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The strong sense of blows and cool special effects in DNF are not found in other games

The strong sense of blow and cool special effects in the game DNF are not found in other games. As the national service entered the May version, the planning began to warm up for the 110 version, and various check-in activities were launched one after another. This time to the player is the DNF official assistant check-in reward. The name of the event is: Adventure Supplies for The Warriors.

The strong sense of blows and cool special effects in DNF are not found in other games

The most interesting is definitely Antunes, the dungeon is first in the 2D horizontal version of the fighting game is basically invincible, a strong sense of blow and cool special effects are not in other games, pvp combos also have a strong ornamentality. Since I returned to the pit, I found that Antunes is the fun, after all, when the white map is all seconds and seconds, the time is really not interesting, and the Antuen copy exceeds the traditional four-person book, reaching 20 people, testing the cooperation of the team, soy sauce turned over, when it is really the conscience.

The strong sense of blows and cool special effects in DNF are not found in other games

Antunes' next revision time has changed from fixed to a cap of three times a week, once a day, and the time is more free, and Luke's copy is still worth looking forward to. Secondly, when it comes to building, the core is the festival orb, amplification/enhancement, badge. Forging this is relatively cheap, as long as it takes a little time is basically not a big problem. The reasons for these are important because what they can inherit is an heirloom. This version is used, the next version is still used, at least with a year or two is no problem.

The strong sense of blows and cool special effects in DNF are not found in other games

Festival Orbs, Amplification/Enhancement Levels, Badges. How important these three things are, it can be said that it is the lifeblood of the player. The core reason why many players hang on to the pit is that they are reluctant to give up these life roots. Then each version will have its own own equipment upgrade mechanism, such as Shearock Ozma Black Raven Selection or something. These tend to change with versions. In addition to this, there are titles, pets, fashions, halos, evil jade, stone runes, and a series of things that are not directly linked to equipment. The common denominator is that you are all charged with money.

The strong sense of blows and cool special effects in DNF are not found in other games

Now in addition to playing the group every day is the storm, the number of these characters determines how many numbers you play each day and how long you play. And if you have few roles, you can't get the song of the sun. Another example is the epic road of such a thing, the more numbers brushed faster, four numbers to raise a large number is someone else's five-day progress. Many times, these characters are a stable source of iolite and gold coins, the main force that consumes excess abyss tickets when needed, the labor force that brushes the 1st order Sinan to climb the stairs for the trumpet, and the main source of accounting materials.

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