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Start magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Open a lively magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Mobile Spell Casting Ability Requirements - Wisdom, Strategy, and Operation Are Indispensable Half-Time Battle Dispatch Strategy - Station in front, magic in the back

author:Little blacksmith in the town of Worthan

<h1 class = "pgc-h-arrow-right" > start a thrilling magical duel - Harry Potter: Magic Awakening card battle strategy analysis</h1>

I believe that many players and veteran magicians who pay attention to the "Harry Potter: Magical Awakening" game itself want to know how to enjoy the magic duel in the game, today we will take a game of in-game battle settings, talk about how to use strategy in real-time battles to achieve gorgeous duels.

<h1 class="pgc-h-arrow-right" > the ability requirements set by mobile casting — intelligence, strategy, and operation are indispensable</h1>

Unlike other mobile games, the mobile feature appears in a limited number of card battles in Harry Potter: Magic Awakening, where players can shift and move their cards by clicking on the destination point to achieve the need to attack, dodge damage and other positions. It is not difficult to see that with the limitation of the number of moves, how to move and how to optimize the mobile command resources has become the key, which not only tests the player's understanding of the card deck function and effect, but also requires the player to fully use the strategy in real-time combat to predict the opponent's actions and control the battlefield rhythm to achieve the expectation of perfect confrontation.

Start magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Open a lively magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Mobile Spell Casting Ability Requirements - Wisdom, Strategy, and Operation Are Indispensable Half-Time Battle Dispatch Strategy - Station in front, magic in the back

Specific analysis strategies by categorizing card attack types such as:

Burning \ Cold \ Toxic Effect Cards within a fixed range, such as [Flame Roaring] [Frozen Spell] [Snowball Charm] [Eight-Eyed Giant Spider's Venom] [Weasley Fireworks], etc., are thrown attack cards, which continuously cause damage and deceleration effects to all enemy units within the range, usually before the appearance of the cast aperture appears, the player can find and avoid more than 80% of the damage through displacement in time. In the case of Flame Bear, it deals 4 damage to enemy units within range, and the last damage is doubled. When the player is unable to dodge the attack or has already eaten the second jump damage, moving to the edge of its range to escape the final damage can reduce the loss; if it is just in the center of the damage range is likely to receive scorching damage and be imprisoned by the enemy at the same time, it is impossible to avoid blood loss, and there is no need to waste mobile resources, which can save the opportunity to wait for the next day.

Start magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Open a lively magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Mobile Spell Casting Ability Requirements - Wisdom, Strategy, and Operation Are Indispensable Half-Time Battle Dispatch Strategy - Station in front, magic in the back

Target-type attack cards, such as [Tebo Warthog] [Poison Horned Beast], etc., are usually used as a card choice to directly harm the opposing wizard, and this type of card attack is targeted and generally more difficult to dodge by moving. Taking [Tebo Warthog] as an example, the Tebo Warthog appears after summoning, charges forward through a short charge, the longer the charge time, the higher the damage, based on this setting, we can reduce its charge time by "two-way rushing", so as to avoid positioning to evade providing the other party with longer charge time and higher single body damage, which is a weighing pros and cons type of positioning strategy.

Start magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Open a lively magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Mobile Spell Casting Ability Requirements - Wisdom, Strategy, and Operation Are Indispensable Half-Time Battle Dispatch Strategy - Station in front, magic in the back

Individual special cards of this type such as [Lightning Storm] belong to the Skyfall type attack card, by summoning 15 attack lightning bolts to the enemy to make a single attack, if the other party uses this card and there are no other combat units on our battlefield, then in addition to summoning more biological anti-damage, we can not avoid being hit by moving positions, so simply save the moving card to avoid encountering the opponent's range-type attack when the later moving card is used up.

Start magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Open a lively magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Mobile Spell Casting Ability Requirements - Wisdom, Strategy, and Operation Are Indispensable Half-Time Battle Dispatch Strategy - Station in front, magic in the back

Fixed turret-type attack cards, such as the much-loved companion cards [Kassandra] and [Fire Crab], [TrickHouse Fireworks Box], etc., these cards have a relatively fixed attack range and can be attacked by standing at the edge of their attack range to perform a flat A attack. It's worth noting that these batteries can also be displaced by cards that produce physical shaking such as hurricane spells, and we can take advantage of this to push them away from the combat center to reduce the damage to our teammates.

Start magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Open a lively magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Mobile Spell Casting Ability Requirements - Wisdom, Strategy, and Operation Are Indispensable Half-Time Battle Dispatch Strategy - Station in front, magic in the back

<h1 class= "pgc-h-arrow-right" > the dispatch strategy of the half-time operation - stationed in front, magic in the back</h1>

After understanding the specific attack card dodging methods we mentioned above, let's look at how to carry out overall battlefield planning.

The entire battlefield is square, our side is on the left side and the enemy is on the right, the dueling sides divide the range of activity with a central line, and the range of movement in the whole battle is closely related to the card attributes and attack strategies, so it is necessary to fully consider how to arrange the troops.

In general, we can remember such a rule: the first half of the main field, the second half of the instant magic. Fixed turrets like Kassandra's, Fire Crab, etc., can be placed in the pressed position to improve output efficiency; other resident mobs [Trolls], Fire Grey Snakes, etc. that require melee output need to reduce their running time on our battlefield because of their slow movement, usually placed in the first half.

Start magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Open a lively magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Mobile Spell Casting Ability Requirements - Wisdom, Strategy, and Operation Are Indispensable Half-Time Battle Dispatch Strategy - Station in front, magic in the back

Conversely, if the main player plays instant magic, it is recommended that the player engage in the second half of the battle, which can reduce the damage while taking advantage of the ranged attack. There is a small tip here, when the opposite side begins to summon the creature shop, we can lengthen the distance with the enemy through the layout of the second half, to achieve the purpose of tightening the station monster formation, at this time, you can annihilate through one move, achieve the purpose of quick clearance, and control the rhythm of the battlefield.

It is worth mentioning that some crispy long-range attack resident mobs such as [Centaurs] [Birds and Snakes] and creatures that need time to hatch such as [Norwegian Ridgeback Dragon Eggs] [Unicorns], also suitable for the second half of the battle, in the case of carrying [Door Key] can be transported to the enemy battlefield, to play an attack advantage.

Start magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Open a lively magic duel - Harry Potter: Magic Awakening Card Battle Strategy Analysis Mobile Spell Casting Ability Requirements - Wisdom, Strategy, and Operation Are Indispensable Half-Time Battle Dispatch Strategy - Station in front, magic in the back

Finally, I hope you can fight the battle with certainty and have fun in Harry Potter: Magical Awakening.

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