laitimes

Game King: vj's latest 3 cards debut, you need to sacrifice the summons to launch the effect, it is worth it

Hello duelists, here's the president!

Game King: vj's latest 3 cards debut, you need to sacrifice the summons to launch the effect, it is worth it

VJ has serialized many classic comics on it, and domestic Zhiyin comics have also led a trend, but later for some reasons, they have declined.

As a regular visitor to vj serials, Game King often has some side gifts, and cards are the best side gifts! These bonuses can also be counted as advance cards, and the first channel can only be obtained by purchasing comics.

Today, the president is here to introduce this year's vj promo card to all duelists!

Game King: vj's latest 3 cards debut, you need to sacrifice the summons to launch the effect, it is worth it

Motor mob

6 star mechanical monster

The effect of this card name can be used once per turn.

: This card can only be activated when the summoning and special summoning are successful, or when there is a mechanical monster summoning or special summoning other than this card on the field. Those monsters that summon special summons cannot change the representation until the opponent's attack power increases by half the original garrison power at the end of the opponent's turn.

: This card summoned by the superior can only be activated when it is sent to the graveyard. Attacking 2 "モータートークン (Motor Derivatives)" (Mechanic ・ Di · 1 Star , Attack / Defend 200) on their own field indicates a special summon

Looking at the first effect, you can increase the attack power of those summoned or specially summoned monsters by half of the garrison, which is like the ultimate compression mutation version of the restriction lifting or huge, but this side effect is significantly less than the destructive effect of the restriction lifting.

Unfortunately, summoning motor derivatives requires this card superior to summon to launch, special summons are easier to pull this monster out, in the current environment, a summoning opportunity is very precious.

Game King: vj's latest 3 cards debut, you need to sacrifice the summons to launch the effect, it is worth it

Butis

4 star Demon Clan monsters

: This card can only be activated when it is successfully summoned. Flip 3 cards open from your deck. In cases where there are monsters, you can add the monster with the same name from the deck and the open card by adding the 1 monster with the exception of 1 in it. The remaining cards go back to the deck. : The card that is usually summoned can only be activated until the end of the graveyard's turn. Flip the 3 cards from the top of your deck and return to the top of the deck in the order you like.

Summoning Success Classic opens three cards above the deck to add a monster of the same name to the hand with the exception of one card.

Unfortunately, it was still necessary to summon the second effect, and the three cards on the deck were placed in the order they liked, which made the president think of the effect of the Dark Magic Guide Array.

Game King: vj's latest 3 cards debut, you need to sacrifice the summons to launch the effect, it is worth it

Cassimolar

3 star Demon Clan monsters

: When this card is successfully summoned, it can only be launched against 1 monster on the opponent's field. The monster's attack power increased to the original attack power value. Monsters with this effect are destroyed at the end of the next turn, and the opponent takes half the original attack power value. : At the beginning of the opponent's battle phase, the card that is usually summoned can be released. This turn, the opposing monster cannot attack directly.

This monster is a life-saving monster that liberates the summoned monster at the beginning of the opponent's battle phase, and the other party cannot attack directly. Compared to the effect of the super electromagnetic turtle and the electronic multi-change dragon directly ending the opponent's battle phase, it is still relatively weak.

Successful summoning can increase the opponent monster's original attack power, do not think that this is to the opposite side of the buff, there can be opponents behind. At the end of the next turn, not only will the monster be destroyed, but it will also take half the damage of the original attack.

It's a nice hades card, and certainly a good life-saving card, but it's also easy to be self-defeating!

Do you duelists think there is a suitable composition for these cards to join?

Read on