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The time when Dungeons & Dragons appealed to me the most was the late 90s

The time when the game Dungeons & Dragons attracted me the most was the late 90s version. Vortex basically equals no mechanism except for breaking moves, but for old players to break moves is simple. Mainly after the return, I don't want to play games like work like before, and the equipment is too lazy to do, DNF has been playing intermittently, because it takes too much time and energy, and I really don't want to pay so much on the game. Before level 90 opened, too many challenge books were hoarded, so level 95 was changed to the Starry Sky Abyss Spirit Stone. However, level 100 can exchange the challenge book invitation for a new ticket, which is also good news.

At this stage, the speed of player molding is actually to see how much Kr, playing an epic set is the beginning, and the subsequent molding basically requires a lot of money and time, so it is very dissuading. Still stuck in the previous version of Antuen's soul, the next few times on the line did not know how to play. For me, the period when the dungeon attracted me the most was the mid-to-late 90s version. At that time, I went into the pit, not a penny was filled with the abyss every day, and my biggest dream was to be an Antunes C, and later in order to become stronger.

The time when Dungeons & Dragons appealed to me the most was the late 90s

Began to charge money, dozens, a hundred, 338 had to rush, slowly, in the beginning of the 95 version became the so-called vortex C. After doing one or two pieces of the transcendent realm, the Buddha system was made, and Pre came out of the pit the next day. There was no longer the excitement of the familiar light of the abyss in the 90s. Version 90 I once dreamed that I exploded the guidance of the stars. When it was announced that anthonymity was deleted, the income of the group was not high, the abyss was also abolished, and the friends around me were the last batch to get out of the pit.

The time when Dungeons & Dragons appealed to me the most was the late 90s

Playing turtles really has high returns, and in the case of abyss tickets, there are still opportunities to get rich and graduate. The game balance is also very poor, I think a game to develop benignly, the various professions should be mutual achievements and mutual advantages. But dnf does not seem to be, since its birth has been a few people-more occupation strong hot, sewer professions are not popular and pay is not proportional to the return. Sewer professions often have to pay more to touch the threshold of other occupations. DNF ushered in an update, this time added 3 activities, namely: special pocket jar of earthen pots, Arad wandering tour, kryptonite pots of treasures, new versions, new activities waiting for you to experience ~ ~

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