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Version t0 analysis: ap Peerless Maihime may become the weakest version, and critical hit stream is easily on the list!

The author recently tried ap Peerless Maihime, and this version is too restrictive.

Not to mention that it is now a version of the tank hero walking through the streets, his own true wounds in front of the high amount of blood and shields, almost every time scratching a little damage.

Moreover, the ADC's restrictions on the Peerless Maihime were too great, and the pure ap stream was sent back to the spring water almost within three seconds of entering the scene.

And pure ap, and very eat the entry time, a bad is to be taken away by a set of controls.

So, is it possible to increase the continuous damage of Maihime and make her output environment very safe?

Yes, the range of a regular adc, typically 450 yards.

Although the range of the Peerless Maihime is less than 400, it has a good displacement ability and damage dodging.

The sufficiency of these two points alone allows the Peerless Maihime to use a large number of general attack critical hits to output a large number of outputs in the team battle, and can also quickly return blood through physical damage.

Version t0 analysis: ap Peerless Maihime may become the weakest version, and critical hit stream is easily on the list!

Maiko's positioning is that of an assassin hero, and his passive true damage is less than 50% of the ap bonus, and the ap skill of the same period is at least 100%.

This made ap maihime's damage more than double that of ap at the same time!

Not to mention, Maihime's true injury is passive, and it needs to be stacked with four layers of passive in a row.

A two-skill is also three layers, who can come in time, in this version of the next one-skill?

Therefore, it seems that ap stream Maihime may become the weakest version of the single.

Of course, if you encounter someone who can play, it is also possible to play a T5 level hero strength.

Fortunately, the author quickly introduced the Critical Strike Stream Maihime.

Can dodge skills, can pull distance, can suck blood, and the output is still high.

Most importantly, now hitting tanks finally hurts.

A slow-blooded fully equipped tank in front of Ad Flow Maihime, barely able to stand for 3 seconds.

Version t0 analysis: ap Peerless Maihime may become the weakest version, and critical hit stream is easily on the list!

Not to mention, the ADC position that the original Peerless Maihime was most afraid of was now directly standing with them.

After all, you have critical hits, and so do I.

The entry idea of the Critical Strike Stream Peerless Maihime is probably like this.

First let the ADC at home use its life and eat a set of opposite full skills.

Or let the four teammates, go directly to the opposite c position in front of the output.

When only the skin and blood are left in the opposite c position, we will use a general attack to remove the head.

After collecting the heads, we make up an iron sword in seconds.

Note that before the team battle begins, the iron sword should be pre-ordered.

In this way, the regiment can make up a large amount of attack power in time.

You don't see that the iron sword only has a little attack power bonus, but it is often harvested, without this attack power, it is difficult to take away the opposite side.

After all, there were four people on the opposite side, and when our teammates cut off the opposite position, it was in a very bad state.

The four people on the opposite side are slow blood full of skills.

So we made up this iron sword, in fact, the income is very high.

Version t0 analysis: ap Peerless Maihime may become the weakest version, and critical hit stream is easily on the list!

And when our teammates have a skill vacuum, we stand directly and face each other for four points.

Why do we have displacements and still have to stand and output them?

As the saying goes, not going out of position is the best position.

Under the prejudgment of the four people on the other side, it is actually difficult for you to avoid the skill.

And if we don't go out of position, we often can't throw a skill at the opposite.

After that, it is a slow harvest, I usually at this time, directly open the automatic attack, play a card in the background, and easily take five kills.

Of course, if you didn't get the 200 pieces of the opposite c position at the beginning, then it would be difficult to take five kills.

This is the new version of the Peerless Maihime is correctly dressed, so let's try it!

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