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Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

Yesterday, I believe that many friends in the game circle were "Chasing Deer in a Troubled World" mobile game apologetic statement 100 consecutive brush screens.

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

(Sorry for the statement sent from 7 p.m. to 10 p.m., there are as many as 100)

This new trip to the Three Kingdoms, why am I sorry? What apologetic statement, there are as many as 100?

With these questions, Gyro Jun flipped through the official Weibo of the mobile game "Chasing Deer in a Troubled World" one by one.

From the accompanying poster, we found that the reason why the official is sorry may be because the player expressed "complaints" about this new tour.

Some players, "spit" growth settings:

Hua Xiong actually laughed to the end at tiger prison? Is it subverting the experience of the characters of the Three Kingdoms?

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

Can the little mink cicada actually open with the god of war Zhang Fei? Is it that the design of combat power is not very reasonable?

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

Some players, "spit" game quality & gameplay:

Wei Yan is like a social cow! What is this social ability?

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

Huang Zhong wrinkles are too obvious! It's not the same as the three kingdoms of paper played in the past!

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

Map exploration often turns into a punch card for attractions! The graphics "hurt" the game experience!

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

"Chasing Deer in a Troubled World" mobile game, as a mobile game of the Three Kingdoms of the Three Kingdoms with dual control of the soldiers, has been well received by many players during the test period alone, and the rating on the taptap platform is even as high as 9.3 points (the first in the category). How could such a work of three kingdoms suddenly appear so many "spits"?

Gyro Jun contacted the project team: the player "complained" because the "Chaos of the Deer" mobile game broke the stereotype of the Three Kingdoms card category.

From "The Theory of God" to "All-Staff God-

The martial arts cultivation design in the mobile game "Chasing Deer in a Troubled World" comes from the core concept of "no young general in the Three Kingdoms, you and I are heroes".

You know, under the influence of many Three Kingdoms books and Three Kingdoms games, most people already have a clear and self-consistent "combat power system" for the Three Kingdoms, just like people who read the Three Kingdoms will chant "One Lu Two Zhao Three Classics Wei Four Levels, Five Horses, Six Zhang Fei" and other combat strength rankings.

But if you walk into the Three Kingdoms yourself, what will be the ranking?

Based on this, the mobile game "Chasing Deer in a Troubled World" has designed a rather special martial arts training design. The game abandons the character design of the Absolute God General, and all warriors can be upgraded through enhancements, and eventually upgrade the God General. What's more special is that the "Gone with the Wind" mobile game can be exchanged for zero loss with one click. When the player changes the lineup of martial generals in the imperial armament battle, there is no need to re-upgrade the military generals, adjust the equipment and other excessive tedious operations, nor do they need to lose additional cultivation resources, and the replacement of the warriors on the field can completely inherit all the cultivation progress of the previous martial general. This cultivation design not only improves the freedom of lineup combination and the depth of game strategy, but also truly makes every card of the player not in vain.

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

(Drag the warrior to the battle, you can instantly inherit the warrior level, skill level, grade, equipment, battle form, etc., no need for cumbersome operations)

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

(The formation can be adjusted in real time according to the existing martial generals and shackles)

In addition to the significance of the warrior's combat power system being given a reconstruction, the mobile game "Chaos" adopts a dual-control mechanism of soldiers and generals, and also overthrows the identity of the corps as a complete foil in the previous strategy card games. The corps is no longer just a bundle of military generals, but has its own marching route and attack logic, and soldiers such as infantry, cavalry, archers, and other classes also have a skill restraint effect on military generals. Players can make strategic choices and strategic deployments of the positions and counterpoints of the warriors at the beginning of the battle, activate different formations, so that the corps is no longer useless, and truly feel the fun of dispatching troops.

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

(Pre-war alignment: The position of creeps and generals can be adjusted according to the enemy formation)

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

(Warlord Control: Control the casting of warlord skills during combat)

The design of all the gods and one-click generals, coupled with the combination of real-time battles and the linkage of different martial arts skills with large operating space, the mobile game of "Chasing Deer in a Troubled World" completely breaks the rigid "god general theory" in the past, giving players more space for strategic thinking, and building the fun of chasing deer in the three kingdoms with more free tactical choices.

Although it seems that the combat strength of Xiao Qiao, Sable Cicada and other characters such as Xiao Qiao and Sable Cicada is equal to that of Guan Yu, Cao Cao and others through late cultivation, it seems that it does not conform to the character design, but from another point of view, why not use the unique way of the game as a carrier to convey the rapidly changing charm of the Three Kingdoms to the player?

From "Skinned Three Kingdoms" to "Real Three Kingdoms"

Another important point for players is that the game breaks their stereotype of the quality of the category.

