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Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

Hello everyone, I am a zero krypton player Flower Seat, today I saw a war report about Zhou Yu and Lu Xun, so let's talk about these two martial generals.

Each player has their own preference for the choice of tactics, some people like this tactic, some people like that tactics, for example, the flower mat battle method also has a lot of personal preferences, like the embattled tactics, very dislike the wisdom of the tactics, and do not have a good impression of the wind and fire tactics.

Sometimes personal preferences affect your choices when you are a matchmaker, so think about whether your favorite tactics are suitable for this team.

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

It was the team on the left side of the above battle report, Zhou Yu carried the soul grabbing + falling thunder, and Lu Xun carried the wind to help the fire.

[Do not discuss the issue of winning or losing the war report, and have nothing to do with winning or losing]

One: A low-speed warrior carries a good plan

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

If the speed is super high, it is not a good idea, and the speed is low and there is a good plan, then the effect is not cost-effective.

Take blade damage as an example:

Assuming that Ganning has 1000 damage at a general attack, and Huang Gai reduces Ganning's blade damage by 30%, is Ganning's general attack 700?

Answer: No, Ganning will hurt more than 700.

I can't say why, but it's true.

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

Gan Ning was reduced by 69% of the blade damage by Zhang Feiji Formation, and then reduced by Guan Yu's Qiji Liangmou by 40% of the blade damage, and finally reduced the blade damage by 109%.

Do you think ganning's general attack and combat blade damage have been reduced to 0?

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

In fact, it does not turn into 0 damage, and even if the damage is reduced by 109%, there is still damage.

"Ganning's avoidance hit 281 damage"

For example, there is a 90% cap for increasing the harmless defense, but there is no upper limit for reducing the output, which can reduce the enemy's damage by 100%, but in fact, the enemy still has damage.

So from this point of view, reducing the enemy output is not as good as increasing the damage of your own people.

Hua Xi also tried in actual combat, using the Ji formation to reduce Sun Shangxiang's output by 70%, or was hit by Sun Shangxiang, but when my Cai Wenji team had 70% injury-free, it could easily win Sun Shangxiang Wu Riding.

【Wisdom and damage reduction are similar】

Wisdom can reduce the enemy's strength and intelligence, even if the enemy's intelligence and strength are reduced to 0, the enemy will still have damage.

Two: Zhou Yu brought down the thunder tactics

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

Normally speaking, Zhou Yu is very correct to carry falling thunder, because the 50% probability of falling thunder is instantaneous, which can better trigger the passive effect of Zhou Yu's divine fire meter and cause more damage.

【The reason why I don't like Zhou Yu with falling thunder】

The thunder tactic is the icing on the cake, not a charcoal in the snow.

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

Zhou Yu's main source of damage is to rely on passive trigger damage, even if Zhou Yu is given 2 non-damage combat methods, Zhou Yu can also hit damage.

When Zhou Yu teamed up, you had to consider whether the team lacked damage ability, or lacked recovery ability, or lacked defense ability.

Do each team carry more than 6 tactics?

This game is very free to carry tactics, it seems that a team carries 6 tactics a lot, but most of the time you will not feel that there are many tactics, and it is better to be able to carry 10 tactics.

For example, in the above team, Zhou Yu carries the Soul Reaper, Lu Xun carries the Taiping Dao Method, and Huang Gai carries the White Horse Yicong is relatively fixed, so the remaining combat methods that can be brought are actually very small.

【The effect of Zhou Yu carrying falling thunder】

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

If the enemy is a martial artist, 5 thunderclaps will definitely be able to hit a high level of damage, and the wind-assisted fire can also play a good damage, so it cannot be said whether Zhou Yu is suitable for taking the falling thunder by winning or losing.

We look at the battle data interface, the enemy team is actually only 9,000 soldiers left, if there is no Zhuge Liang and Zuo Ci to restore the 5,000 troops, the enemy's remaining strength is about 4,000, then the benefits of the healing effect are reflected.

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

"It seems that the recovery of 5,000 soldiers is not much, but it is actually very effective"

Some players feel that it is useless to take treatment, just treat so many thousand soldiers, not as useful as output to play seven or eight thousand damage, but after healing to restore troop strength, it can improve the output ability of your team, I don't know if you have considered this.

For example, in the battle just now, Zhou Yu hit 3700 damage with falling thunder, if you take the lonely city or the baby city to defend itself, you can at least restore 6000-8000 troops, the enemy has high intelligence, and your output may not be able to play the best effect, but the treatment is released to yourself, only affected by the forbidden healing.

This team can deal higher damage with healing, and lose fewer soldiers on its own.

When Zhou Yu has a soul-snatching combat method, and the output combat method of his teammates is also enough, Hua Xi does not like Zhou Yu to carry the thunder combat method, the icing on the cake is not as good as sending charcoal in the snow, and carrying the healing tactics is to send charcoal in the snow.

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

Sitting in a lonely city can restore a total of 232% of wounded soldiers with a healing rate, and infant city self-defense can restore 308% of wounded soldiers with a healing rate.

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

The probability of launching a thunderbolt is 50%, the probability of launching a lonely city is 45%, the probability of the baby city defending itself is 50%, and the output after launching the method of warfare is uncertain, but the recovery of troops will be more stable than the output.

That's why I don't like Zhou Yu with falling thunder, and it is better to have more treatment effects in the case of sufficient output.

Three: The wind helps the fire

Reduced damage by 100%, enemies still have 200 damage, do not bring thunder to Zhou Yu

Wind Assist Fire has 2 damages, the first 154% and the second 198%, but the second damage can only be triggered when the enemy is on fire.

It can be seen that the damage in the second section is even higher than the damage in the first section, so it is very good to have a fire effect in the team, but is the fire so easy to put?

At present, only a team like Lu Xun Zhou Yu is suitable for carrying wind to help fire, and other teams that are similar to carrying machines and setting fires in the sky are not suitable, because when setting fires, they do not necessarily trigger the wind to help fires.

When there is no fire, the trigger wind helps the fire only 154% damage, which is not as good as the thunder effect, except for Lu Xun and Zhou Yu, who set fire to the team, other teams are not suitable.

Other teams carrying wind to help fire is not as good as carrying high-damage combat methods such as embattled songs, heavy sand breaking water, and wind and cranes.

Summary: Each player's understanding of the tactics is different, so the preferences for the tactics are also different, which causes the kaleidoscopic team collocation between players, some changes are good, some changes are not good, and it is more important to consider whether the team needs to be matched.

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