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The most detailed analysis of the original god graduation panel on the whole network

preface:

The article is a data calculation class, and uninterested family members can directly slide to the bottom to watch the final calculation conclusion

The most detailed analysis of the original god graduation panel on the whole network

Is the graduation panel really out of reach?

Now we are gradually numb in the various fancy nuclear explosion videos of the big guy Krypton Golden Liver Emperor, and we are almost eager to give you a knife to cut a million. The modest words of various big guys - low training, small graduation not only make us doubt our own training. Is he a "happy color"? Is the training level that I have worked so hard for so long so vulnerable?

Theoretical thinking before calculation:

In this issue, we use data to calculate a wave, what are the regular graduation criteria? Whether it is the low degree of practice in the mouth of the big guy, the small graduation is so outrageous. First of all, the original god's damage mechanism has a lot of conventional physics, elemental reactions, self-critical hits, etc., which is too complicated. So, we use the initial data of the Holy Relic to calculate the normal graduation panel of a character (no critical hit explosion, no critical hit weapon, attack power gain).

First, the critical hit entry we value has only a 10% chance of strengthening. If the critical hit entry is not distorted at one time and the initial enhancement process is the highest entry, it is almost impossible, usually when we strengthen the holy relic, most of the time it is only once or even not once. Therefore, our expectation graduation standard is not as follows twice, although the enhancement of the four critical hit entries is not once so exaggerated, but some holy relics initially only have three entries, which will waste almost a chance to gamble, so the remaining chances of strengthening are only four times. Then there is no difference between asking for four reinforcements and one non-crooked difficulty and five times not distorting.

So here we assume that the Relic Critical Hit entry is enhanced three times and that both the initial and enhancement processes are maximums as the final graduation panel criteria. Here we will take the remaining reinforcement opportunity to give the percentage attack entry.

Calculation session

Critical Strike Chance Hat's Holy Relic Graduation Panel Extrapolation (Level 90 Base Attack uses a modest 245 while weapons use a 565 Attack Main Entry and 27.6% Attack Adverb, double-Burst Percentage Attack initially has the highest):

3.9% ×2 (initial critical strike chance enhanced once) ×4 (flowers, feathers, hourglasses, and cups) + 5% (base critical strike chance) + 31.1% (critical strike chance hat) = 67.3%

7.8% ×3 (initial critical hit damage increased twice) × 5 + 50% (initial critical hit damage) = 167%

According to the calculation of the big guy's critical strike rate: 1:2 ratio of critical hit damage to calculate whether the result is reliable, 67.3×2 = 134.6% 32.4% away from 167% but 167% is just 2.5 times 32.4%, in the case of 67.3% This critical strike rate is barely enough.

245 + 565 = 810 (base attack white value) 810 + 810× 27.6% (weapon adverb) + 311 (feather fixed attack power) + 810× 46.6% (attack hourglass) + 5.8% × 2×5×810 (the percentage attack terms of the five sacred relic parts are all enhanced once) = 2191.82

The conclusion is that:

From this, we can get quite a character ideal critical hit hat scheme panel:

Attack Damage: 2100+ Critical Strike Chance: 65% + Critical Strike Damage: 160%+

Critical Hit Damage Hat Holy Relic Graduation Panel Extrapolation (

3.9% ×2×5 (each of the five Sacred Relics partial critical strike chance entries is enhanced twice) + 5% = 63.5%

7.8% ×2×4 (each of the four Relics partial critical hit damage terms is enhanced once) + 62.2% (critical hit damage cap) + 50% (base critical hit damage) = 174.6%

Attack Damage: 2100+ Critical Strike Chance: 60% + Critical Strike Damage: 170%+

Conclusions summarized and supplemented:

Due to the Sacred Relics enhancement entry, it is almost impossible to achieve an absolute 1:2 critical strike ratio, and critical hit damage is usually easier to obtain than critical strike chance. So when we pile up the Holy Relics critical hit every day, try to double the critical strike damage, after all, we may also take the cake knife to distribute the critical hit to an absolute 1:2

The increase in critical strike damage increases the character's critical strike output cap, as long as the critical strike damage and critical strike chance are not too unbalanced (critical strike damage is between 2.5x and 2x critical strike chance, e.g. critical strike chance 70% - critical strike damage is as low as 140% to 175% high).

In the above standard graduation panel, you may also notice that there is room for improvement in critical strike chance and critical hit damage. This space is left for the character to break through and make up for the weapon attributes. After all, more than 60% critical strike chance plus the character's breakthrough of 19.2 basic top 80% of the stable critical strike output state, or the critical strike rate weapon is less, it is 20% critical strike chance + 60% + also for the stable critical strike rate range of 80%.

The adverb of weapons mentioned above has already been occupied by the attack term? The team's double fire increases the attack by 25%, And Bennett Nine Jojo, etc., are all good options to compensate for the attack power. If converted into a critical hit damage weapon, this 60% critical strike rate is obviously not within the range of 200% + blast, but if you think about it, we have drawn the income entry in the early stage, and now we have not yet reached the small graduation panel in the mouth of Krypton, which is obviously too outrageous.

In other words, the standard graduation range of civilian players has reached here, and the probability of upward promotion is already minimal, after all, usually our double-violent holy relic enhancement is a pure imperial ceiling. The absolute ideal panel of 100% critical strike chance -200% critical strike damage is basically out of touch with us civilians, so we meet the regular graduation standard (60% + critical strike rate is really a little worse, enough face critical strike rate is about 76%, so we still don't take the 60% + critical strike rate as a graduation critical strike rate is good, after all, 60% + often do not critical hit) is enough.

Landing Result Area:

Critical Strike Chance Hat Civilian Graduation Panel:

Attack Damage: 2100+ Critical Strike Chance: 65% + Critical Strike Damage: 160%+

Critical Hit Damage Hat Civilian Graduation Panel:

Attack Damage: 2100+ Critical Strike Chance: 60% + Critical Strike Damage: 170%+

(60%+ critical strike rate is really a little bit worse, enough face of the critical strike rate is about 76%, so we still don't take the 60% + critical strike rate as a graduation critical strike rate is good, after all, 60% + often do not critical hit)

An absolutely ideal graduation panel

Suppose that the Relic Critical Hit entry can be enhanced three times, initially and at the highest value

Final Critical Strike Chance: Critical Strike Damage Ratio is 1:2, Critical Strike Chance Boost is x, Critical Strike Damage Boost is 3×5 =15-x times

2(3.9x+5)=50+62.2+7.8(15-x)

7.8x+10=229.2-7.8x

15.6x=219.2

X≈14

So the Critical Strike Chance entry should be enhanced 14 times, and critical strike damage should be increased by 15-14=1 time

The end result is critical strike chance = 74.1% vs. critical strike damage of 151.2%

The most detailed analysis of the original god graduation panel on the whole network

epilogue:

The article is a personal game experience to think about the conclusion, if there are calculation type big guys or experienced big guys welcome to correct the error correction and content filling, here is Joaster, we will see in the next issue.

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