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Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

Beginner's Guide| Sacred Relic Entry & Enhancement (Part 1)

Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

Hello travelers, this is Sensen! Today I plan to write a more basic direction, but also feel that for the player is often entangled in the point - what embryo should be retained in the holy relic enhancement, to what extent to strengthen and then throw it away, for fear of missing a good holy relic. For the sake of length and time, today I will only introduce valid entries!

Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

=Valid terms=

Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

For a single main C, only size attack, double explosion, and elemental charge are valid terms;

If the team reacts, then add proficiency, otherwise proficiency is 0 points;

Most character size health and defense do not take damage, so 0 points

Sensen learned about the adverb calculation method (general main C):

Critical Hit 1% = 1 point

2% of the blast = 1 point

Charge 1.67% = 1 cent

Attack damage 1.5% = 1 point

Attack damage 10 = 1 point

Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

Take the above explosive head as an example:

=(5.3/1.5)+(9.1/1.67)+(18/10)+(13.6/1)

=24.4 cents

Through this score, we can basically judge the graduation of a character's holy relics, and we can also judge the comparison of embryos and holy relics that are worth keeping

= Proficient entry =

Proficiency only works in the case of elemental reactions, which means that the team must have the ability to fight elemental reactions

In the case of proficiency effective:

Proficiency 6 = 1 point

For example, in the following two walnut teams, proficiency is 0 points (with Bennett) and 1 point (with autumn evaporation)

Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?
Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

In addition, there are teams such as Lei Guo, national team, and Demon King Armed Forces, which will take proficiency into account

There are also some characters that directly utilize proficiency, such as Sugar, Manyo, And The Son of God

= Life Entry =

The case where life is a valid entry is specific to characters and weapons:

Health 1.5% = 1 point

Health 154 = 1 point

For output, there are:

Characters: Walnut, Ayato, Zhong Li

Weapons: Goma, Green Arrow, Moonlight

Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

However, Aya's only E can eat life and the bonus is not much, and the weapon bonus is not high, and these points are discounted by half!

For nurses and assistants who need life, life is one point

Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

The suspicious point is xingqiu, xingqiu has a certain amount of milk, but Sensen believes that everyone generally does not use xingqiu as a nursing mother - xingqiu is more valuable or to attack the water and charge, so life can still be treated as an invalid term!

=Defensive entry=

The case where defense is a valid term is for the role:

DEF 1.87% = 1 minute

Defense 6 = 1 point

Characters include: Ichidou, Abedo, Maid, Unviolet, Goro, etc

Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

The above characters are not absolute, as it will depend on the situation where the traveler places the character in his own team! However, it is basically possible to override the characteristics of a character.

Spit on the holy relics is really difficult to brush, full plus point double explosion of the holy relics I have not seen, but there are many full plus points of defense

Must-see | Sacred Relics Valid Entry for Beginners & Enhancement?

Proper pure "royal" wind!

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