Comic Con used to be a place for anime lovers to express their love for characters and episodes. But over time, the atmosphere of the anime exhibition gradually deteriorated. Some cosers participate in pursuit of fame and fortune without even knowing the name of the character they play, just to attract attention.
In order to attract fans, some cosers began to play "edge balls", such as deliberately exposing their bodies at comic conventions. This behavior not only tarnishes the reputation of the comic convention, but also attracts some gangsters who are not interested in anime. In addition, Japanese anime culture has also influenced this ethos, and some of the female characters in anime works are highly objectified. True anime lovers were affected by this, and their experience at Comic Con became even worse.
Why is anime culture so popular around the world? What's so attractive about it? At the same time, why is there so much controversy and criticism?
In the anime, film, music, and other entertainment industries, women are often objectified. How did this phenomenon come about? What impact does it have on society and individuals?
Given the deteriorating ethos of the Comic Con, how can it be restored to its positive image? What measures and strategies are needed?
The Anime Exhibition used to be a pure place to provide a communication platform for anime lovers. But over time, it gradually became used by some people to pursue fame and attention. This change not only damages the reputation of the anime fair, but also affects true anime lovers. In order to restore the positive image of the Comic Con, we need to understand the reasons for this change and take appropriate measures.
In the above article, we saw how the ethos of the anime show has deteriorated, and how some cosers have resorted to some extreme behaviors in pursuit of fame and attention. This raises a broader question: how should creators and participants in anime and other creative industries balance their creative freedom with their responsibility to society?
Creative freedom is the cornerstone of the arts and culture industry, but where are its boundaries? During the creative process, how should creators ensure that their work does not have a negative impact on society?
What is your social responsibility as a creator or participant? Does this mean that you are responsible for the social impact of your work or actions?
How to educate and guide young anime lovers so that they understand and respect the true values of anime culture, and not be attracted to certain extreme behaviors?
For animation and other creative industries, is there a need to establish some industry norms and self-regulatory mechanisms to ensure their healthy and positive development?
This topic applies not only to the animation industry, but also to all creative industries, including film, music, literature, etc. While pursuing creative freedom, we also need to recognize our responsibility to society and take appropriate measures to ensure that our work and actions have a positive impact on society.