laitimes

Codename: Arrival Demo: Starts with a dog, all equipped...

This article is from | Good game fast explosion player "Dragon leap in the abyss. ”

Just a few days ago, a big world sandbox survival RPG called Codename: Advent was just tested. This time it was lucky to qualify for the starter test.

After experiencing it, although there are many twists and turns, it is still relatively close to expectations overall. Seeing that many small partners have not been able to experience it in person, let's simply write a trial to show you the situation of the test of "Codename: Advent"!

Codename: Arrival Demo: Starts with a dog, all equipped...

Codename: Arrival is a doomsday survival sandbox developed by bybydance's MMC SOCIETY team. This type of game is not uncommon, such as the relatively classic "After Tomorrow" and "Ark of Doom" in the survival sandbox game, but most of them are mainly infected mutants, which is often referred to as "zombies".

Although the overall background shaping of "Codename: Advent" is roughly changed, it frames the worldview in the high-tech civilization world in 2112, and the main body of the intruder is replaced by an invasive alien creature, which is not a broken and backward future civilization, and even if the city is reduced to ruins, it can still be seen that it is full of scientific and technological design.

Codename: Arrival Demo: Starts with a dog, all equipped...

After going through the game tutorial, each player is assigned a small Shiba Inu that can launch missiles to assist in combat. But we had no equipment on our bodies, only a shotgun picked up on the side of the road. It can be described as a dog at the beginning of the game, and the equipment relies on "licking".

Codename: Arrival Demo: Starts with a dog, all equipped...

As the plot progresses, we can slowly feel more mysteries in this world.

Sandbox survival games are naturally inseparable from survival-related elements. "Codename: Arrival" sets the satiety, water and health values for the character, and during the game, it is necessary to try to ensure that this "three-dimensional" value is within a relatively healthy range to avoid poor state leading to battle defeat.

Codename: Arrival Demo: Starts with a dog, all equipped...

At the same time, the diverse ecological environment in the game also makes different areas present different climatic conditions, such as sunny and rainy days, day and night cycles of nature needless to say, in the harsh environment, we may also encounter bad weather such as sandstorms, long-term in a harsh environment will also have an impact on health values.

In addition to being as numerically as possible to realistic accidents, Codename: Arrival also has more ingenuity in the details of the design environment: the rainbow that the sky pulls up when the rain is clear, and drinking polluted stream water will deduct the health value.

Codename: Arrival Demo: Starts with a dog, all equipped...

These realistic environmental designs and map structures, coupled with sci-fi architecture, make the world seem particularly real.

Codename: Arrival Demo: Starts with a dog, all equipped...

In addition to this, the game has also added a very interesting and technological setting - power value.

The existence of electricity values is relatively special, perhaps similar to ammunition depots in a sense. Exchanging ammunition for a firearm and using a melee weapon will consume the power value.

Codename: Arrival Demo: Starts with a dog, all equipped...

At the same time, in order to meet the high-tech sense of future civilization, the game also designed different special skills for different guns, adding more possibilities for combat.

Among these skills are powerful control skills, AOE skills with wide output, explosion skills that enhance firepower at a single point, and auxiliary skills that speed up energy recovery - some weapons are said to be able to summon small drones, but they have not yet been experienced in this test.

Codename: Arrival Demo: Starts with a dog, all equipped...

The existence of these skills undoubtedly adds more possibilities for combat. Through the skill combination of different weapons, in the dungeon or team battle, you can achieve different distinctions between the three main positions of output, control and assistance in the team.

The use of these skills also requires the consumption of a certain amount of power. When the electricity value is exhausted, we need to go back to our shelter to recharge.

The shelter is an indispensable "home play" in the doomsday survival game, and it is also a rare place for us to stay in the doomsday world. In the shelter, we can use the stone, wood and other resources collected during the exploration process to build our own resting place, make furniture, make weapons, cook food, recuperate, etc.

Codename: Arrival Demo: Starts with a dog, all equipped...

As a futuristic sci-fi and doomsday game, Codename: Advent is more commendable in terms of graphic rendering than the distinctive gameplay.

At the beginning of the game, when the character was created, the details of the character modeling were excellent, and the detailed pinch face adjustment also doubled the realism of the picture. In addition to pinching faces, we can also upload photos and intelligently scan face data to generate unique character faces.

Codename: Arrival Demo: Starts with a dog, all equipped...

(Pinch face forget to record screen, screenshot from the official video)

Of course, it cannot be denied that after entering the game, no one will actively pay attention to the face of the character.

The shaping of ambient light and shadow, the texture of the character costumes has also passed the passing line. Although there is still a gap compared with the previously exposed real-machine rendering video, running in the desert and really splashing yellow sand, it can also be regarded as excellent.

Codename: Arrival Demo: Starts with a dog, all equipped...

Codename: Arrival also has an extremely broad map setting and world map framework. The game divides the map into several different areas, including wreckage and yellow sand-strewn deserts, as well as bushy plains.

In order to facilitate access to different areas and quickly traverse the vast map, the game has added a vehicle function. With our motorbikes, we were able to make quick trips to our relatively short destinations. If you span multiple areas, you can also choose to teleport directly to the nearby teleportation point, which allows us to reduce a lot of exploration and running maps.

Codename: Arrival Demo: Starts with a dog, all equipped...

In addition to the sufficient clarity of the statement of advantages, there are of course shortcomings that cannot be ignored.

In this test, the character dynamics shown in Codename: Advent appear to be too "retro style". With its stiff running posture and squat action, indescribable jump feel and shooting feel, it's almost unbelievable that this is a game that will be tested in 2022.

Codename: Arrival Demo: Starts with a dog, all equipped...

At the same time, in addition to the survival of the big world, Codename: Arrival also chooses to integrate the dungeon and equipment mechanics in the RPG to enrich the gameplay.

The game is designed with multiplayer-ready online quests that can be matched to play with other players, so that PVE gameplay is not limited to boring single-player exploration.

But it is no secret to say that the combat ability of the characters in the game is basically directly linked to the attributes of the equipment.

Codename: Arrival Demo: Starts with a dog, all equipped...

The game has added an equipment modification system, which allows us to enhance weapons and equipment through the equipment modification system: for example, the empowerment can change the attack attributes of the weapon, and the chip provides additional entry bonuses for the equipment. You can even make adjustments to weapon accessories to create better weapons and equipment through various means.

The setup of the equipment system also laid the groundwork for subsequent kryptonite points, including the design of some gun appearances and the excessive reliance on gun skills in MMO-style copies, which may also be disliked by most people.

Codename: Arrival Demo: Starts with a dog, all equipped...

Codename: Arrival chooses to incorporate more elements on the basis of the survival sandbox, which is certainly an innovation, and the special gameplay it presents to coexist with science fiction survival and equipment building does give us enough novel feelings.

But before innovating, from a player's point of view rather than a reviewer' point of view, I would prefer it to put more effort into the game itself. At least, we "retro" also have to "take its essence, go to its dross" is not it?

Codename: Arrival Demo: Starts with a dog, all equipped...

Read on