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36Kr's exclusive | more than just a game engine, "Cocos" completed a $50 million Series B funding round

36Kr learned that recently, Cocos announced the completion of a $50 million Series B financing, investors are Jianxin Investment, GGV Jiyuan Capital, Sound Network Agora and so on.

36Kr's exclusive | more than just a game engine, "Cocos" completed a $50 million Series B funding round

Cocos

Cocos said: After this round of financing, with the help of capital, we will continue to improve the core technology of the engine, promote the further combination of the engine with games, automobiles, education, XR, home design, architectural engineering design and other scenarios, Cocos also insists on investing all the profits of the year in engine function research and development, new scene expansion, ecological construction, continue to provide developers with more convenient creative tools, bring reliable technical solutions and provide more diversified products and services for cross-industry customers.

Founded in 2010, Cocos is one of the world's leading digital interactive content development platforms, and Cocos Engine is an open source engine with global influence. Cocos has been deeply involved in the underlying technology for many years, providing professional products and services. Cocos Creator is Cocos' efficient, easy-to-use cross-platform interactive digital content development engine, a powerful game development tool and an open source engine that meets the needs of a full range of authoring needs.

36Kr's exclusive | more than just a game engine, "Cocos" completed a $50 million Series B funding round

Screenshot of a cyberpunk demo made by the Cocos 3D commercial engine

3D technology has been upgraded to create a new model of "chip + engine"

Over the past year, Cocos Creator has undergone several major version iterations. Based on 2D applications and continuous optimization, breakthroughs and great strides have also been made in 3D.

At the beginning of 2021, Creator 3.0 will merge the two sets of 2D and 3D products to start the construction of engine integration.

In May 2021, Creator 3.1 was officially released, and the cooperation between Cocos and Huawei's HiSilicon team on the underlying infrastructure of the engine became the first "chip + engine" cooperation model case in China. This version includes the delayed rendering pipeline contributed by Huawei's HiSilicon GPU team, as well as the support of the PhysX physical backend, and Cocos has also broken through the traditional 3D rendering technology, and the engine computing power has stepped onto a new level.

36Kr's exclusive | more than just a game engine, "Cocos" completed a $50 million Series B funding round

Cocos has cooperated with Huawei Hongmeng to become the world's first business engine to support HarmonyOS

In June 2021, Creator 3.2 was released, and Cocos and Huawei launched a comprehensive cooperation to become the world's first cross-platform graphics rendering engine that supports HarmonyOS, and has officially supported multi-device collaboration of Hongmeng system. In today's development of the Internet of Everything, the cooperation between Cocos Engine and Huawei's Hongmeng system will not only bring about a new interactive mode, but also promote the new development of games, IoT and other industries. At the same time, under the trend of IT localization, Cocos said: As the only domestic cross-platform engine at present, it will continue to explore the road of localization technology innovation to provide a more open and secure stage for developers.

Based on mobile games, we continue to broaden the application scenarios

Cocos engine originated in the field of mobile games, as one of the world's three major cross-platform game engines alongside Unreal and Unity, the games developed with The Cocos engine cover all categories of the market and are widely used and recognized worldwide. According to the Game Working Committee of the China Music and Digital Association, Cocos Engine accounts for 40% of the chinese mobile game market share and 30% of the global mobile game market share. Tencent, NetEase, Nintendo, Ubisoft, etc. have all developed and launched their own game products using the Cocos engine.

Past masterpieces using Cocos engines include "Fishing Master", "Happy Fun", "Journey to the West", "Gone with the Wind", "Clash of Kings", "Fire Emblem" and so on.

36Kr's exclusive | more than just a game engine, "Cocos" completed a $50 million Series B funding round

Cocos Ecology

In ten years, Cocos has accumulated 1.5 million registered developers and 300,000 monthly active developers, with developers in more than 203 countries and territories around the world, covering more than 1.6 billion devices. Cocos' open source projects have cumulatively earned more than 30,000 stars and more than 10,000 forks on Github. Developers around the world have spontaneously published nearly 80 tutorial books in 5 languages: Chinese, English, Japanese, Korean, Spanish, and Spanish.

Starting with mobile gaming, the Cocos engine has grown into a ubiquitous tool across multiple disciplines, ready to embrace the next generation of the world of digital content on the Internet.

In the field of intelligent vehicles, Cocos has accumulated solutions in ADAS, HMI, etc., and has realized functional interaction in different scenarios between people and cars, cars and the outside world, which can help smart cockpits create new HMI, VPA, automatic driving visualization, game content, etc. Cocos has also created a service OEMs, Tier 1, Internet of Vehicles enterprises and other intelligent cockpit PaaS service platforms, based on the Cocos 3D rendering engine to create multi-modal interactive intelligent cockpit products will also be launched.

In the field of online education, Cocos launched the Cocos ICE Courseware Editor for education practitioners, which is an interactive courseware editor that can be quickly started without coding, strong compatibility, customizable features can meet the needs of the vast majority of educational institutions, has been favored by many leading enterprises in the education field, according to industry data, Cocos has occupied more than 90% of the Chinese market share in this field.

36Kr's exclusive | more than just a game engine, "Cocos" completed a $50 million Series B funding round

Recently, metacosmity has become a hot topic in the field of technology and capital, as a concept that integrates XR, digital twins, Internet of Things, cloud computing and other technologies, is attracting major industry giants to enter.

Cocos has prepared the relevant engine capabilities and will lower the application threshold of the metacosm. Currently, XR projects can be developed in source code through the Cocos engine, and in the future, it will also help developers quickly complete the transition from 3D to VR versions. In the first virtual exhibition scene, Cocos has reached an in-depth strategic cooperation with the French Zhiao Convention and Exhibition Group, and has served many online exhibitions such as ChinaJoy Plus. In the virtual digital person scene, Cocos has now implemented the five key technologies of modeling, lipming, motion capture, rendering, and AI access required to create virtual people, helping developers create a realistic 3D image.

At the end of 2021, Baidu released the meta-universe product "Xi'an" to accelerate the layout of the meta-universe, and Cocos has recently become a partner of Baidu to provide a technical platform base for the meta-universe world, and the two sides will jointly build the meta-universe world.

In home improvement and architectural engineering design scenarios, it has always taken a lot of time for designers to create design models, and Cocos can create design tools and data-based platforms with continuous improvement of engine rendering capabilities to help designers render detailed 2D and 3D images in real time, realize real-time visualization of the whole process, and improve the industry working mode from the bottom.

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