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Glory of the King: Take a look at the meat armor, to be honest, for the sake of scoring, the meat armor is really a big weapon

Hello everyone, I'm Bells~

The hero of armor has a high popularity in the glory of the king, and has a very high appearance rate almost every season, which I believe everyone knows.

But most of the players who like to play the hero of armor are pursuing pure output, no matter what the situation is pure output, to be honest, according to the current version and the current equipment system, Bells feels that the meat armor is much better.

If it is mainly for the sake of scoring, rather than the kind of one-cut game experience, then the meat armor is actually much better than pure output, whether it is the calm error rate or the lineup fit.

Glory of the King: Take a look at the meat armor, to be honest, for the sake of scoring, the meat armor is really a big weapon

There is a misunderstanding here, that is, many players will feel that the armor of the gods is pure output, even if the ceiling of the hero is basically pure output, even if you need to produce meat, people are only half meat, the grandmaster will not give up, why do you want to play meat armor, is it that the bells are deeper than the national uniform, deeper than the ceiling understanding?

Bell is just an ordinary player, and never dares to compare with the ceiling or the national costume, but the people with this problem, are they already subconsciously comparing themselves with the ceiling-level armor players? It's true that when you can play the hero of armor, as a wild game, the main output is easier to take the rhythm, it is easier to take the flying teammates to win, but we are not ceiling level players.

Glory of the King: Take a look at the meat armor, to be honest, for the sake of scoring, the meat armor is really a big weapon

Just to take a few simplest examples, not to mention the ceiling level armor players, many players' armor even only when the single attack of the two skills and ordinary attacks can play an additional 50% of the damage do not know, many players do not even know what the effect of the armor of the big move is the principle, how to compare with the national uniform armor.

To put it badly, the total number of games of people's national uniform armor may be thousands of games, the hero has played a divine, people deeply understand when they can enter the output, even if their pure output will not be seconds, people know how to go around the back or side to enter the field, all kinds of timing are well grasped, these skills are difficult for ordinary players to master. And as long as ordinary players can't do it, then a mistake in the middle and late stages, no matter how well you play in front of you, it will be in vain.

Glory of the King: Take a look at the meat armor, to be honest, for the sake of scoring, the meat armor is really a big weapon

For example, many players' armor is pure output, the first and middle periods also bring up a very good rhythm, the data is also very beautiful, what super god, three consecutive, all kinds of wonderful moments do not stop, but in the end of the fight is always lost, do you know where the most critical problem is?

In most cases, they did not enter the field well in a wave in the middle and late stages, and they were defeated by the opponent before they could output, and their teammates could not beat the opponent, and then they could not win with a beautiful record, and finally won a full page of the losing MVP.

To know that the pure output of the armor is there will be this kind of problem, the middle and late stages are almost intolerant of what mistakes you have, but ordinary players compared to the national service players, the gap is here, ordinary players can not make mistakes, the national service players can not make mistakes, or the mistakes and losses are controlled to a minimum.

Glory of the King: Take a look at the meat armor, to be honest, for the sake of scoring, the meat armor is really a big weapon

On the other hand, meat armor is actually the most suitable way for ordinary players to use. Many players say that the flesh armor has no damage, which is definitely no pure output of instant empty blood, but the damage is still very high.

Hundred Wear Inscription + Shadow Tomahawk + Ice Mark Grip + Blood Demon Fury or Hundred Wear Inscription + Pure Firmament + Burst + Ice Mark Grip, the rest are all out of the flesh, do you think there is no harm? In fact, it is just that it can't hit the effect of instantaneous empty blood, and four or five knives will solve the shooter or mage.

Damage is there, and the damage is still high, and the fault tolerance rate is also high, even if you eat one or two controls for you, it is not painful, plus the armor itself has a big move with a movement speed bonus, there is an attack distance bonus, a skill has a slowdown, a skill has a slowdown, the ice mark grip has a deceleration, the opponent can not run away even if there is a flash, so ordinary players do not need to pursue any high burst damage, in order to score the meat armor is the best choice.

Glory of the King: Take a look at the meat armor, to be honest, for the sake of scoring, the meat armor is really a big weapon

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