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Is the difference between 35ms and 10ms really big? Talk about MSI changing network latency: the last resort

The pace of the 2022 MSI mid-season is getting closer and closer, and whether the LPL can participate in MSI and how to participate in MSI has been a topic of concern for many netizens recently. Just last night, Fist officially announced the news that the representative team of the LPL division will participate in the MSI in the form of an online game, and in order to take care of the teams in the LPL division, it will collectively adjust the network delay of the participating teams to about 35ms to ensure the stability of the network.

Is the difference between 35ms and 10ms really big? Talk about MSI changing network latency: the last resort

As soon as this news came out, it triggered a lot of discussion, there was support, there was opposition, and most of the opposition was focused on the matter of delay adjustment, and many Korean netizens believed that other teams could play under a lower delay, and now for a single division to forcibly adjust the network delay of all teams, this practice is extremely unfair, and it is a disguised harm for other non-LPL teams.

I believe that many Korean professional players live broadcast or LCK matches netizens should know that the Delay of South Korea's Local League of Legends fluctuates around 10, the highest will not exceed 15ms, and the lowest can even reach about 6 or 7ms, so adjust from about 10ms to 35ms, is the impact really big?

Is the difference between 35ms and 10ms really big? Talk about MSI changing network latency: the last resort

Generally speaking, in the range of 1-30ms can be defined as extremely fast, players will not feel that there is a delay, but above 30ms, this sense of delay will gradually increase, and in China, most of the online game latency is between 24-30ms, only a very small number of areas can reach less than 10ms, but the Korean network has been a more developed area in the world, so most of the low-latency coverage can be achieved, which is why many League of Legends teams will run to South Korea for training during the offseason. Because their online environment is the closest to the online environment at the time of the game.

League of Legends professional matches use an intranet environment, so the delay will be very low, basically maintained at 7ms, and the direct feedback brought by low latency and high latency is the release feedback of skills.

Is the difference between 35ms and 10ms really big? Talk about MSI changing network latency: the last resort

An intuitive feeling brought by low latency is that the time from pressing down to feedback the effect is very short, especially in the skill-intensive team battle stage, and the benefits of low latency are naturally self-evident. For ordinary players, 7ms and 35ms basically feel no difference, but for professional players, this subtle difference will form a professional habit in the accumulated training games and competitions, remember that when Mata first came to the LPL, he had complained that the LPL network latency was too high, and it took a long time to slowly adapt.

This is also why many Korean netizens said that it is unfair to forcibly adjust the network delay, LPL players perennial training competition environment, whether it is a local server, or a hanging tool to play Hanbok, the delay is around 30-35ms, especially playing Hanbok, if it is not a dedicated line, it is difficult to achieve ultra-low latency.

Is the difference between 35ms and 10ms really big? Talk about MSI changing network latency: the last resort

So going back to our topic today, is it really unfair to force a 35ms adjustment?

In fact, my personal opinion is that this is a compromise plan without a way, because the players can not go to the scene to compete, then the online competition is the only way to think, aside from the Vietnam division, then when other teams play offline in Busan, South Korea, is it necessary to let the LPL team go to the opposite 7ms delay with a delay of about 30ms? As a result, it is unfair to the LPL division.

Therefore, the only effective way is to force the delay of all teams to 35ms like the 2022 MSC, which is actually the simplest barrel effect, LPL is undoubtedly the shortest board of this MSI, then others can only set the conditions of the game to the level of LPL, so that everyone can be on the same level, the game can be considered fair and just.

Is the difference between 35ms and 10ms really big? Talk about MSI changing network latency: the last resort

Adjust the network delay of this matter, in fact, several foreign participating teams did not say anything, some netizens even found that Faker has begun to customize to adapt to high-latency games, but Faker has previously talked about it, the delay will become high will make the game very uncomfortable to play, the follow-up of this matter does not know whether there will be teams or players to raise objections, but it is estimated that even if the objection is raised, it is invalid.

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