies] is active, and the probability of launching is 45%

Removes the enemy group (1-2 people) buff status, increases the chance of launching the active combat method of all 1 turn of our army (affected by intelligence) and makes it deal a strategic attack on the enemy monomer after launching the active combat method (damage rate 51%-102%, affected by intelligence)

[Taiping Dao Law] passive. Gain 14%-28% of the plot and increase the chance of launching the self-brought active combat method (3% -6%, if the preparation of the law of battle is increased by 6%-12%, due to intelligence); when he is the main general of the Yellow Turban Army, the deputy general of the Yellow Turban Army also gets the chance of launching the self-brought combat method.

【Three-potential array】Formation. The three general camps of our army are not the same, before the first 5 rounds of the battle, the main will increase the probability of 8%-16% of the initiative and assault tactics, before each round of action, the vice general who has lost more troops will lose 15%-30% of the damage, and the other vice general will increase the damage by 12.5%-25% for 1 turn

Let's take a look, under the bonus of these skills, the launch rate of Pang Tong's main skill is 35 + 16 + 12 + 5 = 68%, plus due to the influence of intelligence, pang Tong's main skill launch probability can exceed 70%, basically playing the kitchen knife team, launching a serial count, the damage is 8,000-9 thousand, the damage is still very violent.

【Disadvantages】

Relying on dodging and reducing injuries, afraid of being charged on the battlefield, once Pang Tong is poor or deterred, then the damage of the basic team is basically gone, the T0 team is basically difficult to win, playing Huchen, Wu Qi, Taoyuan Shield, all suffer losses, so whether it can win depends on Pang Tong's play, only to provide players with a new idea, a new way to play.

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