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Zeli became the version of the answer, the bodyguard sniper gameplay analysis

Sniper god in the S6.5 version after the update in most cases are used with law enforcement, but the flaw of this game is that the late front row is too low, too dependent on the spirit wind, although the output is very high, but the vulnerability of the front row makes this lineup very unstable, once there is no way to make up 4 law enforcement officers it is easy to directly out, so today to bring you a new way to play - deacon bodyguard sniper god.

Core gameplay

This bodyguard sniper game is a classic front and rear row lineup, most of the other lineups are difficult to threaten the back row sniper before solving the front row, and the advantage of this lineup is that embers, Zeli attack can penetrate the front row to threaten the opponent's back row. At the same time, the characteristics of the bodyguard will make this lineup very restrained from other physical lineups, so the pressure on defensive equipment is relatively small, and you can even abandon anti-armor, so that the back row will have better equipment.

Zeli became the version of the answer, the bodyguard sniper gameplay analysis

Embers The main C of this lineup is VIP Zeli, VIP is mainly for Zeli's infinite moves, this trait makes Zeli's equipment choice very simple, first of all, the electric knife is necessary, which is to reduce the opponent's magic resistance, followed by the ghost book, this version of the healing recovery ability is very strong, so the ghost book must be, and the last piece of equipment Is the fist of justice best to take care of both recovery and damage. There may be many players here who think that they can let other teammates bring ghost books and electric knives, so that Zeli can bring better output equipment, but it is easy to know that it is easy to face the situation of both teammates dying and leaving a single head, at this time Zeli is easy to lose if she lacks the reduction of magic resistance and the reduction of ghost book treatment. Secondly, these equipment are very easy to take, only need a speed of attack, other equipment synthesis small pieces are not popular small pieces molding is very simple. Before that, you can give equipment to the bounty hunter to work. Tank equipment depends on the situation to give, to the Japanese woman, Bron can be, mainly depends on who first 2 stars, the front row of the bodyguard does not rely on 3 stars, 2 stars have a very good degree of frankness, of which the dragon's teeth can be replaced by redemption, redemption for the front row of the bodyguard Has a high income, triggering a redemption can be more than a second of frankness.

Hex

Hex of this lineup chooses to prioritize the increase of bodyguards and deacons hex, so that the lineup can increase the number of bodyguard bonds, followed by the shredder, the crusher is a perfect adaptation to VIP Zeli's Hex, because Zeli's attack segments are very large, can trigger the crusher many times, in the later stage of the other party is very meaty, the crusher can double the output of Zeli. Then there are other damage increases or restores to Hex, such as the Nest of the Snipers, which can give Zeli a stable 32% increase after 4 turns.

Formed lineup

The core of this lineup lies in the front row of bodyguards and VIP Zeli, snipers are secondary, mainly to Zeli to strengthen Zeli's output, so when there is a deacon transfer or bodyguard transfer, you can give up 2 snipers and 6 bodyguards, so that the physical resistance of the front row will make all the physical damage lineup desperate.

Zeli became the version of the answer, the bodyguard sniper gameplay analysis

Another variant of this lineup, the idea is to use the powerful single card of Jinx to cooperate with the robot geek to fight AOE damage, which is equivalent to the sub-C of this lineup, if 2 stars are early, or even become the main C, and the geek bond can be more than half a piece of equipment. It's best to leave embers on the sniper side, as this hero can deal some damage to the back row even if he is not equipped to take advantage of sniper bonds and skill traits.

summary

After the formation of this lineup, it has a strong combat effectiveness in the later stage, because VIP Zeli is equivalent to an infinite scatter attack, one person can support the heavy responsibility of the output of the whole team, and can always move and shoot basically will not be directly targeted by the other party, plus the reduction of equipment treatment and recovery can be said to be invincible.

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