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Hidetaka Miyazaki didn't have confidence in the altar The Producers of The Eldon Ring of Law were anxious when the game launched

The producer of "Elden Ring" said the game's launch was "not a very pleasant moment," which made him anxious. The remarks were made in an interview with the latest issue of Famitsu magazine.

Hidetaka Miyazaki didn't have confidence in the altar The Producers of The Eldon Ring of Law were anxious when the game launched

"All the works in the past have been like this, not just this one, but it's not a very pleasant moment," he says, "I'm definitely relieved that the work is good, but I'm more anxious, I've never been used to it.".

Since its launch, the game has sold well and players have reacted positively, which is undoubtedly a good game of the moment.

From the beginning of the game's development, Miyazaki said that Eldon's Ring of Law "will be the largest release ever made."

This then influenced many design decisions, from the open world to the implementation of new mechanisms. Importantly, freedom is a key priority for the game, allowing players to work with regions and bosses in any order. The open world is also given a mythological, fantasy, painterly appearance, with a sense of solitary romanticism.

Hidetaka Miyazaki didn't have confidence in the altar The Producers of The Eldon Ring of Law were anxious when the game launched

As a result, the game ended up bigger and more complex than the team expected, but the crew lived up to expectations. Hidetaka Miyazaki praised the "excellent staff" and their ability to "do it".

Hidetaka Miyazaki also spoke about George Martin's involvement in the storyline.

"Martin's legendary script has been around since the early days of development and has given us all sorts of inspiration." "This legend depicts a complex and interesting relationship between mystery and players, and gives us a multi-layered depth that can be said to be unprecedented," Miyazaki said. ”

Hidetaka Miyazaki didn't have confidence in the altar The Producers of The Eldon Ring of Law were anxious when the game launched

As for the Eldon's Ring of Law itself and the world, Hidetaka Miyazaki did explain to Martin the general idea of the game's legends, and specifics like the golden Eldon tree were formed later.

"At first, it wasn't called a 'ring', but I think he talked about the existence of a ring of eternal life and the image of its disillusionment. However, this is only as an abstract concept, and I don't think he had a concrete pattern at the time, like a golden tree. "

Hidetaka Miyazaki didn't have confidence in the altar The Producers of The Eldon Ring of Law were anxious when the game launched

Hidetaka Miyazaki explained that Eldon's Ring of Law was developed in parallel with the only wolf project, so any similarities between the two games were due to his guidance rather than direct market feedback.

"Because this work is parallel to the production of Only Wolves, there is not much direct feedback from Only Wolves," he said. "Since I directed both works, I can be sure that they influence each other."

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