laitimes

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?

author:Sugika Musume

Wait, buddy, do you still dare to go out? The old man next door said that there was a big outbreak of zombies outside, and the streets in the supermarket had become their territory, so we had to find a way to do the big ticket!

That's right, the biggest selling point of EA's Zero Zones is just that: a simulated map based on the real world. It's one thing to play a game in a fictional scene, but it's definitely another unique experience to build a base to fight zombies on the way you have to go after work and at your familiar doorstep~

At the same time, the gameplay of this game combines real-time strategy (RTS) and simulation construction (SIM), although the picture quality is not as good as those "3A masterpieces", but video games are fun is the last word, and the following will take you to taste this dark horse in April!

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?

>>> fight zombies right at home, the sense of substitution of the realistic map!

The world view background of "No Infection Zone" is not very novel, after the "model show" of the global fall of the virus, we, as surviving human beings, need to rebuild our homes step by step, and at the same time beware of the counterattack of the zombie army to maintain the only remaining infection-free zone.

Before entering the game, you can enter the name of the town, and then the map will be downloaded according to the real data of OpenStreetMap to start the game, and theoretically we can choose any location in the world to resist the zombie army.

At first, I was worried that it might be difficult for CN players to play their own maps due to well-known reasons. Fortunately, the development team has given Jinhua, Taizhou, Guangzhou 3 map guarantee, although it can not be done 1:1 complete restoration, but see a large number of familiar landmark buildings, street layouts and even supermarket business districts, this time I really have to rush!

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?

>>> macro base construction and top-down combat, the strategic fun comes naturally!

The game flow of "No Infected Zone" can be roughly divided into two parts: day and night, with construction planning and combat exploration constantly circulating. When night falls, zombies will attack on a large scale, so during the day we have to follow the instructions to collect nearby resources and build fortifications and various facilities.

The first step after entering the game is, of course, to build the classic main base, and then to choose some characters to start a "garbage" life. Once you have obtained certain resources, you can open the menu to build various houses within the range of the terrain.

There aren't many types of buildings at the moment, but at least farms, power stations, walls, gates, and towers are all available. How to plan the layout of the buildings/fire direction of the entire area?

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?

During the day, there are also elements of fighting, and we need to send armed detachments out to gradually look for food, medicine, weapons and other necessary supplies to ensure the basic life of the residents in the rear. What's more, if the weather is bad and the sun is insufficient, zombies will rush to the streets even during the day.

Driving a vehicle during the journey will help you avoid most of the risks, and you will be able to master the construction of the map by wandering around. Fortunately, we can find cars soon after the start of the game, and actively finding out which places in the city are easier to defend, where the weapon store, grocery store, and pharmacy are, is definitely an act to improve efficiency and survival rate~

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?

However, exploration often comes with risks, and once you enter the building, you will inevitably come into conflict with the zombies harboring here. While melee/ranged weapons, vehicles, and lights can all be used to kill enemies, and top-down combat is no fun, running out of ammo often means losing people who are out and about, and you still have to use fortifications in the face of a sea of corpses.

Therefore, it is very important to ensure the firepower output of the entourage, and it is best to return to the main base before dark. Balancing the rear construction troops and the armed personnel in the process to ensure that both lines can maximize the benefits is definitely the biggest difficulty in the early stage.

Overall, the strategy of rebuilding the city, the adventure of exploring the map, and the refreshing combat of controlling troops against zombies are undoubtedly the source of fun in this game. The ultimate goal of the game is to ensure survival under the premise of countless days and nights of developing vaccines or treatments, and the sense of accomplishment of saving the world is needless to say~

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?

What gameplay will be launched after >>> EA is opened, and what updates can I expect in the future?

The developers promise that after the EA phase of "No Infected Zone" is opened, there will be no limit to the number of days in a single game, and players can fully experience the fun of city building and zombie attack and defense battles. If you're not interested in saving the world, slowing down some research is also a perfectly viable game idea.

The gameplay part will be fully upgraded with the weather system, and the action time of zombies and players may be changed as a result, and the playability will be further enhanced. In addition, there are new Alpha special infectees, weapons, buildings, and research options, so you don't have to worry too much about the richness of the game.

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?

In terms of plot, the EA stage will launch an emotional system, and I can't help but increase my blood pressure when I think that "Diao Min" will make all kinds of moths in the non-infected area. At the same time, new looters and military events add to the storytelling of a single game.

When we go out to explore, we will encounter all kinds of NPCs, and it is difficult to know in advance whether they are friends or foes, and maybe every encounter is fate, but the results are not always good, and maybe this is one of the fun.

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?

At the same time, the developers also announced what the EA version will not be available for the time being: the full story and all faction events, elevation maps, explosives and demolition features, infected animals except dogs, and the legal system.

However, fortunately, the above gameplay and content are already on the agenda, and even the development work is nearing completion, and I believe that it will be added to the game as soon as the update is made.

At the moment I'm concerned about the randomness and replay value of the EA version, and while the map is generated realistically, there may be less variation in the distribution of weapons and resources. You'll always have to find certain must-haves and vehicles at the beginning of the game, otherwise it will be difficult to survive the first two nights, and hopefully the next updates will further enhance the freshness.

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?

>>>结语

The biggest selling point of No Infected Zone is the use of real geographic data, allowing players to embark on an adventure to prevent the outbreak of Resident Evil in any city around the world. A number of maps of China are very attractive, and the fun of fighting zombies at your doorstep is undoubted~

During the day, you need to gradually build up residential areas and production facilities, and the fun of base building is on paper, and at night, you have to use all your resources to attack the enemy, which is quite a bit of real-time strategy, and the top-down action smash brawl is not not fun!

The ultimate goal of the game is to protect your "infection-free zone" and wait until the end of the world to develop a vaccine or treatment, so as to win. All in all, whether you like the biochemical theme of defending your homeland, or you are interested in base construction and top-down combat, this work is very worth paying attention to~

"Infection Free Zone" will open EA on April 12, landing on Steam, and supporting Chinese.

Realistic map + base construction + tower defense!Is it fun to fight zombies at the door of the "No Infection Zone"?
map

Read on