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Light encounter: Regarding the high-efficiency hang-up is banned, pay attention to these few things, you can avoid false sealing

Hello everyone, I am the sixth king.

Recently, the iOS players who have met the light have found that in the wisteria under the cutting background hang-up, the candle fire will not disappear, so that the candle fire can be saved, fattened and then collected, as long as the light encounter is hung in the background, keep the screen bright, do not drop the line. However, there are some player feedback, so they were mistakenly judged by the system as a plug-in ban.

Light encounter: Regarding the high-efficiency hang-up is banned, pay attention to these few things, you can avoid false sealing

Is there something wrong with us hanging up?

First of all, the act of hanging up is definitely not wrong, this is a misblock. The player simply changes a pose to hang up. And ios in the cut background hang-up state, the candle fire will not disappear, this is the setting of the light encounter game.

The player uses this mechanism for the same reason as the Quickpass Trial. The Escape Trial is a reasonable use of the game mechanics. Light Encounter is not a competitive game, so card bugs will not cause losses to other players. If tgc doesn't want the player to run so fast, it can modify this mechanism instead of banning it. However, the reason for the suspension is not tgc, but the agent of Guangyu National Service. This is a mismatch.

Light encounter: Regarding the high-efficiency hang-up is banned, pay attention to these few things, you can avoid false sealing

Why was it wrongly sealed?

Because the detection mechanism of guangyu national service believes that this is a data anomaly.

Why is it considered a data anomaly?

Because too many candles were charged in a short period of time.

Therefore, among the players who are mistakenly sealed because the speed of running the map is too fast, a considerable part of them are related to the trial, the trial candle fire is many, and after mastering the skill, the time invested is very small, which is the favorite way for the technical flow players to run the map.

As long as you know the principle and do the opposite, you can avoid being mistakenly sealed.

Light encounter: Regarding the high-efficiency hang-up is banned, pay attention to these few things, you can avoid false sealing

Cut the background hang-up, don't be too greedy, the hanging time should not exceed 30 minutes, especially in the three-gear efficiency, the hang-up will be closed once in 10 to 15 minutes. There is no problem of collecting a large number of candles in a short period of time. In other words, as long as you don't exceed the maximum efficiency of the Quickpass Trial, you can do it. After 4.4, the wisteria flower candle fire doubled, and at that time, it was more prudent to use this little technique. Anyway, keep in mind that the reference is not to exceed the maximum efficiency of the speed test.

Light encounter: Regarding the high-efficiency hang-up is banned, pay attention to these few things, you can avoid false sealing

How was the Speed Pass Trial mistakenly sealed?

The four great trials of the Valley of Light encountering the Morning Island Prophecy have a large number of candles, 2 large candles in the water trial, 2 large candles in the earth trial, and 4 large candles in the wind trial and the fire test, for a total of 12 large candles.

However, I often run trials, but I have never been mistakenly sealed. Probably because I don't have enough technology to achieve maximum efficiency, I run like this:

Light encounter: Regarding the high-efficiency hang-up is banned, pay attention to these few things, you can avoid false sealing

The water tested a big candle at the end, one in the middle of the road, and I was in trouble and never ran.

In the earth trial, the whole set of movements can reach the end point within about 15 seconds, but in this way to the end, there is no big candle, and you have to jump down to activate the altar, and then return to the end point, in order to have a candle. This follow-up process takes about 30 seconds.

Wind test, the most cost-effective, within 15 seconds, reach the end, you can directly take 4 large candles.

Fire trial, after opening 2 grids of picture quality, rubbing the wall, without mistakes, it takes about 1 minute and 30 seconds on average.

Only running the three major trials of earth wind and fire, adding up to 2 minutes and 30 seconds, plus watching animation and hurrying time, it takes about 3 minutes to take 10 large candles.

Light encounter: Regarding the high-efficiency hang-up is banned, pay attention to these few things, you can avoid false sealing

The main thing is that the fire trial and the earth trial have lowered the average, and if I only run the wind trial, it may be dangerous.

I personally believe that players who are mistakenly blocked because the running map is too fast have three possibilities:

The first. Those players who are mistakenly blocked may leave the tool man trumpet at the end of the trial, and then use the card white screen to teleport to the destination, so that each trial only takes 10 seconds. Without buffering, taking 10 candles in 30 seconds may be detected as abnormal.

Light encounter: Regarding the high-efficiency hang-up is banned, pay attention to these few things, you can avoid false sealing

Second, I have seen the light meet the anchor racing, and there are many people who get 20 candles in 50 minutes. Their running map route is too efficient, high energy throughout the process, avoiding all the fragmented candles, and only taking the most cost-effective candles, exceeding the speed that humans should have.

Third, the probability problem.

Thank you for reading.

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