In the past, many Three Kingdoms games seemed to have the Three Kingdoms and Three Treasures (map restoration, plot restoration, and paper warriors) as long as they had the Three Kingdoms game, they could easily gain the favor of countless Three Kingdoms players. However, with the increasingly fierce competition in the category, quality change is imperative.

In the mobile game "Chasing Deer in a Troubled World", under the premise of maximizing the restoration of the original work, the game adopts a hyper-realistic 3D character model, and through the equipment, weapons, leather, cloth and even hair of each warrior are carefully crafted, it shows the different personalities and characteristics of each Three Kingdoms warrior. For example, through shell technology, the warrior is hair rendered, and the texture of the warrior is polished in the details, so as to bring more realistic expression to the player.

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong
Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

(Realistic 3D model, delicate rendering of the skin texture of the martial artist)

The scene is another battlefield of quality change, the mobile game "Chasing Deer in a Troubled World" realizes the global 3D free map through U3D technology, and every mountain, river, grass, tree, and city are realistically presented, creating a real battlefield of the Three Kingdoms. The PBR efficient rendering technology realizes a dynamic real-time weather system on the map, and with the scene sound effects, creates a real three-country world with real-time replacement of clouds and sunshine day and night.

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

(The change of day and night in the game is obvious)

In addition, the mobile game "Chasing Deer in a Troubled World" also invited Master Mei Linmao, a well-known soundtrack artist in the Asian film industry, to join, and Mei Linmao's royal orchestrator Chad Cannon to help enter the battlefield of the Three Kingdoms chaos and compose the chasing deer with music. Whether it is the grandeur of the landing interface music, or the desolate majesty of the map music, or the air swallowing mountains and rivers of the battle music, all of them are lingering around the beams, presenting a palace-level movie level.

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

(Master Mei Linmao has scored films such as "Fancy Years" and "A Generation of Grandmasters", and won the best original soundtrack at many film festivals)

It can be said that the emergence of the mobile game "Chasing Deer in a Troubled World" has completely raised the quality threshold of the Three Kingdoms game.

Boiling tea on heroes, old horses know the young general

On the evening of April 16, the above views were also confirmed in the live broadcast opened by the well-known writer Ma Boyong, the talk show and rock music master Zang Hongfei, and the dubbing teacher Liang Shuang of the game character "Guan Yinping".

Sent 100 sorry statements in a row to swipe the screen game circle, what exactly did this game do wrong

(Ma Boyong has written many Novels of the Three Kingdoms, such as "Secrets of the Three Kingdoms" and "The Wind Rises in Longxi")

As the architect of the world view of the mobile game "Chasing Deer in a Troubled World", Ma Boyong has a unique understanding of the culture of the Three Kingdoms. In his previous works, we can see how much he loves the roles of the Three Kingdoms and the perspective of history that no one pays attention to.

In the live broadcast of "Boiling Tea on Heroes, Old Horses Know Young Generals", Ma Boyong also made many of his own interpretations of the Three Kingdoms Young Generals who triggered heated discussion among players. He said that whether it is in the Three Kingdoms period, or our daily life today, everyone often has unique skills and values, there is no useless person in this world, "success does not lie in you are a big soldier, but in whether you will dispatch troops", Ma Boyong said: "The Three Kingdoms will always have not only those familiar famous generals, but also many small people, which is also the story I want to continue to write." ”

Ma Boyong's words also once again pointed out the world of the Three Kingdoms that the mobile game "Chasing Deer in the Troubled World" wants to present - that is, a world where all kinds of warriors have a place to play, that is, a more textured and more vivid Three Kingdoms.

We are all too familiar with the various warlords and courtiers in the Three Kingdoms, and their identities, allusions, and even attribute parameters have long been fixed in our minds. But we forget that some living characters can also have their own shining points. Breaking the stereotype of the character and being a conductor who has a big picture view and can put the young general in the right position to play the level of a god is the biggest pleasure in the mobile game "Running for The Deer". The innovation of the gameplay experience brought about by this idea believes that it has certain reference value for both the Three Kingdoms theme and the card category.

epilogue

In Gyro Jun's view, every year there will be several Three Kingdoms theme products on the market, but this enduring game theme has not been able to get a bright breakthrough for a long time. The concept of the mobile game "Three Kingdoms No Minor" reconstructs the rough system that SSR must crush, leaving more thinking and strategic space for players, and fully demonstrating the charm of the three kingdoms. Gyro Jun speculated that according to the current quality and progress, the mobile game "Chasing Deer in a Troubled World" should be launched in the near future.

Players who love the history and characters of the Three Kingdoms, but can't find high-quality new products for a long time, may be able to feel the thrill of fighting with the heroes of the city and conquering the world together in this game.

Click to read the original article and immediately chase the three kingdoms.

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