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FF14 The first dungeon strategy of the main story of the end of the dawn of the moon, fighting to protect Razahan!

author:FF14 digging Ji
FF14 The first dungeon strategy of the main story of the end of the dawn of the moon, fighting to protect Razahan!

As the main line of FF14 progressed to 6.0, Zenos and the mysterious shadowless "Fadaniel" with a sunny face began to disturb the planet's earth again, and even took advantage of Garema's civil strife to go to the moon in an attempt to summon the sealed Zodiac... Today, let's take a look at the first four-player main story dungeon in 6.0, the simple strategy of the alien pavilion Zot Tower.

FF14 The first dungeon strategy of the main story of the end of the dawn of the moon, fighting to protect Razahan!

Along the way, seeing Nitana and the other victims kidnapped by Fadaniel's group, let's move towards the original tower keepers. The mechanics of the old raga seem to be full of bells and whistles, and the mechanics to keep in mind are:

Frozen in human interest: The ray-like AoE released by the read strip is avoided in the crevices.

Explosive Flame: The ring AoE released by the reading strip is close to the boss to dodge.

Thunderstorm: A step-by-step circular AoE released by the reading strip, which is avoided in the gaps.

Humanly Fun Toadstool: Read the bar to the half-time AoE released directly in front of you, away from the boss to avoid head-on.

FF14 The first dungeon strategy of the main story of the end of the dawn of the moon, fighting to protect Razahan!

At the beginning of the battle, Rag will show us the effects of the skills one by one, which is also to prepare for the subsequent combination of skills. When Rag starts to read the magic manipulation: Ice/Thunder/Flame/Toadstool, it means that the BOSS is about to start firing balls with four attributes, ice, fire and thunder poison, you can judge the attributes of the ball according to the reading bar, and the ball will use the glowing point in the field as a starting point to release the magic attack of the corresponding attribute (Ice/Flame/Thunder/Poison Bacteria), which is equivalent to the boss making a clone of the skills in another position, and we can use the glowing point as the normal treatment of the BOSS's position.

FF14 The first dungeon strategy of the main story of the end of the dawn of the moon, fighting to protect Razahan!

After beating Rag, go upstairs and continue to climb the tower, and after beating the mobs, we will see Dog, the second of the three sisters of Megas. Doge's skills are not as dazzling as Lag's, and they are more interesting. Among them, the three skills of human fun rage, detonation, and great wish will be combined, and human fun rage will make 5 balls appear in the field after reading the note. The 5 balls that just appeared after the detonation of the reading bar will explode, we need to go to the corner without the ball in advance to dodge, and the player who does not dodge the ball explosion will fall into a 7-second furious Debuff, during the Debuff the character will become uncontrollable, and will automatically approach the boss. So much so that it is impossible to avoid the reading bar and release the circular AoE with the BOSS as the center of the circle.

FF14 The first dungeon strategy of the main story of the end of the dawn of the moon, fighting to protect Razahan!

It should be noted that in the general strategy process, Doge will use two Berserk Detonation Wish Combo Skills, and in the second time, the 5 clubs will become five clones of Doge through the skill of "Human Confusion", and we need to find the silent and immobile Dog real body to avoid the detonation.

FF14 The first dungeon strategy of the main story of the end of the dawn of the moon, fighting to protect Razahan!

When we come to the very top of the Zotte Tower, we can meet the third boss of this four-person copy - the three sisters of Megas. That's right, the third is three people, including the old one Lag and the second Dog, who we fought before, plus their eldest sister Mag. Through the boss's skeletal movements, we can see that Mag's profession is the White Devil, which means that the first thing we need to defeat is Mag - after all, to defeat a team, we must first set fire to heal!In fact, it is also the case, when the second sister Rag and the third sister Dogge are killed before the eldest sister Mag, Mag will use the skill "reincarnation" to resurrect the other two bosses, so we must kill the eldest sister Mag first.

FF14 The first dungeon strategy of the main story of the end of the dawn of the moon, fighting to protect Razahan!

Regarding the three sisters of Megas, the mechanic we need to pay attention to the most is triangular attack + human interest belief + human interest reflex. This mechanism is a combination skill released by the three sisters of Megas, and there are three different effects according to the attributes, and you can judge which attribute it is based on the boss's lines and skill effects.

Among them, the Ice Attribute - Triangle Cry is a combination of 2 distance attenuation damage and several straight lines and ray AoE, the Thunder attribute - Triangle Thunderstorm is a combination of several avoidable circular AoE and straight line AoE, followed by a circular damage distribution roll call, and the Fire Attribute - Triangle Burst is a combination of two ring AoE and several straight line AoE, followed by a circular roll call damage that needs to be dispersed.

FF14 The first dungeon strategy of the main story of the end of the dawn of the moon, fighting to protect Razahan!

It should be noted that after eliminating the eldest sister of the three sisters, Mag, the bosses will not be able to use the combination skills, and the follow-up battle will become a similar mode to the previous two boss battles, so let's quickly end the battle and advance to the next main story!

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