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There is no strategy, there is no modifier, how did you pass these games that year?

Many games back then were very hardcore from today's perspective. It is purely normal to die one hundred and eighty times for the first time, and it is even more common for the card plot to trap the maze.

There is no strategy, there is no modifier, how did you pass these games that year?

At that time, not everyone had instructions and strategy sets in their hands, and the game guidelines were not so friendly, coupled with some "malicious" producers who wantonly showed their personalities, resulting in some games really embarrassing countless heroes.

There is no strategy, there is no modifier, how did you pass these games that year?

In order to complete the game, at that time, he used all his strength and used all means.

In this issue, we have selected several different types of games from various platforms, and in the era of no raiders and modifiers, how did you pass these games?

Takeshi Kitano's Challenge

It is an FC game co-curated by Takeshi Kitano and was produced in 1986. You may wonder how this benevolent brother is not a filmmaker, and how can it be related to games.

There is no strategy, there is no modifier, how did you pass these games that year?

In fact, Takeshi Kitano not only participated in this work, but also provided many of his own film ideas, with a strong personal style.

At that time, the most incisive comment of the player's "Kitano Takeshi Challenge" was that it was seriously doubted that Kitano Takeshi completed the work while drunk, because this game is simply not a human can pass.

There is no strategy, there is no modifier, how did you pass these games that year?

The game progresses to a certain plot, requiring the player to sing karaoke to the gamepad to continue, and such a controller is not a general controller, need a built-in microphone, but at that time we have such a special controller?

There is no strategy, there is no modifier, how did you pass these games that year?

In addition to hardware elements, the game is also full of all kinds of malicious intentions, such as you need to place treasure maps for an hour to get content, hundreds of strange ways to die, anti-human air combat settings, and finally the boss needs to click the "A button" of the handle tens of thousands of times to kill.

In short, this is a game in which Kitano Takeshi unleashes himself, and it is said that the number of people who can pass the level is not even one in ten thousand.

The Legend of the Martial Arts Heroes

Regarding the hardcore degree of "Legend of the Martial Arts Heroes", players who have played this game in the past may have a deep understanding. The first time you play, many players will choose to take the decent route, but it is difficult to play the end of the Martial Alliance.

There is no strategy, there is no modifier, how did you pass these games that year?

Because if he wanted to become the lord of the Wulin League, he needed to do something that seemed difficult to ascend to the heavens at that time, that is, to use three materials to cure the injury of Zhuo Renqing, the head of Wudang.

These three materials are fire phoenix, strange catfish and goldfinch, which can only be obtained through a series of missions and mini-games. However, the way these items are obtained is not told to you in the game, and the player needs to make inferences based on dialogue and various clues.

There is no strategy, there is no modifier, how did you pass these games that year?

In an era when there were no guides and modifiers, few people could find these things together. In desperation, he could only choose to sleep in the inn until the martial arts conference was held, which was the origin of the beggar's ending.

Even if you've found clues, archery and fishing mini-games are enough to break you down.

There is no strategy, there is no modifier, how did you pass these games that year?

Alien Warlord

Some people describe the difficulty of this game as no less than works such as "Demon Village", "Ninja Frog", "Green Corps", and even more so.

There is no strategy, there is no modifier, how did you pass these games that year?

At that time, Konami set up an anti-piracy mechanism in the Japanese version of "Alien Warlords", and once the mechanism was triggered, the protagonist would die in the game, which is the "one-blood version" that we came into contact with.

"One blood clearance" is much more difficult to fight than "one coin customs clearance", and the whole process cannot be harmed in any way. In addition, the difficulty of this game itself is not low, and the process is still long, which has naturally become a nightmare for countless players.

There is no strategy, there is no modifier, how did you pass these games that year?

In that era without modifiers, if anyone could beat the game without injury, I would like to call it a god.

The Heaven and Earth Robbery series

The "Heaven and Earth Robbery" series includes three game works produced by Hantang International: "The Legend of the Divine Demon Supreme", "Ghost City Magic Sword Record" and "Huan Shen Jie".

At that time, all the games produced by Hantang were extremely hardcore, and the Heaven and Earth Robbery series was undoubtedly one of the representatives.

There is no strategy, there is no modifier, how did you pass these games that year?

Players need to spend time understanding the obscure text in the game and moving the story through without mission guidance. The five internal and synthetic systems in the game also do not have any guidance, and it is up to the players to guess and ponder.

In terms of labyrinths, the Heaven and Earth Robbery series can also be said to have achieved the ultimate, and there are many mazes in "Ghost City Phantom Sword Record" and "Huan Shen Jie" that cannot go out without looking at the raiders.

There is no strategy, there is no modifier, how did you pass these games that year?

As for the perfect ending, it's even harder. If you don't follow the strategy step by step, I believe that no one can play a hidden level, let alone a ending that has never been heard of.

Ninja Gaiden series

The Ninja Gaiden series is a very famous series in the history of character action games, whether it is FC, PS, PC or arcade, you can see it.

There is no strategy, there is no modifier, how did you pass these games that year?

This series is best known for its difficulty, which is indeed a great test of player reaction and operation. The FC generation works are a childhood nightmare, and they still have not been able to pass the level to this day.

Nowadays, it is often said that the "Renwang" series is so difficult, but if it is compared with its "ancestor" "Ninja Dragon Sword Legend", it is still almost hot.

There is no strategy, there is no modifier, how did you pass these games that year?

Regulus Sword 1

Daewoo's 1990 work is also the first in the Regulus Sword series. The plot of the game is basically the same as that of the second generation, and the story of "Ghost of a Lady" is applied.

There is no strategy, there is no modifier, how did you pass these games that year?

For players who want to enter the pit, Regulus Sword 1 is definitely not a suitable game, and compared with the DOS games of the same period, it is not so good.

The story of the game is very short, and you can complete the level in half an hour if you don't practice. But the problem is that even if you level up, you may just come out of the novice village and encounter mobs and die violently, and the game experience is very poor.

There is no strategy, there is no modifier, how did you pass these games that year?

In the era without modifiers, the training time of Xuanyuan Sword 1 can account for 90% of the game time. Therefore, although it is called the founding work of the series, I will still regard "Xuanyuan Sword II" as the starting point of this series in my heart.

Dark Souls 1

When "Dark Souls" came out, it was already the last ten years, modifiers, raiders are readily available, when they first passed the level, they chose not to look at the raiders, nor did they use modifiers.

There is no strategy, there is no modifier, how did you pass these games that year?

However, when the game reached the sewers of the sick village, the whole person was lost, trapped for a week, and then the ancient city of Sain was trapped for three or four days, and finally the giant cemetery was dark, and he really couldn't stand it or chose to open the raiders.

This may be the most serious time I have ever watched the raiders, and after this, I don't know how many times I "fell to my fate", and finally succeeded in passing the fire at Gwen.

There is no strategy, there is no modifier, how did you pass these games that year?

In hindsight, I can't help but wonder, is there really a player in this world who doesn't look at the raiders at a glance, and who has completed the "Dark Souls 1"?

postscript

The above list is only the tip of the iceberg of the game in that era, in the era of no raiders and modifiers, encountering similar games, or more difficult, how did everyone pass the level in the first place?

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