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Eldon's Ring of Law Trivia: In some cases, jumping is safer than tumbling

Elden Ring is a hardcore action game that provides players with a variety of attacks and defenses, such as: shield lifting, counterattack, jumping chop, jumping and so on. Rolling is the most common action used by most players when dodging enemy moves, and even rookies know that no matter what kind of attack they encounter, they will roll first! But is tumbling really the best solution to an attack?

Eldon's Ring of Law Trivia: In some cases, jumping is safer than tumbling

Zullie the Witch, a data mining professional who previously measured the height of the Golden Tree, has a different perspective on his own, and he has found that in some cases, jumping is safer than tumbling! Why? What secrets did this master discover? The doctor took you to see. However, in my own experience, jumping does work very well in many situations, but I don't know how it works.

Eldon's Ring of Law Trivia: In some cases, jumping is safer than tumbling

If you've been exploring Eldon's Ring of Law for a while, you'll find that, like tumbling, jumping actually allows characters to dodge most attacks, and some even think that jumping and tumbling have the same invincible framework. However, this view is not very accurate, because we know that sometimes jumping up will still be hit by a specific attack. "Zullie the Witch" gives its own explanation.

Eldon's Ring of Law Trivia: In some cases, jumping is safer than tumbling

The big guy presented the hitbox mod of the game character in his film to everyone. This word translates directly to "hit area", which is a set of modules that perform collision determination and hit determination (designed by programmers), which is different from the modeling module designed by artists. In the demo, whenever the player jumps up, the Hitbox of the character's lower body turns green, which means that the system turns off the hit frame of the lower body. In other words, the lower body of the character when jumping is invincible, and the attack on the hit is ineffective.

Eldon's Ring of Law Trivia: In some cases, jumping is safer than tumbling

This is a good explanation for problems such as why we can dodge ground shock waves or some horizontal attacks from the enemy when we jump, why we can't do anything in the face of the enemy's blows from overhead, and so on. Because although the lower body is invincible, the upper body (with both arms) can still be hit. "Zullie the Witch" specifically states that if the player is armed with a two-handed heavy weapon, the arms will be raised higher when jumping, making it more difficult to be hit by the enemy!

Eldon's Ring of Law Trivia: In some cases, jumping is safer than tumbling

The above is the principle of jumping and being hit, so what about tumbling? "Zullie the Witch" gives an example: under the premise of the game frame rate of 30FPS, the character jump action needs exactly 30 frames to complete, of which about 25 frames of time the lower body Hitbox will turn green, that is, the entire jump action is invincible 83% of the time; in contrast, the tumbling action takes about 21 frames, of which only 13 frames are invincible, accounting for about 62%.

Eldon's Ring of Law Trivia: In some cases, jumping is safer than tumbling

Thus, "Zullie the Witch" concludes that jumping is safer than tumbling! However, as mentioned above, when the character jumps, it will still be attacked from the top of the head, so it is not suitable for rolling, so we have to consider the timing of use. The doctor would like to say: both methods are very useful, and everyone can use them rationally according to the actual situation in order to slowly become an admired master.

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