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Genting: 3 things that master players will do at the beginning, and it's not too late to learn

There are 3 basic differences in consciousness between master players and low-end game players, and this issue is for everyone to take stock one by one to help everyone enter the master family as soon as possible.

Genting: 3 things that master players will do at the beginning, and it's not too late to learn

First: Confirm the celebrity grid

The master player will confirm the position of the celebrity grid as soon as possible at the beginning of the game, so as to consider whether to hang the celebrity, these two versions are not very obvious, but in the version where the celebrity knife girl and the celebrity fight everything, the master player will determine the celebrity position at the first time.

The 12.7 version of the celebrity related lineup can not play, but the 442 lineup because there is a celebrity grid, so we should confirm the celebrity position as soon as possible, if we play this lineup, in the case of the wheel mother without mercury, we have to consider eating celebrity grid. If we don't play this lineup, we also need to know how to deal with the problem of celebrity grid.

Although most of the time it is not used, but when it is used, it is a good thing, don't feel troublesome, this is the basic operation of your advancement.

Genting: 3 things that master players will do at the beginning, and it's not too late to learn

Second: Confirm the variation properties

This version of the mutation is so strong that I believe many players already know that the beginning depends on the attributes of the mutation, after all, the lineup of mutations is something we cannot cross when considering the lineup.

I have already suggested that everyone should not be greedy when playing mutations, generally speaking, 4 buckets and 5 mutations are the strongest, and occasionally you can hang some celebrities, but there is still a point to remind everyone that the mutation of this lineup can be played, even if it is the attribute of the forest, as long as the cards can be played, compared to the dark star to kill the swordsman This powerful bondage is weaker, but it is only slightly weaker.

As a "quasi-master", everyone must have the ability to choose this way.

Genting: 3 things that master players will do at the beginning, and it's not too late to learn

Third: Confirm Hex

Recently, when I went to the score with my friends, I found that they never looked at the opponent's Hex and the opponent's lineup, and the position was all based on luck, and they wanted to play what lineup they wanted, and they didn't consider having peers at all.

I'm a bit confused, if you don't know the opponent's Hex, do not confirm the opponent's lineup, how do you choose the lineup? Is it "blind beating"! The same is true in terms of standing, even if there is no assassin on the field, there is not a single robot, many players still stand as if there were assassins and robots, thus losing the essence of many positions.

Many players do not like to confirm the opponent's Hex, just play their own, if they find a peer, they will be "disgusting" to their peers. In fact, the opening of this game to observe the opponent's Hex is particularly important, because the opening determines the direction of your whole game, a total of 8 players, you at least have a "good idea" of the other four or five, otherwise just rely on blind guessing how to play the game?

By the way, in this game, ice heart, blowing wind, and still robes are all a manifestation of competition, many players always like to spray opponents disgusting, they always want their opponents to "fight with him bayonets", but mutual restraint and mutual treatment are the essence of this game.

Genting: 3 things that master players will do at the beginning, and it's not too late to learn

That's all there is to it, and it's not too late to learn these basics. If you find this article useful, I hope you can click three times in a row.

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