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Diablo: Blizzard publicly affirmed the production strength of NetEase mobile games, and domestic games are about to stand up

After waiting for four years, I finally waited for the public beta appointment of "Diablo: Immortal" not long ago, did the little partner make an appointment?

Although it is still a while before "Diablo: Immortal" is launched, Xiao Yi feels that there are really many more topics of dark talk recently. There are talk about game careers, there are talk about public beta time, and there are also talk about NetEase. After all, this game was jointly developed by Blizzard and NetEase. Speaking of which, many small partners are quite surprised to see that NetEase can win the joint research right this time!

Diablo: Blizzard publicly affirmed the production strength of NetEase mobile games, and domestic games are about to stand up

Speaking of which, NetEase and Blizzard have actually cooperated for more than ten years, like "Overwatch", "World of Warcraft", and Blizzard's battlenet platform, which are all operated by NetEase as a full agent. Players jokingly call the two "NetEase Mom" and "Blizzard Dad".

Diablo: Blizzard publicly affirmed the production strength of NetEase mobile games, and domestic games are about to stand up

There is a saying that NetEase is in the aspect of mobile games going to sea, but it is a domestic game noodle. In order to conquer the crooked nuts, NetEase also spent a lot of thought.

As early as 2013, NetEase has arranged a full number of overseas tasks for "Ghost of Qiannu", which is the first time that NetEase wants to "go global", although there was not much achievement at that time, but it also accumulated a lot of overseas operation experience. Soon in 2016, with the fiery momentum of the domestic "Yin and Yang Division", NetEase took advantage of the situation to put the Yin and Yang Division cubs in Japan. This time, with the core of Japanese traditional culture and the second dimension, the gods of "Yin and Yang Division" successfully "debuted", capturing the hearts of 500,000 Japanese players in just a few days, becoming the top of the Japanese APP store download list.

Diablo: Blizzard publicly affirmed the production strength of NetEase mobile games, and domestic games are about to stand up

500,000 gamers seems to be not worth mentioning compared to The Country, but in fact, for Japan at that time, it was already a rather large group. Besides, even if the Japanese game industry is placed in the world, it is still in a hegemonic position, like Mario, Zelda, Devil May Cry, Resident Evil, which one is not a world-class classic IP?

In such a circle, it is not easy for "Yin and Yang Division" to gain the pursuit of many Japanese players. From "Yin and Yang Division" to "Wilderness Action" to "The Fifth Personality", NetEase's sea road has stepped out of the momentum of "sister is the queen, confident and radiant". And Blizzard, it is estimated that it was also "captured" by the powerful operational strength of NetEase, right?

Whether it is in the planning experience of mobile games, or in the operation of domestic and foreign mobile games, NetEase has a good strength, so Blizzard chose to join forces with NetEase to jointly study "Diablo: Immortal", which is naturally logical. In addition, even the world's leading game companies such as Blizzard have recognized NetEase's mobile game research and development strength, and sure enough, domestic mobile games have stood up!

For "Diablo: Immortal", what do you think, welcome to discuss with the master and brother in the comment area.

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