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Fantasy Journey to the West: The Macro Idea of Five Openings and Matching Numbers!

The overall idea of the five-open door selection!

Now there are many ways to play, to give you a general introduction, and through these combinations, talk about how the idea is formed.

Fantasy Journey to the West: The Macro Idea of Five Openings and Matching Numbers!

First: 1 Metaplasia 4 Physics

Now many people play 1 metamorphosis 4 lion hump ridge, or 1 metamorphosis 4 Lingbo City, or 1 metaphysical temple 4 huaguo mountain. The 4 physics departments are somewhat different, but the overall idea is the same.

Fantasy Journey to the West: The Macro Idea of Five Openings and Matching Numbers!

Such a combination can only play high level, 129 level or above is fun, low level is really not GOOD, because high level seconds of the unit, this is very critical. In the dream, everyone knows that the damage of the physics department is very high, almost 2-3 times that of the legal system, and the significance of playing the physics department is that with a very small number of w, you can hit very high damage. And 4 physical combinations, casually use the point w can brush the difficulty of the task. The inspiration for us is that if it feels that the output in the combination is not enough, then add a physics system, and the damage will be instantly increased by a notch.

Second: 221 combinations

1 bottomless pit 2 daughter village 2 prefectural government, or 1 bottomless pit 4 daughter village, or a combination like this, is very efficient, especially when it comes to simple tasks. The inspiration for us from such a combination is; As long as the output is not particularly low, as long as the character and baby are faster than the opposite, the efficiency is naturally high. Fantasy Journey to the West is a turn-based game, originally you hit me, I hit you. I hit you first and knock you out, the task is over, and the efficiency is naturally high. When you feel that you are not efficient, do not blindly increase the damage, it may be that the speed is not enough.

Fantasy Journey to the West: The Macro Idea of Five Openings and Matching Numbers!

Third: Five-door combination

The conventional five-door combination generally includes solid injury, law system, physics system, simple tasks can be brushed, difficult tasks can also be brushed, low level can be played, high level can still be played, and no fear is ever. The inspiration for us is: the output should not be single, if you are a master and have your own ideas, it is OKAY, how to play how you want. If the level is not so high, in the combination of sects, there must be a physical system, a legal system, a solid injury, and at least 2 recovery sects.

Summary: If w is enough, don't care about the above ideas, how you want to play, how to play. If w is not enough, it is to listen to the above ideas, it will be a little bit useful.

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