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Halo: Infinity players find code to see the hidden ladder method

The MMR Match Ladder level is a mechanism used to ensure that multiplayer matches are fair: matching players with MMR-like players together helps avoid large gaps in player technology caused by random matchmaking. However, in many games, including Halo Infinity, this level is not a specific number. Dota 2, which used to display player MMR scores directly, has now changed to show only segments. Halo: Infinity is currently the same, with players only being able to see their own ladder segments.

Halo: Infinity players find code to see the hidden ladder method

But a group of Halo fans recently figured out how to check this score and discovered that playing casual mode in Halo Infinity would actually wreak havoc on the ladder ranking experience.

Halo: Infinity players find code to see the hidden ladder method

A post on the Reddit forum explaining the process said that while 343's servers provided MMR data based on team capabilities and averages, they did not include individual MMR data. However, the game basically counts each single-row player as a separate team, so the data output by the team MMR data server can be linked to a single player in free melee mode.

"That means that now the way the data flows out of Halo: Infinity, every time you play free melee mode, you can see your MMR at the end of the game," Reddit user Donutmonkeyman wrote. ”

In this way, these players convert the data they obtain into specific values.

Halo: Infinity players find code to see the hidden ladder method
Halo: Infinity players find code to see the hidden ladder method

It's all very complicated, and it's not particularly useful to know your MMR score when the game has clearly shown player segmentation. But it still gives a lot of interesting information as an analysis tool. For example, the post pointed out that some players often complained that playing game modes with robots would cause their scores to be exaggerated, forcing them to be matched in the same room as players who were higher than their own skill level. At the same time, the opposite can happen, and players can prevent their hidden scores from being too high by playing in non-qualifying games, thus ensuring easier progression under qualifying.

And the tool proves that this is indeed happening: through testing, a player who often plays in large team combat mode experienced a "terrible experience" when trying out rank mode, and after reviewing his data, it can be determined that this is because of his high stealth score, even if he is not a particularly good player.

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