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Glory of kings: The reason why the shooter is so difficult to play, the auxiliary is actually inseparable, you know?

Hello everyone, I'm Bells~

Now everyone says that shooters are difficult to play, but the points of discussion seem to be in the version of the change, few players will think about this problem from the perspective of auxiliary, but to be honest, the reason why shooters are so difficult to play is directly related to auxiliary.

May see here, many players will say, and the auxiliary has a relationship why do not you not play the auxiliary, the requirements for the auxiliary are so high, but in fact this is the auxiliary bias, if each position you see it as equal, then it is related to the auxiliary, and the relationship is very large, if not prejudiced, why the auxiliary can play casually.

Glory of kings: The reason why the shooter is so difficult to play, the auxiliary is actually inseparable, you know?

The premise of asking this question is actually the position that the bell is in, and it does not feel that the shooter is really difficult to play, the shooter really can't play, why?

Because when your dan position is high, the auxiliary will basically play, so the shooter will not feel particularly difficult to play, and the dan position here is high to a certain extent, nor does it refer to the current glory dan, but refers to the peak game, such as after you hit 2000 points, when you encounter the auxiliary will play, to be honest, the shooter is not as difficult as everyone says, why?

Glory of kings: The reason why the shooter is so difficult to play, the auxiliary is actually inseparable, you know?

Because the current shooter is difficult to play, basically the early stage is frequently caught, can not move will be crossed tower, but no teammates to help you, plus the shooter itself is a late hero, you have been targeted in the early stage, the development can not be developed, where there is a late stage to speak of, and the shooter's self-protection ability of this position is also related to their own development, if your development is good enough, in fact, there is no fear of being seconds, this is the shooter, so when you encounter an auxiliary that will play, the development of the shooter in the early stage is guaranteed, Then this game you will not be difficult to play.

Glory of kings: The reason why the shooter is so difficult to play, the auxiliary is actually inseparable, you know?

For example, the current high segment, as long as the opposite side is aimed at the shooter, then the auxiliary may help the mage to clean up the first wave of troops, will choose to join the shooter, not to say that the shooter can play a good advantage, but with the shooter, can ensure that the shooter at least will not be crushed even the tower soldier can not eat, at least can ensure that the shooter has a certain basic development, will not be so easy to be crossed the tower.

But conversely, what if it's qualifying, or the mid-to-low segment? Most of the auxiliaries are honestly made up, either they will not play, or they will not play seriously, which I believe everyone knows better than the bells, such as the shooter has been crossed the tower, a tower is still in the case of dare not to defend, only dare to in the second tower, etc., this situation is very common, and the auxiliary? Maybe in the confrontation road gang against the road teammates two to one.

Glory of kings: The reason why the shooter is so difficult to play, the auxiliary is actually inseparable, you know?

When the shooter encounters such an assist, you can only see if the opponent will target himself, if he has been aimed at himself, even if you are conscious, the first and middle development will be very poor, and if the opponent is not aimed at himself, then you can still play the game as usual.

So the current shooter, playing the shooter in the middle and low sections, does not look at how good you are, but more importantly, it is luck, such as whether the assistant you encounter will see your shooter as the core of the later stage, and the early stage knows to protect your development. It is to see whether the opponent will focus on the way of playing for the development road, in fact, the reason is so simple.

Of course, this is not to say that the shooter is difficult to play because of the auxiliary, but it is related to the version, and it is also related to the fact that there is no auxiliary that can be played in most of the segments in the game, and both are related.

Glory of kings: The reason why the shooter is so difficult to play, the auxiliary is actually inseparable, you know?

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