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Glory of kings: What makes the high segments all rush to fight the wild, and the low segments no one fights the wild?

Hello everyone, I'm Bells~

There is now a very interesting situation in the position of playing wild, that is, the high segment, whether it is the peak game or the qualifying game, basically everyone is rushing to play the wild, almost every one has several pre-selected wild players at the same time, but if the low segment, there will often be a situation where everyone does not play wild.

Many players will be confused by this, whether the position of playing wild is popular or unpopular, and what is the problem with this position of playing wild, causing players in high and low ranks to have a completely different view of this position, as well as the usage rate, in the end should they practice playing wild?

Glory of kings: What makes the high segments all rush to fight the wild, and the low segments no one fights the wild?

Low segment no one to play the wild situation, this is relatively easy to explain, the difficulty of playing the wild position is high, the current wild, is no longer as simple as before, before playing the wild, the wild area has sufficient resources, you only need to brush the wild to catch people, the whole field you can only think about this problem, as long as you catch the advantage, basically the game is easy to win, but now the game of playing the wild has long changed, now you need to brush out the equipment gap, through the gap to win with the rhythm, not simply catch people, It's also hard to catch people.

Glory of kings: What makes the high segments all rush to fight the wild, and the low segments no one fights the wild?

The mage with the auxiliary transition path, often three to three, before there were at least two roads are single road, there are also relatively long line periods, to catch people as the main rhythm, has now changed.

In other words, the current wild not only needs you to catch people and support, and after the dragon is updated, now the dragon control is particularly important, a little bit of play, but also frequent anti-wild, but all this also needs to be based on the rubbing line and the patch line, now will play the wild, almost can not waste any time, the time arrangement is particularly tight, if you do not have good logic and experience, how to play a good game? As long as you can't fly teammates, your teammates in the lower rank will blame you anyway.

Glory of kings: What makes the high segments all rush to fight the wild, and the low segments no one fights the wild?

But on the other hand, why is the high segment a popular position, and there are often situations of grabbing positions? First of all, the players of the high segment know how to play the position of playing the wild, so there is more understanding, more tolerance, at least there will not be a situation where you are not wrong, but you have to be scolded, and there is not much pressure on the psychology.

And the high segment of the wild hot is also the same as the low segment of the wild cold door is the same reason, low segment everyone feels that the wild is complicated, the difficulty is high, you need to pay special attention to play this position, so you do not play, but in turn, the big god player, complex and difficult is not a problem, focus is not a problem, so there is no trouble with low segment players.

Glory of kings: What makes the high segments all rush to fight the wild, and the low segments no one fights the wild?

On the other hand, there are many responsibilities in the field, such as the way of playing by rubbing the line to make up the line, it looks troublesome, as if you need to help your teammates "wipe your ass", but you can bring better development to yourself, develop yourself faster, when you can develop faster as an assassin, will your ability to win and lose become stronger?

To know that the position of the wild itself will have a relatively large impact on winning and losing, almost most of the seasons, the first of the peak matches, most of them are wild players, this is the truth, now the impact of the wild on the game wins and losses has become larger again, as long as the players who recognize their own strength, basically want to play the wild to decide whether to win or lose, this is the fundamental reason for the popularity of the wild.

Glory of kings: What makes the high segments all rush to fight the wild, and the low segments no one fights the wild?

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