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"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report

With the end of the Lantern Festival, the biggest festival of the year has finally officially come to an end, that is, the debuff who "has something to wait for after the end of the year" can no longer be used as an excuse to touch the fish... So, should game manufacturers also come up with new games to appease the hearts of players who are looking forward to it? On last week's iOS national service best-seller list, there is a new work "Xuanzhong Ji" appeared in front of us, according to the statistics of Qimai data, the game's estimated weekly download is 301,000, the estimated weekly revenue is 370,000 US dollars, ranking 30th, which is a poor performance, let's take a look.

"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report

iOS China Game Bestseller List: "Light Encounter" reached the TOP3 through the Concentric Festival event, and "Xuanzhong Ji" ranked 30th in the first week of its launch

"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report

(Figure: Revenue estimate and download estimate data reminder: This value is the result of seven wheat through the data model operation, for reference only)

On last week's iOS national service best-seller list, Glory of Kings and Peace Elite continued to dominate the throne of champion and runner-up, with an estimated weekly download of 574,000 people and an estimated weekly revenue of $25.9 million; and an estimated weekly download of 503,000 for Peace Elite, with an estimated weekly revenue of $15.568 million.

With a better performance, "Light Encounter" improved the ranking by 5 places and climbed to the third place on the best-seller list, with an estimated weekly revenue of $3.173 million. On the occasion of last week's Valentine's Day and Lantern Festival, "Light Meet" opened the Concentric Festival activity, which is also a distant greeting to the three-dimensional festival in the two-dimensional world, in which players can swim in the romantic scene, ride the boat, get special props such as rose masks, and for players who love this game that emphasizes the atmosphere of "strangers meet", these activities undoubtedly poke their hearts.

"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report

The performance of mobile games such as "Romance of the Three Kingdoms Strategy Edition", "Original God", and "Fantasy Journey to the West" is also as good as ever, and it remains stable at the top of the best-selling list. With an estimated weekly revenue of $9.236 million, "Original Gods" seems to have the hope of becoming the third work to break through the "ten million level".

After waiting for a long time, there was finally a new game on the list, that is, "Xuanzhong Ji" released by Tencent Games. According to the statistics of Qimai, "Xuanzhong Ji" ranked 30th on the list, the estimated weekly download of the first week after the game was launched was 301,000, and the estimated weekly revenue was 370,000 US dollars, which means that the player's curiosity is very strong, but the consumption desire is not too high.

"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report

"Xuanzhong Ji" takes the oriental fantasy world as the background, the main opens the MMORPG experience of the enlarged world, coupled with the exotic beast training gameplay rich in the characteristics of the Mountains and Seas Classic, it can be seen that the development team wants to excavate the secrets of oriental culture, and the retreat can be unique and can be exported. However, perhaps because the development cycle is not long enough, the current internal setting of the game can not be called fine, and many bugs and shortcomings make players feel slightly disappointed.

For example, in the main beast breeding gameplay, the player can pursue too few changes, the beast can not reproduce across species, nor can it reproduce in the second generation, and if you want to get satisfactory results, you can only pile up dog food to feed hard, losing the fun of "catching" and surprises. For example, the exploration of the open world is not grand enough, the lack of interactive content, the focus of the game is still on the upgrading of equipment and various liver activities, so that many players have a sense of fatigue of "996 in the game".

"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report
"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report

(Pictured: "Xuan Zhong" will make casual players less able to keep up with the rhythm)

In general, the style of "Xuanzhong Ji" is still biased towards the PC terminal game or page game in the mobile game era, emphasizing social networking, online time, systematic planning of game progress, etc., while today's new generation of players are more inclined to short and fast game rhythm (such as competitive classes) or casual style mobile games that can freely control game time. How to deal with this natural contradiction is the next issue to be considered in the XuanzhongJi.

Last week's more obvious increase in the ranking of the mobile game is "Douluo Continent: Soul Master Showdown", from nearly 30 to 13th, with an estimated weekly income of $997,000. This is due to the game's introduction of a large number of optimized version updates, adding hosting features and optimizations such as soul magic, making the game a little easier.

"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report

iOS US best-seller list: Dragon Ball Z Burst Battle rose 162 places in the ranking

"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report

Last week's iOS U.S. best-seller list, compared to other games whose rankings have changed in single digits, the soaring 162 places "Dragon Ball Z: DOKKAN BATTLE" is particularly conspicuous. The game featured a super-hodgepodge of anniversary pools that kept players pumping.

"Light encounter" rushed into the TOP3, "Xuan Zhongji" ranked 30th in the first week of launch| iOS best-seller list weekly report

brief summary:

Last week's debut of "Xuan Zhong" let the players looking forward to the new tour finally satisfied their wishes, from the screen point of view, the game's oriental theme and bright painting style seems to be like a relaxed "Oriental Sleepwalk wonderland", but from the gameplay point of view, it still has not been able to get rid of the shackles of traditional MMORPG. Whether this kind of liver-like mobile game can be loved by players for a long time needs to continue to pay attention to.

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