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Fifth Personality: Sometimes "fighting for your life" is not to let you continue to slip, but to let you die a little farther

Hello! Hello everyone, I'm a cat seeker!

"Fighting", a very important one of the four great talents of the survivor, generally only the rescue position will be brought, the effect is to allow both the rescued and the rescued to get 20 seconds of invincibility time, this invincibility is not really invincible, but in the continuous effect of all the damage invalidated, the damage received during the time will immediately pour in, it should be poured down.

Fifth Personality: Sometimes "fighting for your life" is not to let you continue to slip, but to let you die a little farther

This talent can buy the survivor team more time for later operations, and it is very likely that the mistakes made before will be corrected, just like the name of the talent "Turning Danger into Disaster", which has the effect of reviving the dead.

Most of the time your teammates save you because they want you to continue to shine and make outstanding contributions to the team, but not all the fights are to keep you alive, it is likely to let you die a little farther away, don't come back.

Not all "fights" are about keeping you slipping

Not all "fights" are to let you continue to complete the containment work, and in some cases, teammates save you so that you can go as far as you can, try to die as far as possible, and don't make trouble in the heritage machine.

Don't look back, don't look, don't linger, boldly go forward, find a deserted and empty corner to pose, and say to the regulator, "Please give more advice for the rest of your life."

Fifth Personality: Sometimes "fighting for your life" is not to let you continue to slip, but to let you die a little farther

This situation will make many novice players laugh, after all, it is very joyful, saving you, just let you die a little farther, as if there is a serious illness.

Not toppling the inheritance machine, is the best decent of the survivors

This game survivor wants to win always need some strange methods, the second may not lose, but with the inheritance machine will definitely lose, so fall in the legacy teammate fight to say that you also have to give you this scourge, but some people do not understand, think that the fight to give themselves hope that they want to be well contained, so in this heritage machine near the left three circles right three circles, no consciousness, and finally died at the foot of the heritage machine, this behavior is very stupid and stupid.

Fifth Personality: Sometimes "fighting for your life" is not to let you continue to slip, but to let you die a little farther

In the future, when encountering this situation, you must leave an extra eye on the number of seats, fall in the heritage machine to have the consciousness of sacrifice, fight for life and escape is not to let you survive, but away from the heritage machine, the sky is high and the sea is wide, there are many places to lie down to witness the spring blossoms, the posture is optional, not to mention that it is for the happiness of the whole team, not a bad thing, and it is quite decent.

Seconds are not sin, but falling on the inheritance machine must be a sin, and the sin is extremely evil, and not to pour the heritage machine is the best decent.

Even many great gods make mistakes

In many cases, even many gods will make this kind of low-end mistake, as we all know, a slip is very critical, many people slipped for two minutes happily celebrating their super level when they looked up at the whole field but could not repair three machines, because what?

Because you took the regulator to bring the whole field of heritage machines over and over again, the repairers saw it from a distance and scared away, it was not easy to come back, you also brought back again, so he could only run again, so he could not repair it for a long time, everywhere was a legacy, scattered, this style of play is called silent selfish play, thinking that he is very handsome and unlimited, but in fact, the egg is useless.

Fifth Personality: Sometimes "fighting for your life" is not to let you continue to slip, but to let you die a little farther

This point can learn the way the game is played, some terrain has to rely on eating knives to drag time, the opening first look at the direction of the teammate's machine shaking, and then form a diversion route in their own minds, absolutely do not interfere with the repair situation of the teammates, this route as long as you can drag enough forty seconds, the teammates can open three, the full-power repair machine is very terrible, the three people are fully focused on the non-stress repair machine immortals can not stop, higher than your single blind running to contain two minutes of efficiency.

Personal opinion

At present, the normal game time is to be able to hold back for forty seconds and without any legacy machines, teammates can drive two and a half, not to say that this kind of containment time is not enough, in fact, it is completely enough.

Fifth Personality: Sometimes "fighting for your life" is not to let you continue to slip, but to let you die a little farther

The calculation method of the length of the diversion must be within the red light range of the regulator's field of vision, your pull point turn point and marathon containment will not be calculated, not to mention that the opening regulator also needs 15 to 20 seconds to rush, and the 40 seconds shown in the post-match settlement is inaccurate, in fact, you have at least 65 seconds, and this time teammates open two and a half times is more than enough.

The best way to win is to operate, but if you don't bring the legacy machine, the game will become much simpler, a slip of the good, the legacy machine with a repeat, or do not count, equal to white containment.

Thank you for reading.

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