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3.15 experience suit update interpretation, Na Ke Lulu this time to adjust the low segment is actually enhanced?

Hero tweaks

NakoLulu - Big Move & One Skill Flight Speed Decreased, One Skill Damage Increased

Interpretation: Many people think that Nakorulu's weakening is a bit sudden, but in fact, we can find that Nakolulu's weakening is actually expected through Nakolulu's appearance rate in the top round

The top game 15.5% of the appearance rate, located in the first place in the field position (Li Yuanfang is not counting the development road) Although the win rate is relatively average, but the same T degree of the mirror Lan win rate has also been maintained below 50, this time but weakened the flight speed of the big move, to know that Na Ke Lulu's positioning is an assassin, the biggest difference between the assassin and the warrior is that the assassin can instantly drop the enemy's back row, and the warrior usually needs to constantly pull, weakening the flight speed of the second stage of the big move and the skill means that the other party can have more reaction time, First of all, my views on this weakening, I personally think that this weakening has little impact on the na kelulu players in the middle and low segments, but it may be enhanced, because the players in the middle and low segments usually do not have the terrible reaction of the top players, which can be verified from Zhao Yun's winning rate in the full segment and the top game, the win rate of Zhao Yun in the full segment is 2% higher than the win rate of Zhao Yun in the top round, and the appearance rate is twice that of the top game, why? Because many players in the middle and low segments can't react to avoid Zhao Yun's big moves, and the players in the top game react faster, and have a strong consciousness and will consciously keep a distance, so Zhao Yun in the top game often uses the card vision method to improve the hit rate of the big move. Speaking back to na ke lulu mid-low segment big move hit rate is not affected much, but the damage of a skill is a real increase, so I say that for the na ke lulu players in the middle and low segments, this adjustment may even be enhanced, but for the high segment or top round of Na Ke Lulu players, it is definitely a real weakening.

Why take Zhao Yun's data as an example here? First of all, the first point is that Zhao Yun and Na Ke Lulu are both heroes who are very resistant to the accuracy of big moves, and secondly, after Na Ke Lulu weakens, the flying speed of the big move is basically similar to Zhao Yun

Han Xin - The damage of one skill in the early stage is increased, the damage of one skill in the later stage is reduced, and the blue cost of one or two skills is reduced

Interpretation: A skill early damage increased by 50 points, the late full level reduced by about 20 points, but the blue consumption of one or two skills is greatly reduced, that is to say, even in the case of headwinds can not get blue, Han Xin can also put one or two more one or two skills than the original, but Han Xin this hero is too eating techniques and lineups, basically selected is equivalent to eating a person to eat the third line plus wild area, and the most important thing is that Han Xin This hero is different from Jinglan, he eats the economy and may not be able to play the same amount of effect, I believe that everyone often sees the kind of Han Xin who is the first in the economic field but is still killed by others with a line, and now he is still insisting on playing Han Xin, who is basically some faith brothers or unique brothers.

Monty - Added charge slowdown, fixed a bug where one skill hit does not reduce the two skill CDs

Interpretation: The effect of charging deceleration is back to Mengtian is a good news, many national uniforms Mengtian said that Mengtian small redo is a big weakening, in fact, mainly because the ordinary form of Mengtian before the basic sense of existence appears to be very bulky, so it is relatively unpopular, the idea of planning is nothing more than to reduce the output of Montien to improve the mobility of Montien, so that players can switch between the two, similar to Mulan, here to share with you a new version of Montien that I think is easy to use, As we all know, the new version of Montien can better use the big move to stack the troops, so we can open the big move stacked with the full posture under the defensive posture, and then A flashes out the full force damage by the way, and then cancels the defense form and then 12A hits the second full charge to strengthen the general attack, and the two shots of the full force to strengthen the general attack can basically make the Monty instantly melt any crisp skin.

Houyi - One skill split arrow blood sucking effect retracement, two skill casting range increased

Interpretation: Before the official split sword blood sucking effect on Houyi was strengthened, I once thought that the new season pig lineup was about to rise again, and now it seems that the planning still takes into account that too much reinforcement of Houyi will have a great impact on the environment of 5 rows, so it has reverted to the last change, and instead increased the casting range of 100 yards of the second skill, basically better than nothing.

Sangqi – The effect of passive treatment is enhanced

Cai Wenji - The AP bonus of the therapeutic effect is improved

Interpretation: Because of the weakening of the big book and the hat this season, Cai Wenji innocently lay the gun, resulting in the fact that Cai Wenji's winning rate is basically at the bottom of the auxiliary, and the high-end round basically can't see this hero, this time slightly increased some of Cai Wenji's AP bonus for the healing effect, which makes Cai Wenji need to bind with the law, so it is still that sentence The hat book should be out, not how suitable Cai Wenji is for these two pieces of equipment, but there is no better equipment to replace the hat book.

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