System changes
Book of Heraldry
Number of bonds in the last turn required to appear with the associated emblem (both activated and inactive)
0 related coats of arms: 0-4 >>> 0-5
1 related coat of arms: 5-6 >>> 6-7
2 related coats of arms: 7-8 >>> 8-9
3 related coats of arms: 9-10 >>> 10-11
4 related coats of arms: 11+ >>> 12+
Hex enhanced changes
Battle Mage
At the beginning of the battle session, the players in your first 2 rows will receive 30/45/60 spell strength.
Spell strength: 30/45/60 >>> 25/35/50
If there are 2 or more [snipers] in your bondage, the Hex enhancement will not appear.
Alchemical Technology Front
[Alchemy] Bondage will provide it with bonuses to all of your players. This effect does not affect the number of people who are bound by [Alchemy Technology]. Provide 1 [Warwick].
Level: Silver >>> Gold
Shock and slam
[Strike Warriors] critical hits stun the target for 1.5 seconds. Each target will only be stunned once in 7 seconds. 1 [Lexel] is provided.
Cooldown: 7 >>> 6
Source plans to implant
As long as you carry 1 piece of equipment, you will gain 150/250/450 health and 10/20/30 attack damage.
Health: 150/250/450 >>> 150/250/350
Shredder
Your players' attacks deal additional magic damage equal to 2/3/4% of the target's maximum health.
Magic Damage: 2/3/4% >>> 1.5/2.5/4%
Double trouble
If you happen to have 2 players of the same hero on your board, they will both gain 40/50/65 attack power, spell strength, armor, and magic resistance. When you raise the game to 3 stars, you get 1 2-star gamer for that hero.
Extra bonus: 40/50/65 >>> 35/45/60
Electric spark
When your players are critically hit, they deal 90/135/180 magic damage to nearby enemies. (1 second cooldown).
Magic Damage: 90/135/180 >>> 60/100/160
Four fee groups
3 random 4-fee games are provided.
Quantities available: 3 >>> 4
Forest ornaments
At the beginning of the battle, your highest attack speed will self-spawn 2 250 health copies (excluding equipment).
Health: 250 >>> 300
Echo of Luden
When your players cast and deal skill damage, the first target hit and an enemy nearby receive 135/200/275 additional magic damage.
Magic Damage: 135/200/275 >>> 100/150/200
The Winds of Recovery
10 seconds after the start of the battle, your players will recover 50/75/100% of their health.
Removes the prismatic level.
Little giants
Your little hero regenerates 35 health, becomes larger, and has a maximum health of 135.
Gain Health: 35 >>> 40
Three efforts
Your 3-timers gain 233/333/433 health, 13/23/33 initial mana, and 23/33/43% attack speed.
This Hex boost will now only appear when you have more than 2 3-fees.
Golden gift
Available with 1/2 gold orb and 1/2 grey orb.
Now only appears in the second Hex Enhancement option.
Treasure trove
1/1/3 blue orb and 1/2/2 grey orb are available.
Silver Level: Now only appears in the first Hex Enhancement option.
Gold Level: Now only appears in the first Hex Enhancement option.
Prismatic Level: Now only appears in the first or second Hex enhancement option.
Dominance
After winning the battle session against the player, 1 additional gold will be provided for every 2 players who survive.
The Hex enhancement will now only appear after winning more than 2 consecutive wins.
The benefit of a short soldier
At the beginning of the battle session, the players in your first 2 rows will receive 30/40/55 attack damage.
If there are 2 or more [Snipers]/[Black Mages]/[Scholars]/[White Mages] in your bondage, the Hex enhancement will not appear.
[New] Five-fee group
Level: Prismatic
5 random 5-fee players are provided.
Will only appear in the third Hex Enhancement option.
Bondage changes
bodyguard
Shield: 150/350/700/1200 >>> 200/400/800/2000
White Magician
Shield and Healing Strength: 25/40/60/100% >>> 25/45/70/100%
Magic Resistance: 20/35/50/75 >>> 25/45/70/100
inventor
[Mechanical Dragon] Critical Strike Chance Buff: 75% >>> Must Critical Strike (Weakened)
[Mechanical Dragon] Critical Hit Damage Buff: 10% >>> 25%
[Mechanical Dragon] Lightning Damage: 500 >>> 600
Alchemy Technology
Damage Reduction: 20% >>> 15%
Magistrate
Dizziness time: 4 >>> 3
Hero changes
Equipment changes
Stateique electric blade
Magic Damage: 70 >>> 60
Spiny vest
Critical Strike Damage Reduction: 100% >>> 75%
Bounce Damage: 60/80/120 >>> 75/100/150
Blade of the Night
Health threshold: 50% >>> 60%
Orne Treasury: Central Asian hourglass
Strength: 45 >>> 50
Dual Antibody: 35 >>> 50
Duration: 2.5 >>> 3
Orne's Treasury: The Collector
Gold Drop Rate: 50% >>> 60%
Weapon of Light: Spirit Wind
Duration: 10 >>> 8
Weapon of Light: Sunburn Cloak
Burn Damage: 120% >>> 90%
Weapon of Light: Ion Spark
Magic Damage: 300% >>> 275
Weapon of Light: Blade of the Night
Health Threshold: 25% >>> 30%