The latest trial of Diablo Immortal has ended, and players have experienced a lot of new content. Blizzard will also make some changes and tweaks to the game based on player feedback, covering many aspects of the game, including social, in-app purchases, and gamepad support.
In a blog post, game director Wyatt Cheng talked about several areas that will be improved in the final version, with improving the player experience remains the top priority. Regarding the bounty system, it was originally used to encourage team play, but now it can only be used in single-player mode. However, the official still hopes that players can play in teams, so the Warbands system has been modified to support 8 players. Grouping, matching, and management will also be improved.
Wyatt Cheng also said that Diablo: Immortal is still scheduled for release in 2022. Although the game is free to play, paid content such as battle passes is still included in the game. Player feedback on paid content Boon of Plenty hasn't been positive, and Blizzard is undergoing a redesign. In addition, Blizzard is also researching the addition of other microtransactions within the game.
"Diablo: Immortal" is a game jointly produced by Blizzard Entertainment and NetEase, which not only inherits the classic dark painting style and magnificent world view, restores the refreshing combat experience and immersive exploration fun, but also creates a new story plot and gameplay for mobile platforms.