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Ghost Line: Tokyo: The Most Realistic Hades Travel Simulator

Ghost Line: Tokyo: The Most Realistic Hades Travel Simulator

Ghost Line: Tokyo is an action horror game directed by Shinji Mikami himself, with new creative ideas and gameplay. With a sudden decimation of Tokyo's population and the mysterious disappearance of a large number of people, players will manipulate the protagonist with mysterious powers to purify the demons hidden in the city and uncover the huge conspiracy behind it.

This game is a new horror IP after Shinji Mikami, the father of Resident Evil, founded Tango Studios and followed the evil spirits.

If Ghost Inc. is still a Japanese horror game, then ghost line: Tokyo is a combination of Japanese game narrative and B-style APRG style! Tango's game is finally a bit of a B society flavor.

Western mages possess magic powers, and they can use elemental powers at their fingertips.

Ghost Line: Tokyo: The Most Realistic Hades Travel Simulator

China has the five arts of metaphysics: mountain, medicine, fate, phase, and bu, and the mountains among them give us the Maoshan Daoist who can do magic. The Japanese are called Yin and Yang Masters, who originated from the Chinese Yin and Yang family, who also know the fate of the mountain doctors; they will also use the art of yin and yang to subdue ghosts through the way of sealing, or ghosts voluntarily connect, and this ghost is called "style god".

However, the character design in this game is more like a ninja who can seal and yin and yang.

The protagonist is more like a demon hunter who temporarily learns yin and yang, he can borrow ethereal powers to dispatch elements, and he can also use spells and bows and arrows to fight, but these abilities are attack abilities.

Instead, the villain can lock the souls of mortals and summon them to fight for him.

Ghost Line: Tokyo: The Most Realistic Hades Travel Simulator

Of course, change is inseparable. As a Japanese ghost game, no matter how to change it to a supernatural event, it will still design NPCs based on the yokai in "Uji Collection Story".

For example, the Japanese really "love" the monster of Banro, a ghost born of resentment, and both Sengoku samurai and ninjas like to wear masks with its terrifying face.

Of course, what remains unchanged are their shrines and torii gates.

Ghost Line: Tokyo: The Most Realistic Hades Travel Simulator

In addition, cool spell fighting has always been the most attractive and unique feature for players, who wouldn't want to play some strange spells to give those demons a whole understanding?

However, as the most core system of the battle is slightly thin, if you just see the gesture of the wave, it is indeed a cool word, but in fact, the so-called combat skills are very few, the follow-up upgrade is only to increase the lethality and shorten the time, there will be no more new tricks, the various spell variants that were once fantasized did not appear, I don't know whether the production team does not believe in their own hand speed or doubt the player's hand speed.

Bows and arrows, royal za and other auxiliary combat weapons are also more monotonous, the whole game down, no more new tricks appear, nothing more than a little higher damage, casting time is shorter such upgrades, although it is a shooting game with a change of skin, but the novel design inspiration will still bring endless reverie and desire to the player, if the skill can change the casting gesture or have a more subtle spell casting mechanism after the upgrade, it will definitely bring more intense sensory stimulation to the player, but unfortunately all this has not been realized. What does it start like or what does it end like, and how do you keep players from feeling repetitive and boring?

Ghost Line: Tokyo: The Most Realistic Hades Travel Simulator

At the same time, the game's restoration of the city of Tokyo can be described as an authentic, although the collection of monsters is boring, but when it comes to shopping, it is another matter, the 429 Building and shibuya Cross Street Entrance are really amazing, you can also see the towering Tokyo Tower in the distance, the Japanese yokai culture presented during the play is still colorful, the art style is also eye-catching, three-dimensional Tokyo brings a sense of depth to explore the experience, most of the high-rise buildings can be climbed, but the actual play down, The exploration experience is not as good as imagined, after unlocking specific landmarks, you can explore more areas, this formulaic open world, if the gameplay is interesting enough, there will be no too bad experience, but unfortunately the gameplay of the game is relatively scarce, the result is that the player will lose interest in the exploration of this world in a short period of time, mechanically complete the repetitive work of the main line collection branch collection.

Ghost Line: Tokyo: The Most Realistic Hades Travel Simulator

Maybe this is not much fun, but the really interesting is the game's database, which will briefly introduce the various yokai encountered by the player, about the habits of these yokai, rumors and history, etc., and the database also covers all the collectible items in the game, such as Japanese paintings, musical instruments, sacrifice tools, etc., and what is more unexpected is that dozens of blood props in the game, such as: dumplings, roasted birds, strawberries Daifuku and other snacks, also have their own customs introduction, and the picture looks quite tempting, It will even arouse the player's strong appetite. If you put aside these unique cultural backgrounds, purely from the content and gameplay considerations, the whole game will appear extremely hollow, shallow combat system obviously can not support the fun of the whole game.

Ghost Line: Tokyo: The Most Realistic Hades Travel Simulator

All in all, the world of Ghost Line: Tokyo is indeed fascinating, but the hard wounds of story and battle are difficult to resolve, if you like Japanese culture and are interested in urban weird talk, then Ghost Line: Tokyo is still a work worth choosing, although it is not perfect, there are many shortcomings, but it does present players with a shibuya full of fantasy, and the unique Japanese yokai culture is also shown to the fullest, which is amazing. Unfortunately, the bland main plot and the second half of the tiger's tail have obvious traces of rushing, the combat system that should be particularly emotional, although cool, is only cool, lacking enough depth, who can think that such a surprising, novel and anticipatory work that appeared in 2019 will finally be presented like this, and the intersection of dreams and reality is always sad.

Ghost Line: Tokyo: The Most Realistic Hades Travel Simulator

If you want to learn about Japanese grotesques and urban legends, this game is a great encyclopedia.

If you love scenery, then the Japanese style outlined in this game can give you a rich imagination to a certain extent.

If you're an animal lover, the cute creatures in the game will give you great comfort in the no-man's land full of ghosts.

If you are a foodie, then you can steal other people's tributes as much as you want in this game.

If you are an FPS player, then you can experience a lively counter-attack experience in this game.

If you're a roast chicken, then the game's CP homogeneous and everyday mouth-to-mouth settings will leave you hooked.

If you're an explorer, the game's rich set of side quests and Easter eggs will greatly satisfy your desire for adventure and pioneering.

If you are a drama party, my evaluation is to send.

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