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Connected installations: a new challenge for the gaming experience

author:Short stories
Connected installations: a new challenge for the gaming experience

Sharing of personal experiences

In the virtual world of Assassin's Creed: Shadows, I was an all-powerful assassin. I traveled through ancient cities, sneaking through the shadows, and carrying out thrilling missions that can only be experienced in a game. However, in the real world, I was frustrated by the simple fact that I couldn't install the game online.

I remember that day, I was expecting to get the physical disk of the game, only to find that I needed an internet connection to complete the installation. My hometown is a small town with poor internet coverage, which meant I couldn't enjoy the game right away. I was disappointed, even a little angry. Why does a single-player game need to be installed online? It's definitely a challenge for players like me.

Over time, I began to understand the reasons behind this. In order to protect their works from illegal copying, game companies have adopted digital rights management (DRM) measures. I've also come to realize that in order to have a better gaming experience, such as real-time updates and patches, an internet connection may be necessary. Still, I hope that the game designers will take into account players like me who have limited internet connections, so that we can enjoy the game as well.

This experience gave me a deeper understanding of the online installation of single-player games, and it also made me realize that as players, we need to keep up with the times and adapt to the changes in the gaming industry. But at the same time, I also hope that game companies can pay more attention to the needs of players, especially those with poor network conditions, so that everyone can enjoy the joy of games.

Connected installations: a new challenge for the gaming experience

Discussion of Digital Rights Management (DRM).

In the digital age, copyright has become a shield for creators and distributors to protect their intellectual achievements. Digital rights management (DRM) is at the heart of this shield, ensuring that games and software are not illegally copied and shared. The need for Assassin's Creed: Shadow to install an internet connection is part of the DRM strategy. Although this technology has effectively protected the interests of game companies such as Ubisoft, it has also sparked widespread controversy.

The benefits of DRM are obvious. It helps game developers maintain revenue and ensure that they can continue to create more exciting games. However, for players, DRM sometimes means inconvenience. For example, when I want to install a game without an internet connection, DRM becomes an insurmountable obstacle. I once tried to install Assassin's Creed: Shadow on a long flight, only to find myself unable to get past the "Great Digital Wall".

However, DRM is not just a technical issue. It touches on a deeper topic – how copyright and the rights of users can be balanced in the digital age. In my discussions with other players, we believe that game companies should look for ways to protect their copyrights without unduly restricting players' freedom. We understand the importance of protecting copyright, but also aspire to a more user-friendly solution.

In the future, I would like to see more innovation and dialogue to find a win-win solution. Perhaps, gaming companies could consider a more flexible DRM strategy, such as allowing players to do a limited number of installs without an internet connection. In this way, we can enjoy the game anywhere, at any time, while respecting the fruits of the creator's labor. It's a direction worth exploring, and it could lead to a better gaming experience for all of us.

Connected installations: a new challenge for the gaming experience

The long-term effects of server shutdowns

When Ubisoft announced that it would shut down The Crew's servers, the entire gaming community was shocked. This game used to be a gem in the hearts of many players, but now, it's on the verge of becoming an inaccessible digital legacy. The closure of the server not only means that players will lose the opportunity to play, but also that all achievements, records, and community-building efforts will disappear with it.

I have a friend who is a big fan of The Crew and has spent countless hours building his own team and track in the game. For him, it's not just a game, it's a digital world full of memories and emotions. When he heard that the server was about to shut down, he felt a deep sense of loss, as if a part of himself was about to be erased.

This incident made me think about the impact of server shutdowns on the long-term playability of the game. In the digital age, gaming is no longer a one-off product, but a service that continues to evolve. But when these services stopped, we also seemed to lose a part of the game. This affects not only the players, but also those who are committed to preserving the history of the game. Game collectors and historians are struggling to preserve these games, but without server support, their job has become more difficult.

Ubisoft's decision has also sparked a broader discussion about game saves and player rights. How do we ensure that digital games can be experienced by future players? How do we balance the business interests of the company with the long-term interests of the players? These are questions that all of us – developers, gamers, collectors, and industry watchers – need to think about and solve together.

I hope this event will be a turning point that will lead us to find new ways to protect and preserve the games we love. Perhaps, this will be an opportunity for us to rethink the value and meaning of games, and their place in our lives.

Connected installations: a new challenge for the gaming experience

The challenge of network dependency

In this era of the Internet, almost all of our entertainment and work are closely connected to the Internet. For gamers, the web has become an indispensable resource. However, when Assassin's Creed: Shadows required a physical version of the game to be installed online, I realized the challenges that came with network dependency.

I have a friend who lives in a remote mountainous area where the internet signal is very unstable. He is an avid game enthusiast, but due to network restrictions, he often misses out on many of the fun of online games. When he heard that Assassin's Creed: Shadows needed to be installed online, he was devastated. He told me that this situation made him feel like he was abandoned by the game world.

This story made me wonder if game designers should take into account players like my friend who have limited internet conditions. Can we design a game mode that provides a complete gaming experience even without an internet connection? This is not only a challenge for technology, but also a test of social responsibility in the gaming industry.

I believe that the game design of the future can be more user-friendly, taking into account the needs of all players. Perhaps, game companies can develop an offline mode that allows players to install and play the game without an internet connection. This way, players can enjoy the game no matter where they are, rather than feeling left out.

By reducing reliance on the web, we can make gaming a truly inclusive form of entertainment. Not only does this enhance the player experience, but it also shows that the gaming industry respects and cares for everyone. This is a goal that deserves our joint efforts.

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