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DNF Raiders: Exception or Control? 110 special gameplay toughness system

Author: Bean a pie

If you don't know anything about the Resilience System, watch me this video

【DNF-110 version】2 minutes to take you to a preliminary understanding of the "new control play" _Bilibili bilibili_DNF

At present, only 1 boss has been tested, and the weaknesses are: vertigo/inductive/strong control and so on

There should be other weaknesses, the official website of Hanbok has the boss's picture book, which vaguely sees burns and restraints, perhaps these 2 abnormalities can also speed up the "toughness" effect

And seeing that there is a lock in the back, guess unlocking a high-level monster book, you can have more ways to cut toughness - such as petrification/freezing/blindness and so on...

* Added Monster Illustrated.

Monster Atlas is recorded on a per-account basis.

The Monster Book is based on monsters with level 110 content as the object of recording.

* By obtaining monster fragments, you can increase the level of monster atlases, you can unlock more monster-related content.

Monster standings, messages, stories, etc.

The weaknesses of other monsters need to be explored and discovered by more players!

At the beginning of the 110 version, there were 8 white map copies, divided into [9 difficulty] (there are also 2 ticket copies, not discussed for the time being)

1 is: the difficulty of the story mode encountered when leveling up

The 4 types are: after completing the level [Fame 4176~20103], you can enter, and the difficulty of normal ~ king (105ss equipment obtained, Lv is lower)

The 4 types are: 105ss [Fame 23883~30162] after completing the level to enter, "Hero Level" normal ~ King difficulty (105ss equipment obtained, Lv higher - can directly get Lv60?)

- The same monster will be much stronger in the 4 difficulties of "Hero Level", referring to the difference between "1 dimension" and "13th dimension" in the Soul Realm

- Bosses of "hero" difficulty will use big moves, similar to the awakening of some bosses

Initially, the player is still 100 versions of the equipment, all of which are only damaged equipment

Some epics brushed on the way to leveling up and after completing the level can be matched with some equipment that triggers "abnormal effects"

These equipment are mainly used to [toughness - break toughness]

At present, my sword soul is equipped with a 110 equipment, as long as there is a "sensibility" in the "monster weakness" a sword dance or raptor will be "broken"!

DNF Raiders: Exception or Control? 110 special gameplay toughness system
DNF Raiders: Exception or Control? 110 special gameplay toughness system

(Brush only to these: abnormal loading)

Here's a word: don't break down the extra new epics, these equipment in addition to feeding the needed epic plus experience, there are some special equipment that is likely to be used in the future!

Like what

DNF Raiders: Exception or Control? 110 special gameplay toughness system

【This type of equipment is the core equipment of a sword dance! 】 】

[50% of the damage is converted into inductive damage] This kind of equipment can also be brought to non-abnormal classes to trigger abnormal / abnormal classes, as long as the combo is high enough, any attack (hit), will trigger this kind of abnormal, sharpening very fast!

You have also seen the toughened monsters (the players of the national costume have just experienced this process, that is, "Before the toughen - the otherworld before the weakening" and "after the toughen - the weakened otherworld"! )

After brushing a lot of equipment, you can choose equipment according to your favorite combinations; but maybe this combination is not the final answer, and some equipment that is too imba (unbalanced) may be cut!

After all, this game often strengthens some of the weaker equipment ~ maybe the current strong equipment, in the future on...

At least now, it can be seen that one person in the future team has a "tough" combination on the line, and the other is responsible for injury + milk back blood and so on:

Above, is some of my understanding of the 110 version, the [abnormal - toughening] collocation

.

The combination of "abnormal - tough" is basically unusable in the face of simple copies, and it can be said that there is no difference between taking and not taking a fight!

Only in difficult dungeons can this type of equipment matching work

Other collocations to continue to study:

Complete

DNF Raiders: Exception or Control? 110 special gameplay toughness system

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