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Five Questions to Reshape Game Awareness! Only by understanding can we break through the bottleneck of the upper score

Foreword: If your rank is always stagnant up and down, then you have to temporarily put aside the qualifying peak, probably because you have entered the bottleneck period of scoring.

Hello everyone, I'm the strategist.

When you have entered the undulating stage of the ranking in the glory of the king, or the peak game has taken a lot of time to play a certain segment, instead of continuing to fight with a broken mentality, it is better to calm yourself down and think about the five problems that can quickly break through your own bottleneck.

▍The first question: Is there a tower in your eyes?

Whether you like to kill randomly in a team battle with an enemy for five days, or pursue a single kill in the details of the pleasure line, you must always ask yourself: Next, is the tower pushed? If the glory of the king wants to win, it needs to push away the opponent's crystal, and the prerequisite for approaching the crystal is only to push the tower; therefore, the purpose of killing the enemy is not to show the operation, but to continuously and smoothly push the enemy's non-renewable defense towers under the advance of the own military line.

If you reverse the above order, it is likely that it will be the root cause of your stagnation, and even the situation of reverse scoring; this is because if your game rhythm is only to kill or repeatedly kill, it may look like it has a certain advantage on the data panel, but by chance, you see a minimap, the other side's three outer towers are as stable as Taishan, and your own middle tower has long been broken, then next, you are likely to fall into the rhythm of wanting to push the tower but always subject to the pressure of the military line, once such a situation occurs, They often lose games little by little with an advantage but slowly die.

▍Second question: Have you actively expanded the hero pool?

In order to ensure the efficiency of their own score, at least two or three of their own heroes in two or three positions, they must also take the initiative to expand their hero pool; this is because the most uncontrollable thing in the peak of daily ranking is the passerby, we cannot ensure that every round is exactly the position we want, if there are few heroes in the pool, once the position conflict will be quite uncomfortable, the probability of the big score will naturally drop a lot.

Playing the wild is the easiest to bring rhythm in the five branches, and it is also the position that can best ensure a high winning rate, while the confrontation road can bring out its own rhythm in the first and middle periods, and although Zhongdan is limited by the "economic" phenomenon of the big stage of the middle road, it still has the ability to quickly travel bilaterally. At the same time, in the choice of heroes in these three positions, try to expand the heroes with high flexibility, and any hero with high mobility and explosive damage can "ignore the version" to a certain extent: for example, Mirror, Lan, Guan Yu, Ma Chao, YuanGe, Fire Dance, Shangguan Wan'er, etc.

Auxiliary: Even if you have a good awareness and operation, once you encounter an unreliable double c or even three c, it is easy to appear that you open the group and he runs, you do not force the group in him, not only can not say the pain and will not be able to make it out; shooter: the development road is a well-known sterilization road, there is simply no sufficient development time on the line, if you choose to forcibly transfer the group, the shooter without equipment is likely to be worth the value of a super soldier.

▍The third question: Is there a unique hero who can get his hands on it?

When you steadily enter the stage of driving multiple positions and multiple heroes, if the score is still stumbling, then you must reflect on whether you have a life-and-you-can-eat hero in the position you are good at; this is because when the game is downwind, as long as you are not too aggressive, how to c, but once the situation enters a headwind, the teammates are obviously unreliable, then the next is the key moment to witness their own strength, but if they belong to the "half-hanging" level, the probability can only be beaten and imprisoned until the end of the game.

This is because only by taking the damage into your own hands can you grasp the initiative of the game, and you can have the possibility of a desperate reversal in the case of headwinds; at the same time, there must be more individualism in the economy, because when you choose the unique hero of the output position, it means that you must c in this game, and the premise of C is economic suppression.

▍ Fourth question: Is it "two seconds" to look at the minimap?

When you have trained many of your own unique heroes in each position, if the road to the upper part is still bumpy, then you must reflect on the frequency of observing the minimap during the game, whether you have done it without exaggeration to look at it for two seconds, or even a second to see it; this is because the information fed by the minimap is the key to our control of the rhythm of the game, for example, the current movement of the teammate four-person enemy five- and the refresh of the enemy's field resources and so on.

However, although the minimap needs to be frequently observed, it will only stare at it in a daze, whether the full map of the root can analyze whether it is the belt line to push the tower, or be vigilant against the danger of rapid retreat, or read the psychological game of the enemy pretending to turn the line is actually a false vision, etc.: These comprehensive processing after obtaining information through the minimap is the most important thing for us to frequently observe the minimap, and this is likely to be the reason why you have trained a unique hero, but the road to the upper part is still stormy.

▍Fifth question: Do you often give up your carry?

The last question comes from the mental examination, if you want to get a big score, you must first enlarge the score, do not have to fight for some small things, the charm of Moba competitive games is that once you enter the game, there is no so-called deception and the result of the game is only to lose and win.

Therefore, abandon the idea of encountering small obstacles and starting to rot, always uphold the original intention of self-Carry, if the ranking is even kneeling to the point of powerlessness, the next round will be changed to the peak game, if the peak game is still not satisfactory, then put down the canyon to put down the baggage and empty yourself to choose a day to fight again, do not use other people's faults to "punish" yourself, otherwise the probability will be under the rhetoric of "winning and sleeping", seeIng Beijing at three o'clock in the morning.

On the philosophical five consecutive questions, have you broken through the bottleneck?

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