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Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

author:17173 Game Network
Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

Hello everyone, this is the Zhengfang game, I am the Zhengfang little brother who loves to eat melons.

Do you dare believe that a small couple who learned to make games from scratch can recreate Sega's signature real-time strategy game "Total War: Three Kingdoms" for a one-to-one soul in a team of 5 people?

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

Believe it or not, someone really believes it anyway.

Because in the major strategy game groups at the end of September, you always see a game called "Hengge", and a lot of very marketing slogans.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

Like what belongs to the Chinese "Total War: Three Kingdoms", the historical game that the husband and wife have worked hard to develop for 5 years, a little-known reinterpretation of tragic history, and so on.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

(Game Developer - Bamboo)

But what the little brother didn't expect was that on September 26, the official release of the game, the domestic small war "Hengge", which we had high hopes for, was still "sent to the special delivery" in a very ugly gesture.

To borrow the evaluation of netizens of the All-War Three Kingdoms Bar: "Hengge" this game, you can say that the game is not fun, but you can't say that the production team is not attentive enough. Because from the perspective of many gameplay designs, the production team is indeed working very hard to copy the Three Kingdoms, civilization plus all-out war, but even female colleagues who do not play games can see that "Hengge" is really abstract.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

So the question is, how abstract is "Hengge"? Today, the little brother will come to taste a product with everyone!

In fact, the gameplay of "Hengge" is quite decent, copying the whole war based on the local battlefield, multi-corps confrontation based on the strategic system, but also shouted out the bold words of supporting up to 30,000 arms to fight on the same screen.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

It's just that these 30,000 people are beaten, but the effect is somewhat worrying.

Without saying much, let's go to the picture first, just with this hand of "paper man" modeling, the little brother has enough reasons to suspect that "Hengge" is ready to enter the two-dimensional track...

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

To be honest, even if the whole battle series is crotch-pulling in terms of plot and strategy, at least the modeling of the classes is designed one by one, just to give players an immersive sense of substitution.

Just looking at the modeling of "Hengge", the "real paper man", made the little brother quite difficult.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

As for the phenomenon of stuttering and splashing screen while fighting, the picture comes from time to time, which can be regarded as a common problem of this type of game, and the little brother can also understand.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

is that the optimization of your "Hengge" is really a little sparse, even if there are some players who want to give good reviews, they can't stand the torture of flashing back as soon as the game starts, and can only endure the pain of a five-star bad review.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

What the little brother can't understand the most is that the attack range indicator circles of all classes in this game are built under ideal circumstances and have no reference value...

Yes, you heard it right, although each class draws a very conspicuous yellow circle as an indicator of their attack range. But this circle, it will not adjust to the location of your class, and this game is mainly about terrain games...

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

So, if you are standing on a high place and playing low, it is good to say, once you encounter a "low fight high" situation, you either calculate the parabola on the spot, or just stare at your own archers and waste DPS on moving.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

In addition, most of the computer AI in "Hengge" has hard injuries, and it looks like a player who has lost his mind.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

Among them, including but not limited to having good diplomatic relations with you, you can be brainlessly backstabbed by the player; The desire to attack is too low, and it is difficult to give players enough survival pressure in the early stage; After the full army is destroyed, the computer AI cannot regroup, and the spectacle of the much-criticized troops will "line up" during the battle.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

(queued in place)

Of course, aside from the fact that the modeling is rough, the feel is thin, and the AI is wise, "Hengge" can be regarded as a good game.

At the very least, people have achieved full Chinese dubbing, plus ink hand-drawn CG cutscenes, plus plot interpretation based on traditional Chinese historical wars, which is not the only existence in the real-time strategy game category?

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

(The CG cutscenes are quite amazing)

But the overall feeling of "Hengge" is very strange, like a history teacher suddenly wants to make a game on a whim, and then scolds the hottest hit on the market for 5 years, regardless of the development of the game in these five years, focusing on a "plot innovation, backward gameplay".

To put it bluntly, it is a bit too academic and not very grounded.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

The younger brother has something to say: Compared with the previous "Yijian Stormy Decision" that the producer has developed for five years, the younger brother believes that the problems of "Hengge" are still focused on the producer only making games with heart and not playing games with heart, and many design ideas and gameplay content are a bit picky.

Coupled with the overwhelming publicity of the game's release, and the 89% positive rating still hanging on Steam, it is estimated that it will end up in a niche ending.

Domestic indie games hit the street again? The 5-player team fought for 5 years of game and made a bunch of bugs!

A positive question: What do you think is the most lacking thing in domestic indie games now?

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