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Protoshin: Version 3.0, or the opening of a new round of numerical expansion, the probability of sacred relics has been adjusted for the first time

In the current popular mobile game, "Original God" is a maverick existence. If you are an experienced mobile game veteran, you must remember the popular mobile games of previous years, most of them have a lot of game content, you must finish these activities, in order not to miss the day's material gains. At that time, many players complained:

Obviously playing a game, but it is as tiring as work. Fortunately, this situation did not last long, and after that, there were many relaxed and enjoyable casual games, and even if they did not go online for a few days, they would not lose much reward. Despite the "Daily Mission" restrictions, ChunQiujun believes that the game mode of "Original God" should also be counted as a "casual game".

Protoshin: Version 3.0, or the opening of a new round of numerical expansion, the probability of sacred relics has been adjusted for the first time

Original God character

Casual games have many benefits:

For players with busy lives, there will be no loss of much game rewards because of busyness;

For players with a lot of free time, if the game is too casual, you can also exercise... Or play a few more games at the same time. In particular, a top-quality mobile game like "Original God" acts as an embellishment for life and leisure, which is undoubtedly excellent. Wan mobile game to see the following picture has a surprise Oh

Protoshin: Version 3.0, or the opening of a new round of numerical expansion, the probability of sacred relics has been adjusted for the first time

Version 013.0 is gradually approaching, a new round of value expansion or will be opened, players need to be prepared

But Protos isn't a "casual game" all the time.

Protoshin: Version 3.0, or the opening of a new round of numerical expansion, the probability of sacred relics has been adjusted for the first time

Deep spiral

Especially in versions with significant numerical inflation, ordinary casual players who are keen on the deep spiral may feel uncomfortable. The last round of numerical expansion of "Original God", probably around the 2.0 version, after the addition of the new monster of Inari, the difficulty of the deep spiral increased, which once triggered the player to "explode".

Protoshin: Version 3.0, or the opening of a new round of numerical expansion, the probability of sacred relics has been adjusted for the first time

Abyss Monsters

Fortunately, the expansion of the value of the deep spiral in the recent version of "Original God" has slowed down significantly, and the abyss experience is good. However, the 3.0 version is gradually approaching, and at that time, there will be new mobs and bosses. These mobs and bosses are not as simple as the Laminatal Abyss, and The Original God is likely to enter a new round of numerical expansion.

Protoshin: Version 3.0, or the opening of a new round of numerical expansion, the probability of sacred relics has been adjusted for the first time

Grass elements of Protoshin

Of course, it is not excluded that the 3.0 new monster is as difficult as the Strato-Rock Giant Abyss... But the odds are too low. Chunqiu Jun suggested that everyone be prepared and take advantage of the gap in this edition to save more experience books and moras. Civilian players need to train a few golden oil characters, try to smoke a few more water element night orchids, and prepare for the 3.0 version.

Protoshin: Version 3.0, or the opening of a new round of numerical expansion, the probability of sacred relics has been adjusted for the first time

Nightland

Since Mihayu had concentrated the 2 water system 5 stars in the final version before 3.0, the strength of the Shenli Aya and Night Lan in the grass element version was certainly not low.

02 The probability of the holy relics is adjusted for the first time

Finally, let's talk about the adjustment of the 3.0 holy relics of "Original God". Smart players must have discovered that there is still one element of the seven elements of the Original God that has not appeared at present - the [Grass Element].

Protoshin: Version 3.0, or the opening of a new round of numerical expansion, the probability of sacred relics has been adjusted for the first time

Holy Relic: Cup

The probability of the "Elemental Damage Bonus" of the Original God Sacred Relic Cup has not changed so far... However, when the grass element is added, the probability will change:

Fire, Water, Rock, Wind, Ice, and Thunder attributes are added to the Cup, and the current version has a 5% drop probability, for a total of 30%.

In other words, for every 100 Cup Relics dropped by the player, an average of 30 are elemental damage bonuses, including fire, water, rock... Each cup has a damage bonus of 5.

The question is: after the appearance of the grass element cup, will the overall probability of the cup appearing [elemental damage bonus] 30%, or 5% × 7 =35%? If it is still 30%, then the probability of a single attribute cup falling will decline. Chunqiu Jun hopes that it is 35%, and the probability of each of the seven attributes is 5%.

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