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More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

When the streets are full of real wireless headphones, I believe that there are very few headphones that can make your eyes shine. At least in the hundreds of TWS headphones I've experienced, more often than not, I've encountered imitations and copycats.

But when I saw the SONGX SX10, I wanted to say that innovation never ends.

▲ When you take the STORAGE BOX of the SONGX SX10 in your hand, you will most likely think that this is a game headset like me, if it is not the LOGO of the lights, you will even think that this is a Razer production. But unfortunately, as a lamp factory, Razer does not have a headset with such a bold design, open storage box, anti-drop rubber shell, cool lighting effects, it is not too much to say that it is a tide brand.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲ If you think that this is a sensationalist from an unknown manufacturer, you are wrong, because I have seen several models of similar designs in its flagship store, but this one is more obvious because it is the main game headset, and the e-sports elements are more obvious, and even the packaging is e-sports.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲ Family portrait display, TWS's regular standard, but its instructions in addition to excellent paper material, but also with a full English translation.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲ Storage box display, in the middle is a disc that can be rotated 360 clockwise and counterclockwise, and the disc is protected by plastic film when it leaves the factory, because it is a glass panel that is not very resistant to dirt. The light effect on the glass panel indicates not only the power, but also the usage pattern.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲ When you turn the middle disc, the light effect will light up. In addition to the two sides of the disc in the lighting effect area, there are also obvious light effects on the headphone cavity, and the light effect is still green, is there a Razer visual sense, more importantly, its lighting effect does not make me have a sense of violation or exaggeration.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲ SONGX SX10 cavity display, the mold is not innovative, but the front cavity is made of transparent plastic material, so it has a good light transmission effect. Because it is this common semi-in-ear shape, its wearing effect is obvious, almost do not pick the ears, sleep can also wear well, of course, for commuting if the sound insulation effect is slightly weaker.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲ Front cavity close-up, inside is a 13mm dynamic unit, if not lit up a little plastic feeling.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲Close-up of the side of the front cavity, the honeycomb-like opening is actually a microphone.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲ SONGX SX10 back cover and tail display, tail on the LOGO no light effect, the back cover LOGO for the microphone, microphone down is the control area, this is probably songx SX10 is one of the few shortcomings, the touch area is not clearly marked, plus or arc-

However, fortunately, the operation of SX10 is relatively simple, double-click pause/start, triple-click to cut the song, long press to switch between game mode and music mode, in actual use will not feel obvious operation discomfort.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲In terms of pairing, because of the TWS+ method used, that is, regardless of the main and secondary machines, it can be paired by taking out one side at will, and then automatically connect when the other side is removed.

After the first pairing, use it again and simply rotate the middle disc to connect automatically.

Bluetooth is the use of 5.2 Bluetooth solution, personally tried Huawei mate20, IPhone12 and OPPO FINDX3, the signal is stable, the wall effect easily reached the current level of the line.

In terms of battery life, the official announcement is 5 + 20 hours, according to the volume of each person to open, there will be fluctuations, in this kind of semi-in-ear type is very good.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲ Speaking of sound quality, although this is a pair of TWS of the main mobile game, but its sound quality is still worth saying, mainly because of its style to take the warm, omnivorous and mouth-plugging route, the low and medium frequencies have a better sense of layering, vocal analysis is not violent, loose without losing thickness, plus the brightness of the natural mid-frequency, the vocals into the ear comfortable and durable, whether it is Luo Dayou's vicissitudes or Zhang Yu's smoke, or Zhao Peng's bass, it can be said that it is handy.

For a pair of TWS headphones that focus on the game, in addition to the excellent sense of hierarchy of the low and medium frequencies, it is also the test of its low frequencies. The low frequency of SongS SX10 is actually not very majestic, but the diving depth can be, the elasticity is better, the sense of volume is moderate, and there is a rare thickness of the same kind of semi-in-ear style, so its low frequency is also loose and atmospheric, even if it is not that almost strong, the low-frequency performance of pop music is still comfortable.

When comparing the Razer Warhammer Wild Shark TWS headphones in my hand, although its diving is not as deep as the latter, the brightness and resolution under the same sound pressure are better than the Razer, and more importantly, its low frequency shows that it is loose and transparent, and the Razer is somewhat dim in comparison, and the overall sound is farther away, which will give people the illusion that the sound field is more open, but in fact, the scale and regularity of the sound field are far less than the latter.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲ This difference is manifested in the game (mainly FPS games, personally do not play other mobile games), Razer's Warhammer Shark has more directionality in the direction of listening to the sound identification, such as judging where there is a battle through the distant explosions and gunshots; but in the close-range listening sound recognition, its analysis is not as clear as the SONGX SX10.

In addition, in terms of game atmosphere, if songx SX10 does not turn on the game mode, it is obvious that there is no sense of immersion in the Razer Warhammer Shark, after all, the latter's low frequency is more concentrated. However, after the SX10 turns on the game mode, its low-frequency sense will be obviously layered, and there is also this better sense of low-frequency layering, coupled with the overall comfort, its effect can be better than the Razer Warhammer Berserker.

In terms of delay, both official announcements are as low as 60ms, which is already a benchmark in the field of mobile game TWS, and most of them are not perceived.

More like a lamp factory than a Razer! SONGXSX10 Gaming TWS Headset Review

▲Overall summary section

Given songx's limited brand awareness, there's not much praise to be given here, but there are three major advantages for sure.

The first is the overall design of the storage box and headphones, the e-sports elements are clear at a glance, more in line with its product positioning, I believe that many people will feel a sense of visual impact when they see it.

The second advantage is the gaming experience, the sense of hierarchy of low and medium frequencies and the accuracy of listening to sound discrimination (you can understand it as good parsing) is impressive.

The last point is the sound, such as this half-ear cavity, in fact, the sound quality is difficult to make a highlight, even worthy of "natural". Either low-frequency is true, or the vocals are too thin or over-parsed, and the SONGX SX10 is a first-class student in the semi-in-ear style.

As for the battery life, interaction and call, SX10 performance is not weak, but the current TWS technology has been very mature, so here is not a highlight.

The only disadvantage, for the big hand, is that it is a little difficult to remove the headphone cavity, and it is necessary to be skilled.

Finally, the price, the price of 369 yuan may not be a good price if it is changed to the TWS headset market, but if it is a TWS for mobile games, it is still worth it, after all, in terms of mobile game experience, whether it is e-sports elements or actual experiences, it has made a unique effect.

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