laitimes

12.5 Genting Game Version Preview

System changes

Book of Heraldry

Number of bonds in the last turn required to appear with the associated emblem (both activated and inactive)

0 related coats of arms: 0-4 >>> 0-5

1 related coat of arms: 5-6 >>> 6-7

2 related coats of arms: 7-8 >>> 8-9

3 related coats of arms: 9-10 >>> 10-11

4 related coats of arms: 11+ >>> 12+

Hex enhanced changes

Battle Mage

At the beginning of the battle session, the players in your first 2 rows will receive 30/45/60 spell strength.

Spell strength: 30/45/60 >>> 25/35/50

If there are 2 or more [snipers] in your bondage, the Hex enhancement will not appear.

Alchemical Technology Front

[Alchemy] Bondage will provide it with bonuses to all of your players. This effect does not affect the number of people who are bound by [Alchemy Technology]. Provide 1 [Warwick].

Level: Silver >>> Gold

Shock and slam

[Strike Warriors] critical hits stun the target for 1.5 seconds. Each target will only be stunned once in 7 seconds. 1 [Lexel] is provided.

Cooldown: 7 >>> 6

Source plans to implant

As long as you carry 1 piece of equipment, you will gain 150/250/450 health and 10/20/30 attack damage.

Health: 150/250/450 >>> 150/250/350

Shredder

Your players' attacks deal additional magic damage equal to 2/3/4% of the target's maximum health.

Magic Damage: 2/3/4% >>> 1.5/2.5/4%

Double trouble

If you happen to have 2 players of the same hero on your board, they will both gain 40/50/65 attack power, spell strength, armor, and magic resistance. When you raise the game to 3 stars, you get 1 2-star gamer for that hero.

Extra bonus: 40/50/65 >>> 35/45/60

Electric spark

When your players are critically hit, they deal 90/135/180 magic damage to nearby enemies. (1 second cooldown).

Magic Damage: 90/135/180 >>> 60/100/160

Four fee groups

3 random 4-fee games are provided.

Quantities available: 3 >>> 4

Forest ornaments

At the beginning of the battle, your highest attack speed will self-spawn 2 250 health copies (excluding equipment).

Health: 250 >>> 300

Echo of Luden

When your players cast and deal skill damage, the first target hit and an enemy nearby receive 135/200/275 additional magic damage.

Magic Damage: 135/200/275 >>> 100/150/200

The Winds of Recovery

10 seconds after the start of the battle, your players will recover 50/75/100% of their health.

Removes the prismatic level.

Little giants

Your little hero regenerates 35 health, becomes larger, and has a maximum health of 135.

Gain Health: 35 >>> 40

Three efforts

Your 3-timers gain 233/333/433 health, 13/23/33 initial mana, and 23/33/43% attack speed.

This Hex boost will now only appear when you have more than 2 3-fees.

Golden gift

Available with 1/2 gold orb and 1/2 grey orb.

Now only appears in the second Hex Enhancement option.

Treasure trove

1/1/3 blue orb and 1/2/2 grey orb are available.

Silver Level: Now only appears in the first Hex Enhancement option.

Gold Level: Now only appears in the first Hex Enhancement option.

Prismatic Level: Now only appears in the first or second Hex enhancement option.

Dominance

After winning the battle session against the player, 1 additional gold will be provided for every 2 players who survive.

The Hex enhancement will now only appear after winning more than 2 consecutive wins.

The benefit of a short soldier

At the beginning of the battle session, the players in your first 2 rows will receive 30/40/55 attack damage.

If there are 2 or more [Snipers]/[Black Mages]/[Scholars]/[White Mages] in your bondage, the Hex enhancement will not appear.

[New] Five-fee group

Level: Prismatic

5 random 5-fee players are provided.

Will only appear in the third Hex Enhancement option.

Bondage changes

bodyguard

Shield: 150/350/700/1200 >>> 200/400/800/2000

White Magician

Shield and Healing Strength: 25/40/60/100% >>> 25/45/70/100%

Magic Resistance: 20/35/50/75 >>> 25/45/70/100

inventor

[Mechanical Dragon] Critical Strike Chance Buff: 75% >>> Must Critical Strike (Weakened)

[Mechanical Dragon] Critical Hit Damage Buff: 10% >>> 25%

[Mechanical Dragon] Lightning Damage: 500 >>> 600

Alchemy Technology

Damage Reduction: 20% >>> 15%

Magistrate

Dizziness time: 4 >>> 3

Hero changes

Equipment changes

Stateique electric blade

Magic Damage: 70 >>> 60

Spiny vest

Critical Strike Damage Reduction: 100% >>> 75%

Bounce Damage: 60/80/120 >>> 75/100/150

Blade of the Night

Health threshold: 50% >>> 60%

Orne Treasury: Central Asian hourglass

Strength: 45 >>> 50

Dual Antibody: 35 >>> 50

Duration: 2.5 >>> 3

Orne's Treasury: The Collector

Gold Drop Rate: 50% >>> 60%

Weapon of Light: Spirit Wind

Duration: 10 >>> 8

Weapon of Light: Sunburn Cloak

Burn Damage: 120% >>> 90%

Weapon of Light: Ion Spark

Magic Damage: 300% >>> 275

Weapon of Light: Blade of the Night

Health Threshold: 25% >>> 30%

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