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World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

author:Anabel, Cardo

This article was first published on the WeChat public account "Tank Zero Distance", and the article is reprinted with permission "Tank Space Station"

UP is a personal columnist and an unofficial who updates articles in Toutiao

World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

Anti-involution vanguard

Hello fellow commanders, I'm Anabel and Cardo. Although it has been cut many times by WG, the number of guns is now limited (usually up to 2 guns per game, but if you queue too long, it will be upgraded to 3 guns). I unexpectedly found that the S series 9 artillery 212 project installed 152 guns, is a good recreational car, used to do damage parts or shock tasks are also very good, today I will talk to you.

Small talk about "Project 212"

KV Super Evolution

World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

Design line drawing of Project 212

The 212 project in the game uses the 203mm B-4 howitzer, in fact, it was originally designed and installed with this 152mm BR-2 cannon, and in reality its project name is "Объект 212А", which is also known as the 212 Project A. The emergence of the project was clearly influenced by the experience of the Soviet-Finnish war, the T-100-Y and SU-14-1 were similar designs, except that the 212 project was based on the KV chassis and had more long-term development prospects. However, at that time, the Leningrad Kirov plant was busy with the production and improvement of the KV-1 and KV-2, as well as the design of the KV-3, and the priority of Project 212 was very low, and then the Soviet-German war broke out, and the factory could not spare the chassis for it to test, so the project was declared a failure.

World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

1388-2313 damage floats

In the "Ancient Era", the highest level of artillery was only level 8, and the SU-14 and S-51 of level 6 could have super firepower of 203 mm caliber at level 6, but they paid the price of long reload time and so on, relatively speaking, the 212 project of level 7 is the "peak of firepower" of the S series artillery (because the 261 project of level 8 is 180 guns). In the era of artillery and old AP, the ammunition ratio of this B-4 howitzer on Project 212 was HE/AP/HE, the penetration depth was 102/260/102, and the damage was 1850/1450/1450. With a 25% up and down fluctuation, if HE breaks down, it can create up to 2300+ damage, and a level 10 car in seconds is no problem. As for the other low-level tanks, no one is even more willing to eat a 203, because it is too simple to be blown back to the garage by a single shot.

World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

Double 212 bayonet in 2013

Moreover, Project 212, like the SU-14, has a closed fighting compartment and can install the accessory "ventilation", which is also regarded as one of the rare advantages (because there are few accessories on the gun, and installing ventilation can improve the combat effectiveness somewhat). However, the trade-off was that Project 212 was poor in size and mobility, and with the many changes to the artillery, it gradually faded into obscurity, and was no longer as dazzling as it used to be. But now, after I replaced it with the 152 gun, it is completely a ruthless bullet shock machine, and it is good to simply play with the help.

Now it's it

World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

2 guns, 3 shells

Self-propelled artillery is the most special type of car in the game.,Can't be measured in the eyes of a normal tank.,And there's a specialization in the art industry.,I'm really not very good at playing artillery.,And this issue is using the 152 gun "Bullet shock swing" flow.,So the current 212 project evaluation may be biased.,I'll try to evaluate this car from the perspective of an ordinary player.。 After the overhaul of the self-propelled artillery, since the caliber of the 212 project gun is the second largest among all level 9 guns (the first is the 210 Tiger gun), it also only has a true door gap firing range of 4 degrees to the left and right.

World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

If you don't look at the damage, you can hit the shock

The 212 Project 203 gun is not impossible to play, but the main purpose of replacing the 152 gun is to pursue its higher rate of fire, so that there are more opportunities to fire, more projectile damage can be made, and enough parts can be destroyed, all for the purpose of doing tasks. And although the power of the 152 cannon is objectively inferior to that of the 203 gun, it is understandable that it can be replaced by projectile shock assistance. But it's all about artillery, and it's obviously very Buddhist, because after all, the current artillery has almost no impact on the battle situation, and whoever wins or loses loves whom. The 152 guns used in the 212 project are determined according to the configuration, almost every 20 seconds, and the reserve ammunition of 47 rounds is definitely enough to fight.

World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

Predict the fire, and the bullet shock covers

Once you're in battle, it's up to you to see where your teammates are exchanging fire with the enemy, and then you can keep bombing the enemy and stunting them. The shock time of the No. 1 shell of the 152 gun is 11.5-23 seconds, and if the penalty such as halving is triggered, you can change it to a bomb. The advantage of playing like this is that it is very offensive to the enemy mentality, and you may no longer want to continue to sell your head, which indirectly protects your teammates and provides opportunities for your teammates, but the disadvantage is that you may be chased to the garage for private chat and scolding.

World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

That's how mobile this guy is

Mobility is of great significance to artillery, which is a purely support vehicle. Kick-offs, mid-transitions, anti-counter and endgame bayonets, and life-saving are all useful. But in fact, the level 9 artillery is basically heavy, so the cannon and 5355 can run. Guys like 212 and Tiger Cannon have completely given up on healing, and they can't talk about any transition ability. In the big data of the European server, there are nearly 340,000 players who have played Project 212, and its average damage per game is higher than that of M53/55, which is the first in level 9 artillery, and the efficiency of WN8 is also the first in level 9 artillery, and the overall data is not much different from M53/55.

World of Tanks: A Rare Mission Divine Car!152 Gun 212 Project Strikes Hard!

I just hung the bullet shock all the time, and let my teammates do the rest

To be honest, we all know what artillery looks like now, and we can't play it with the slightest sense of victory. I'm very Buddhist, playing with artillery is to do tasks, to do what I should do as much as possible, and not to think too much about other things, which will only increase my troubles. I'm Anabel and Cardo, always looking out for the vital interests of our players. If you like my car reviews, please also share the publicity so that more commanders can go home.

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